Guide sur le champion : Archi & Ro de Dragon Champions
Guide sur le champion : Archi & Ro de Dragon Champions
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Vue d'ensemble sur Archi & Ro:
Nom: Archi & Ro
Faction: Clans
Race: Halfpigs
Profession: Voyageur
Informations sur Archi & Ro:
Classement : B
Rareté: Rare
Commandant ?: Oui
Vitesse de base: 139
Lieu de drop: Coffre
Capacités de Archi & Ro :
Shoot & Beat
Nіvеаu 1 :
Dеаl 90% Рhуѕісаl Dаmаgе tо аn еnеmу
Nіvеаu 2 :
Dеаl 110% Маgісаl Dаmаgе tо аn еnеmу. Oink: inflict Bleeding for 1 turn. No Oink: guaranteeing a critical hit
Nіvеаu 3 :
Deal 130% Physical Damage to an enemy. Oink: inflict Bleeding for 2 turn. No Oink: guaranteeing a critical hit
Nіvеаu 4 :
Deal 155% Physical Damage to an enemy. Oink: inflict Bleeding for 2 turn. No Oink: guaranteeing a critical hit
Nіvеаu 5 :
Deal 190% Physical Damage to an enemy. Oink: inflict Bleeding for 2 turn. No Oink: guaranteeing a critical hit
Nіvеаu 6 :
Deal 225% Physical Damage to an enemy. Oink: inflict Bleeding for 2 turn. No Oink: guaranteeing a critical hit
Nіvеаu 7 :
Deal 270% Physical Damage to an enemy. Oink: inflict Bleeding for 2 turn. No Oink: guaranteeing a critical hit
Triple Shot
Nіvеаu 1 : CD = 2/3
Fire 3 shots at the enemies. Each shot deals 105% Physical Damage. Oink: a 50% chance to inflict Bleeding for 1 turn. No Oink: restore 3% turn meter for every hit
Nіvеаu 2 : CD = 2/3
Fire 3 shots at the enemies. Each shot deals 125% Physical Damage. Oink: a 50% chance to inflict Bleeding for 1 turn. No Oink: restore 3% turn meter for every hit
Nіvеаu 3 : CD = 2/3
Fire 3 shots at the enemies. Each shot deals 150% Physical Damage. Oink: a 50% chance to inflict Bleeding for 2 turns. No Oink: restore 5% turn meter for every hit
Nіvеаu 4 : CD = 2/3
Fire 3 shots at the enemies. Each shot deals 180% Physical Damage. Oink: a 50% chance to inflict Bleeding for 2 turns. No Oink: restore 5% turn meter for every hit
Nіvеаu 5 : CD = 2/3
Fire 3 shots at the enemies. Each shot deals 215% Physical Damage. Oink: a 75% chance to inflict Bleeding for 2 turns. No Oink: restore 7% turn meter for every hit
Nіvеаu 6 : CD = 2/3
Fire 3 shots at the enemies. Each shot deals 260% Physical Damage. Oink: inflict Bleeding for 2 turns. No Oink: restore 10% turn meter for every hit
Nіvеаu 7 : CD = 2/3
Fire 3 shots at the enemies. Each shot deals 310% Physical Damage. Oink: inflict Bleeding for 3 turns. No Oink: restore 15% turn meter for every hit
Go Piggy !
Nіvеаu 1 : CD = 1/3
Gain Damage Increase for 1 turn
Nіvеаu 2 : CD = 1/3
Gain Damage Increase for 1 turn. Recover 10%of their turn meter
Nіvеаu 3 : CD = 1/3
Gain Damage Increase and Crit Damage Increase for 1 turn. Recover 10% of their turn meter
Nіvеаu 4 : CD = 1/3
Gain Damage Increase and Crit Damage Increase for 2 turns. Recover 15% of their turn meter
Nіvеаu 5 : CD = 1/3
Gain Damage Increase, Crit Damage Increase and Accuracy Increase for 2 turns. Recover 20% of their turn meter
Nіvеаu 6 : CD = 1/3
Gain Damage Increase, Crit Damage Increase and Accuracy Increase for 2 turns. Recover 20% turn meter and additional 10% for each stack of Bleeding on enemies
Nіvеаu 7 : CD = 1/3
Gain Damage Increase, Crit Damage Increase, Accuracy Increase and Haste for 2 turns. Recover 30% turn meter and additional 10% for each stack of Bleeding on enemies
Markspig
Nіvеаu 1 :
Oink: Archi & Ro gain 5% Potency Increase. No Oink Archie & Ro gain 2 Speed. At the end of their turn: if they landed a critical hit during that turn, gain Oink, otherwise – lose it
Nіvеаu 2 :
Oink: Archi & Ro gain 10% Potency Increase. No Oink Archie & Ro gain 5 Speed. At the end of their turn: if they landed a critical hit during that turn, gain Oink, otherwise – lose it
Nіvеаu 3 :
Oink: Archi & Ro gain 15% Potency Increase. No Oink Archie & Ro gain 8 Speed. At the end of their turn: if they landed a critical hit during that turn, gain Oink, otherwise – lose it
Nіvеаu 4 :
Oink: Archi & Ro gain 20% Potency Increase. No Oink Archie & Ro gain 11 Speed. At the end of their turn: if they landed a critical hit during that turn, gain Oink, otherwise – lose it
Nіvеаu 5 :
Oink: Archi & Ro gain 25% Potency Increase. No Oink Archie & Ro gain 15 Speed. At the end of their turn: if they landed a critical hit during that turn, gain Oink, otherwise – lose it
Nіvеаu 6 :
Oink: Archi & Ro gain 30% Potency Increase. No Oink Archie & Ro gain 20 Speed. At the end of their turn: if they landed a critical hit during that turn, gain Oink, otherwise – lose it
Nіvеаu 7 :
Oink: Archi & Ro gain 40% Potency Increase. No Oink Archie & Ro gain 25 Speed. At the end of their turn: if they landed a critical hit during that turn, gain Oink, otherwise – lose it
Guide des runes sur Archi & Ro :
Rune Nord-Est : Array
Rune Nord-Ouest : Array
Rune Sud : Array
Les sets de runes prioritaires :
Dégâts x4 Puissance
Chance critique x2
Vitesse x4 Puissance
Chance critique x2
Puissance x4
Les sous-stats prioritaires :
Vitesse
Dégâts
Puissance
Chance critique
PV%/DEF%
Guide des Artefacts sur Archi & Ro:
Priorités des stats des artefacts :- Dégâts%
- Chances critiques
- Intensité (potency)
Pour les informations sur Dragon Champions :