Guide sur le champion : Bar & Rel de Dragon Champions

Guide sur le champion : Bar & Rel de Dragon Champions

Ton level est inférieur au level 15 ? Go mettre le code Promo : ALUCAREGIFT (Cadeau + tu soutiens le site gratuitement)

Pour info, on attend encore la traduction officielle du jeu

Image du champion : Bar & Rel sur le jeu mobile Dragon Champions
Icône du champion : Bar & Rel sur le jeu mobile Dragon Champions

Vue d'ensemble sur Bar & Rel:

Nom: Bar & Rel
Faction: Clans
Race: Halfpigs
Profession: Voyageur

Informations sur Bar & Rel:

Classement : B
Rareté: Rare
Commandant ?: Oui
Vitesse de base: 142
Lieu de drop: Coffre

Capacités de Bar & Rel :

Shovelhead

Nіvеаu 1 :
Deal 85% Physical Damage to an enemy
Nіvеаu 2 :
Deal 100% Physical Damage to an enemy. Oink: a 15% chance to Daze the enemy for 2 turns. No Oink: restore 3% of their turn meter
Nіvеаu 3 :
Deal 120% Physical Damage to an enemy. Oink: a 30% chance to Daze the enemy for 2 turns. No Oink: restore 6% of their turn meter
Nіvеаu 4 :
Deal 150% Physical Damage to an enemy. Oink: a 45% chance to Daze the enemy for 2 turns. No Oink: restore 9% of their turn meter
Nіvеаu 5 :
Deal 180% Physical Damage to an enemy. Oink: a 60% chance to Daze an enemy for 2 turns. No Oink: restore 12% of their turn meter
Nіvеаu 6 :
Deal 220% Physical Damage to an enemy. Oink: a 75% chance to Daze an enemy for 2 turns. No Oink: restore 15% of their turn meter
Nіvеаu 7 :
Deal 265% Physical Damage to an enemy. Oink: Daze the enemy for 2 turns. No Oink: restore 20% of their turn meter

Hognado

Nіvеаu 1 : CD = 2/3
Deal 90% Physical Damage to all enemies. Oink: a 25% chance to inflict Slow for 2 turns. No Oink: a 25% chance to inflict Bleeding for 2 turns
Nіvеаu 2 : CD = 2/3
Deal 110% Physical Damage to all enemies. Oink: a 25% chance to inflict Slow for 2 turns. No Oink: a 25% chance to inflict Bleeding for 2 turns
Nіvеаu 3 : CD = 2/3
Deal 130% Physical Damage to all enemies. Oink: a 30% chance to inflict Slow for 2 turns. No Oink: a 30% chance to inflict Bleeding for 2 turns
Nіvеаu 4 : CD = 2/3
Deal 160% Physical Damage to all enemies. Oink: a 40% chance to inflict Slow for 2 turns. No Oink: a 40% chance to inflict Bleeding for 2 turns
Nіvеаu 5 : CD = 2/3
Deal 190% Physical Damage to all enemies. Oink: a 40% chance to inflict Slow for 2 turns. No Oink: a 40% chance to inflict Bleeding for 2 turns
Nіvеаu 6 : CD = 2/3
Deal 230% Physical Damage to all enemies. Oink: a 50% chance to inflict Slow for 2 turns. No Oink: a 50% chance to inflict Bleeding for 2 turns
Nіvеаu 7 : CD = 2/3
Deal 275% Physical Damage to all enemies. Oink: a 75% chance to inflict Slow for 2 turns. No Oink: a 75% chance to inflict Bleeding for 2 turns

Oinkouraging

Nіvеаu 1 : CD = 1/4
Gain a Damage Increase and apply it to 1 ally for 2 turns
Nіvеаu 2 : CD = 1/4
Gain a Damage Increase and apply it to 2 allies for 2 turns
Nіvеаu 3 : CD = 1/4
Gain a Damage Increase and apply it to 3 allies for 2 turns. Apply an extra Potency Increase to halfpigs and halfpig minions for 1 turn
Nіvеаu 4 : CD = 1/4
Gain a Damage Increase and apply it to 4 allies for 2 turns. Apply an extra Potency Increase to halfpigs and halfpig minions for 1 turn
Nіvеаu 5 : CD = 1/4
Gain a Damage Increase and apply it to 4 allies for 2 turns. Apply an extra Potency Increase to halfpigs and halfpig minions for 1 turn. If Cent & Turion are on the battlefield, recover 15% turn meter to them and themselves
Nіvеаu 6 : CD = 1/4
Apply Damage Increase to all allies for 2 turns. Apply an extra Potency Increase to halfpigs and halfpig minions for 2 turns. If Cent & Turion are on the battlefield, recover 25% turn meter to them and themselves
Nіvеаu 7 : CD = 1/4
Apply Damage Increase to all allies for 2 turns. Apply an extra Potency Increase and Crit Damage Increase to halfpigs and halfpig minions for 2 turns. If Cent & Turion are on the battlefield, recover 35% turn meter to them and themselves

Full Metal Barrel

Nіvеаu 1 :
No Oink: Bar & Rel have a 50% chance to reduce damage taken from enemy attack by 30% and receive Oink. Lose Oink at the end of the turn
Nіvеаu 2 :
No Oink: Bar & Rel have a 50% chance to reduce damage taken from enemy attack by 40% and receive Oink. Lose Oink at the end of the turn
Nіvеаu 3 :
No Oink: Bar & Rel have a 50% chance to reduce damage taken from enemy attack by 50% and receive Oink. Lose Oink at the end of the turn
Nіvеаu 4 :
No Oink: Bar & Rel have a 50% chance to reduce damage taken from enemy attack by 60% and receive Oink. Lose Oink at the end of the turn
Nіvеаu 5 :
No Oink: Bar & Rel have a 50% chance to reduce damage taken from enemy attack by 60% and receive Oink. Lose Oink at the end of the turn. If Cent & Turion are on the battlefield, both receive Haste for 2 turns at the start of the battle
Nіvеаu 6 :
No Oink: Bar & Rel have a 50% chance to reduce damage taken from enemy attack by 75% and receive Oink. Lose Oink at the end of the turn. If Cent & Turion are on the battlefield, both receive Haste for 2 turns at the start of the battle
Nіvеаu 7 :
No Oink: Bar & Rel have a 50% chance to reduce damage taken from enemy attack by 90% and receive Oink. Lose Oink at the end of the turn. If Cent & Turion are on the battlefield, both receive Haste and Tenacity Increase for 2 turns at the start of the battle

Guide des runes sur Bar & Rel :

Rune Nord-Est : Array
Rune Nord-Ouest : Array
Rune Sud : Array

Les sets de runes prioritaires :

Dégâts x4 Puissance
Chance Critique x2
Vitesse x4 Puissance
Chance Critique x2
Puissance x6
Puissance x4

Les sous-stats prioritaires :

Dégâts
Vitesse
Puissance
Chance Critique
PV%/DEF%

Guide des Artefacts sur Bar & Rel:

Priorités des stats des artefacts :
  1. Santé%
  2. Santé%
  3. Santé%


Pour les informations sur Dragon Champions :

Vous aimez ? Partagez-le !