Guide sur le champion : Ambu & Lance de Dragon Champions

Guide sur le champion : Ambu & Lance de Dragon Champions

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Image du champion : Ambu & Lance sur le jeu mobile Dragon Champions
Icône du champion : Ambu & Lance sur le jeu mobile Dragon Champions

Vue d'ensemble sur Ambu & Lance:

Nom: Ambu & Lance
Faction: Clans
Race: Halfpigs
Profession: Pacifiste (Peacemaker)

Informations sur Ambu & Lance:

Classement : B
Rareté: Rare
Commandant ?: Oui
Vitesse de base: 134
Lieu de drop: Coffre

Capacités de Ambu & Lance :

Hog Trick

Niveau 1 :
Deal 90% Physical Damage to an enemy
Niveau 2 :
Deal 100% Magical Damage to an enemy. A 20% chance to inflict Armor Decrease for 2 turns
Niveau 3 :
Deal 120% Magical Damage to an enemy. A 40% chance to inflict Armor Decrease for 2 turns
Niveau 4 :
Deal 145% Magical Damage to an enemy. A 60% chance to inflict Armor Decrease for 2 turns
Niveau 5 :
Deal 175% Magical Damage to an enemy. A 80% chance to inflict Armor Decrease for 2 turns
Niveau 6 :
Deal 210% Magical Damage to an enemy and inflict Armor Decrease for 2 turns
Niveau 7 :
Deal 250% Magical Damage to an enemy and inflict Armor Decrease for 3 turns

Healing Slops

Niveau 1 : CD = 2/3
Heal all allies by 150% of Ambu & Lance’s Magical Damage. Remove all stacks of Regeneration from Ambu & Lance and redistribute them among allies, starting with allies with lowest Health
Niveau 2 : CD = 2/3
Heal all allies by 175% of Ambu & Lance’s Magical Damage. Remove all stacks of Regeneration from Ambu & Lance and redistribute them among allies, starting with allies with lowest Health. No Oink: apply Regeneration to all allies for 2 turns.
Niveau 3 : CD = 2/3
Heal all allies by 210% of Ambu & Lance’s Magical Damage. Remove all stacks of Regeneration from Ambu & Lance and redistribute them among allies, starting with allies with lowest Health. Oink: recover 10% turn meter to all allied halfpigs and apply Haste to allies with 2 Regeneration stacks for 1 turn. No Oink: apply Regeneration to all allies for 2 turns
Niveau 4 : CD = 2/3
Heal all allies by 250% of Ambu & Lance’s Magical Damage. Remove all stacks of Regeneration from Ambu & Lance and redistribute them among allies, starting with allies with lowest Health. Oink: recover 10% turn meter to all allied halfpigs and apply Haste to allies with 2 Regeneration stacks for 1 turn. No Oink: apply Regeneration to all allies for 2 turns
Niveau 5 : CD = 2/3
Heal all allies by 300% of Ambu & Lance’s Magical Damage. Remove all stacks of Regeneration from Ambu & Lance and redistribute them among allies, starting with allies with lowest Health. Oink: recover 20% turn meter to all allied halfpigs and apply Haste to allies with 2 Regeneration stacks for 1 turn. No Oink: apply Regeneration to all allies for 2 turns
Niveau 6 : CD = 2/3
Heal all allies by 360% of Ambu & Lance’s Magical Damage. Remove all stacks of Regeneration from Ambu & Lance and redistribute them among allies, starting with allies with lowest Health. Oink: recover 20% turn meter to all allied halfpigs and apply Haste to allies with 2 Regeneration stacks for 2 turns. No Oink: apply Regeneration to all allies for 2 turns
Niveau 7 : CD = 2/3
Heal all allies by 430% of Ambu & Lance’s Magical Damage. Remove all stacks of Regeneration from Ambu & Lance and redistribute them among allies, starting with allies with lowest Health. Oink: recover 20% turn meter to all allied halfpigs and apply Haste to allies with 2 Regeneration stacks for 2 turns. No Oink: apply Regeneration to all allies for 3 turns

Emergency Seconds

Niveau 1 : CD = 2/4
Apply Armor Increase to all allies for 1 turn
Niveau 2 : CD = 2/4
Apply Armor Increase to all allies for 1 turn. Oink: remove all Regeneration stacks from the allies. Apply Shield equal to 10% of the ally’s maximum Health for every stack removed. No Oink: Ambu & Lance restore 25% of their turn meter
Niveau 3 : CD = 2/4
Apply Armor Increase and Tenacity Increase to all allies for 1 turn. Oink: remove all Regeneration stacks from the allies. Apply Shield equal to 10% of the ally’s maximum Health for every stack removed. No Oink: Ambu & Lance restore 35% of their turn mete
Niveau 4 : CD = 2/4
Apply Armor Increase for 2 turns and Tenacity Increase to all allies for 1 turn. Oink: remove all Regeneration stacks from the allies. Apply Shield equal to 10% of the ally’s maximum Health for every stack removed. No Oink: Ambu & Lance restore 45% of their turn meter
Niveau 5 : CD = 2/4
Apply Armor Increase and Tenacity Increase to all allies for 2 turns. Oink: remove all Regeneration stacks from the allies. Apply Shield equal to 10% of the ally’s maximum Health for every stack removed. No Oink: Ambu & Lance restore 60% of their turn meter
Niveau 6 : CD = 2/4
Apply Armor Increase and Tenacity Increase to all allies for 2 turns. Oink: remove all Regeneration stacks from the allies. Apply Shield equal to 15% of the ally’s maximum Health for every stack removed. No Oink: Ambu & Lance restore 75% of their turn meter
Niveau 7 : CD = 2/4
Apply Armor Increase and Tenacity Increase to all allies for 2 turns. Oink: remove all Regeneration stacks from the allies. Apply Shield equal to 20% of the ally’s maximum Health for every stack removed. No Oink: Ambu & Lance restore 90% of their turn meter

Rich soup

Niveau 1 :
Ambu & Lance gain 2% Damage Increase for every Regeneration on them. At the end of the turn Ambu & Lance gain 1 Regeneration stack for 2 turns. At the start of the turn: if the allies have 4 or more stacks of Regeneration on them, Ambu & Lance gain Oink, otherwise – lose it
Niveau 2 :
Ambu & Lance gain 3% Damage Increase for every Regeneration on them. At the end of the turn Ambu & Lance gain 1 Regeneration stack for 2 turns. At the start of the turn: if the allies have 4 or more stacks of Regeneration on them, Ambu & Lance gain Oink, otherwise – lose it
Niveau 3 :
Ambu & Lance gain 4% Damage Increase for every Regeneration on them. At the end of the turn Ambu & Lance gain 1 Regeneration stack for 2 turns and additional 1 stack if Keb & Bab are in the party. At the start of the turn: if the allies have 4 or more stacks of Regeneration on them, Ambu & Lance gain Oink, otherwise – lose it
Niveau 4 :
Ambu & Lance gain 6% Damage Increase for every Regeneration on them. At the end of the turn Ambu & Lance gain 1 Regeneration stack for 2 turns and additional 1 stack if Keb & Bab are in the party. At the start of the turn: if the allies have 4 or more stacks of Regeneration on them, Ambu & Lance gain Oink, otherwise – lose it
Niveau 5 :
Ambu & Lance gain 8% Damage Increase for every Regeneration on them. At the end of the turn Ambu & Lance gain 1 Regeneration stack for 2 turns and additional 1 stack if Keb & Bab are in the party. At the start of the turn: if the allies have 4 or more stacks of Regeneration on them, Ambu & Lance gain Oink, otherwise – lose it
Niveau 6 :
Ambu & Lance gain 10% Damage Increase for every Regeneration on them. At the end of the turn Ambu & Lance gain 2 Regeneration stacks for 2 turns and additional 1 stack if Keb & Bab are in the party. At the start of the turn: if the allies have 4 or more stacks of Regeneration on them, Ambu & Lance gain Oink, otherwise – lose it
Niveau 7 :
Ambu & Lance gain 13% Damage Increase for every Regeneration on them. At the end of the turn Ambu & Lance gain 2 Regeneration stacks for 3 turns and additional 1 stack if Keb & Bab are in the party. At the start of the turn: if the allies have 4 or more stacks of Regeneration on them, Ambu & Lance gain Oink, otherwise – lose it

Guide des runes sur Ambu & Lance :

Rune Nord-Est : Array
Rune Nord-Ouest : Array
Rune Sud : Array

Les sets de runes prioritaires :

Vitesse x4 Santé
Puissance
Armure
Ténacité x2
Dégâts x4
Puissance x2

Les sous-stats prioritaires :

Vitesse
Dégâts
Puissance
PV%/DEF%

Guide des Artefacts sur Ambu & Lance:

Priorités des stats des artefacts :
  1. Dégâts%
  2. Ténacité (tenacity)
  3. Santé%


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