Guide sur le champion : Archi & Ro de Dragon Champions

Guide sur le champion : Archi & Ro de Dragon Champions

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Image du champion : Archi & Ro sur le jeu mobile Dragon Champions
Icône du champion : Archi & Ro sur le jeu mobile Dragon Champions

Vue d'ensemble sur Archi & Ro:

Nom: Archi & Ro
Faction: Clans
Race: Halfpigs
Profession: Voyageur

Informations sur Archi & Ro:

Classement : B
Rareté: Rare
Commandant ?: Oui
Vitesse de base: 139
Lieu de drop: Coffre

Capacités de Archi & Ro :

Shoot & Beat

Nіvеаu 1 :
Dеаl 90% Рhуѕісаl Dаmаgе tо аn еnеmу
Nіvеаu 2 :
Dеаl 110% Маgісаl Dаmаgе tо аn еnеmу. Oink: inflict Bleeding for 1 turn. No Oink: guaranteeing a critical hit
Nіvеаu 3 :
Deal 130% Physical Damage to an enemy. Oink: inflict Bleeding for 2 turn. No Oink: guaranteeing a critical hit
Nіvеаu 4 :
Deal 155% Physical Damage to an enemy. Oink: inflict Bleeding for 2 turn. No Oink: guaranteeing a critical hit
Nіvеаu 5 :
Deal 190% Physical Damage to an enemy. Oink: inflict Bleeding for 2 turn. No Oink: guaranteeing a critical hit
Nіvеаu 6 :
Deal 225% Physical Damage to an enemy. Oink: inflict Bleeding for 2 turn. No Oink: guaranteeing a critical hit
Nіvеаu 7 :
Deal 270% Physical Damage to an enemy. Oink: inflict Bleeding for 2 turn. No Oink: guaranteeing a critical hit

Triple Shot

Nіvеаu 1 : CD = 2/3
Fire 3 shots at the enemies. Each shot deals 105% Physical Damage. Oink: a 50% chance to inflict Bleeding for 1 turn. No Oink: restore 3% turn meter for every hit
Nіvеаu 2 : CD = 2/3
Fire 3 shots at the enemies. Each shot deals 125% Physical Damage. Oink: a 50% chance to inflict Bleeding for 1 turn. No Oink: restore 3% turn meter for every hit
Nіvеаu 3 : CD = 2/3
Fire 3 shots at the enemies. Each shot deals 150% Physical Damage. Oink: a 50% chance to inflict Bleeding for 2 turns. No Oink: restore 5% turn meter for every hit
Nіvеаu 4 : CD = 2/3
Fire 3 shots at the enemies. Each shot deals 180% Physical Damage. Oink: a 50% chance to inflict Bleeding for 2 turns. No Oink: restore 5% turn meter for every hit
Nіvеаu 5 : CD = 2/3
Fire 3 shots at the enemies. Each shot deals 215% Physical Damage. Oink: a 75% chance to inflict Bleeding for 2 turns. No Oink: restore 7% turn meter for every hit
Nіvеаu 6 : CD = 2/3
Fire 3 shots at the enemies. Each shot deals 260% Physical Damage. Oink: inflict Bleeding for 2 turns. No Oink: restore 10% turn meter for every hit
Nіvеаu 7 : CD = 2/3
Fire 3 shots at the enemies. Each shot deals 310% Physical Damage. Oink: inflict Bleeding for 3 turns. No Oink: restore 15% turn meter for every hit

Go Piggy !

Nіvеаu 1 : CD = 1/3
Gain Damage Increase for 1 turn
Nіvеаu 2 : CD = 1/3
Gain Damage Increase for 1 turn. Recover 10%of their turn meter
Nіvеаu 3 : CD = 1/3
Gain Damage Increase and Crit Damage Increase for 1 turn. Recover 10% of their turn meter
Nіvеаu 4 : CD = 1/3
Gain Damage Increase and Crit Damage Increase for 2 turns. Recover 15% of their turn meter
Nіvеаu 5 : CD = 1/3
Gain Damage Increase, Crit Damage Increase and Accuracy Increase for 2 turns. Recover 20% of their turn meter
Nіvеаu 6 : CD = 1/3
Gain Damage Increase, Crit Damage Increase and Accuracy Increase for 2 turns. Recover 20% turn meter and additional 10% for each stack of Bleeding on enemies
Nіvеаu 7 : CD = 1/3
Gain Damage Increase, Crit Damage Increase, Accuracy Increase and Haste for 2 turns. Recover 30% turn meter and additional 10% for each stack of Bleeding on enemies

Markspig

Nіvеаu 1 :
Oink: Archi & Ro gain 5% Potency Increase. No Oink Archie & Ro gain 2 Speed. At the end of their turn: if they landed a critical hit during that turn, gain Oink, otherwise – lose it
Nіvеаu 2 :
Oink: Archi & Ro gain 10% Potency Increase. No Oink Archie & Ro gain 5 Speed. At the end of their turn: if they landed a critical hit during that turn, gain Oink, otherwise – lose it
Nіvеаu 3 :
Oink: Archi & Ro gain 15% Potency Increase. No Oink Archie & Ro gain 8 Speed. At the end of their turn: if they landed a critical hit during that turn, gain Oink, otherwise – lose it
Nіvеаu 4 :
Oink: Archi & Ro gain 20% Potency Increase. No Oink Archie & Ro gain 11 Speed. At the end of their turn: if they landed a critical hit during that turn, gain Oink, otherwise – lose it
Nіvеаu 5 :
Oink: Archi & Ro gain 25% Potency Increase. No Oink Archie & Ro gain 15 Speed. At the end of their turn: if they landed a critical hit during that turn, gain Oink, otherwise – lose it
Nіvеаu 6 :
Oink: Archi & Ro gain 30% Potency Increase. No Oink Archie & Ro gain 20 Speed. At the end of their turn: if they landed a critical hit during that turn, gain Oink, otherwise – lose it
Nіvеаu 7 :
Oink: Archi & Ro gain 40% Potency Increase. No Oink Archie & Ro gain 25 Speed. At the end of their turn: if they landed a critical hit during that turn, gain Oink, otherwise – lose it

Guide des runes sur Archi & Ro :

Rune Nord-Est : Array
Rune Nord-Ouest : Array
Rune Sud : Array

Les sets de runes prioritaires :

Dégâts x4 Puissance
Chance critique x2
Vitesse x4 Puissance
Chance critique x2
Puissance x4

Les sous-stats prioritaires :

Vitesse
Dégâts
Puissance
Chance critique
PV%/DEF%

Guide des Artefacts sur Archi & Ro:

Priorités des stats des artefacts :
  1. Dégâts%
  2. Chances critiques
  3. Intensité (potency)


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