Guide sur le champion : Zappy de Dragon Champions

Guide sur le champion : Zappy de Dragon Champions

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Image du champion : Zappy sur le jeu mobile Dragon Champions
Icône du champion : Zappy sur le jeu mobile Dragon Champions

Vue d'ensemble sur Zappy:

Nom: Zappy
Faction: Ordre
Race: Nains (Dwarf)
Profession: Mercenaire

Informations sur Zappy:

Classement : B
Rareté: Rare
Commandant ?: Oui
Vitesse de base: 140
Lieu de drop: Campagne, Coffre

Capacités de Zappy :

Biting Hammer

Niveau 1 :
Deals 100% Physical Damage to an enemy. Consumes 15% Charge. For every 1% of consumed Charge the Crit Chance of this attack is increased by 1%
Niveau 2 :
Deals 130% Physical Damage to an enemy. Consumes 15% Charge. For every 1% of consumed Charge the Crit Chance of this attack is increased by 2%
Niveau 3 :
Deals 160% Physical Damage to an enemy. Consumes 15% Charge. For every 1% of consumed Charge the Crit Chance of this attack is increased by 3%. Landing a critical hit has a 25% chance to inflict Crit Chance Decrease for 1 turn
Niveau 4 :
Deals 200% Physical Damage to an enemy. Consumes 15% Charge. For every 1% of consumed Charge the Crit Chance of this attack is increased by 3%. Landing a critical hit has a 25% chance to inflict Crit Chance Decrease for 2 turns
Niveau 5 :
Deals 240% Physical Damage to an enemy. Consumes 15% Charge. For every 1% of consumed Charge the Crit Chance of this attack is increased by 3%. Landing a critical hit has a 50% chance to inflict Crit Chance Decrease for 2 turns
Niveau 6 :
Deals 280% Physical Damage to an enemy. Consumes 15% Charge. For every 1% of consumed Charge the Crit Chance of this attack is increased by 4%. Landing a critical hit has a 75% chance to inflict Crit Chance Decrease for 2 turns
Niveau 7 :
Deals 330% Physical Damage to an enemy. Consumes 15% Charge. For every 1% of consumed Charge the Crit Chance of this attack is increased by 5%. Landing a critical hit inflicts Crit Chance Decrease for 2 turns

Split of the Firmament

Niveau 1 : CD = 3/4
Deals 90% Physical Damage to all enemies. Consumes 25% Charge. For every 1% Charge consumed, gains a 1% chance to inflict Daze for 1 turn
Niveau 2 : CD = 3/4
Deals 120% Physical Damage to all enemies. Consumes 25% Charge. For every 1% Charge consumed, gains a 2% chance to inflict Daze for 1 turn
Niveau 3 : CD = 3/4
Deals 160% Physical Damage to all enemies. Consumes 25% Charge. For every 1% Charge consumed, gains a 3% chance to inflict Daze for 1 turn
Niveau 4 : CD = 3/4
Deals 200% Physical Damage to all enemies. Consumes 25% Charge. For every 1% Charge consumed, gains a 4% chance to inflict Daze for 1 turn
Niveau 5 : CD = 3/4
Deals 240% Physical Damage to all enemies. Consumes 25% Charge. For every 1% Charge consumed, gains a 4% chance to inflict Daze for 2 turns
Niveau 6 : CD = 3/4
Deals 280% Physical Damage to all enemies. Extends all Armor Reduction effects on enemies for 1 turn. Consumes 25% Charge. For every 1% Charge consumed, gains a 4% chance to inflict Daze for 2 turns
Niveau 7 : CD = 3/4
Deals 330% Physical Damage to all enemies. Extends all Armor Decrease effects on enemies for 2 turns. Consumes 25% Charge. For each 1% Charge consumed, gains a 4% chance to inflict Daze for 2 turns

Critical Pirouette

Niveau 1 : CD = 4/4
Restores 10% Charge
Niveau 2 : CD = 4/4
Restores 10% Charge and additionally 5% Charge for each Daze enemy
Niveau 3 : CD = 4/4
Restores 15% Charge and an additional 5% Charge for each Daze enemy
Niveau 4 : CD = 4/4
Restores 15% Charge and an additional 5% Charge to Bordwin and Herself for each effect Daze enemy
Niveau 5 : CD =4/4
Restores 15% Charge and an additional 5% Charge to Bordwin and Herself for each effect Daze stack on opponents. If Zappy’s charge reaches 100%, Bordwin and she gain Potency Increase for 2 turns
Niveau 6 : CD = 4/4
Gain Crit Damage Increase for 2 turns and applies it to 2 allies. Restores 15% Charge and additionally 5% Charge to Bordwin and herself for each Daze enemy. If Zappy’s Charge reaches 100%, Bordwin and she gain Potency Increase for 2 turns
Niveau 7 : CD = 4/4
Applies Crit Damage Increase for 2 turns to all allies. Restores 15% Charge and additionally 10% Charge to Bordwin and herself for each Daze enemy. If Zappy’s Charge reaches 100%, she and Bordwin gain Potency Increase for 2 turns

Intensity Generator

Niveau 1 :
For each 4% of her Charge gains 0.5% Crit Damage increase. Loses 10% Charge upon taking damage
Niveau 2 :
For each 2% of her Charge gains 0.5% Crit Damage increase. Loses 10% Charge upon taking damage
Niveau 3 :
For each 1% of its Charge gains 0.5% Crit Damage increase. If at the end of a turn Charge is less than 15%, restores 15% of the turn meter. Loses 10% Charge upon taking damage
Niveau 4 :
For every 1% of her Charge gains 0.5% Crit Damage increase. If at the end of the turn Charge is less than 20%, restores 20% of the turn meter. Loses 10% Charge upon taking damage
Niveau 5 :
For every 1% of its Charge gains 0.5% Crit Damage increase. If at the end of the turn Charge is less than 30%, restores 30% of the turn meter. Loses 10% Charge upon taking damage
Niveau 6 :
For each 1% of its Charge gains 0.5% Crit Damage increase. If at the end of the turn Charge is less than 40%, restores 30% of the turn meter. Bordwin receives the same buffs. Loses 10% Charge upon upon taking Damage. Applies Earth Power to Baldur at the start of the battle
Niveau 7 :
For each 1% of its Charge gains 0.5% Crit Damage increase. If at the end of the turn Charge is less than 50%, restores 40% of the turn meter. Bordwin receives the same buffs. Loses 10% Charge upon taking Damage. If there is Baldur in the battle, then at the beginning of the battle receives Earth Power. Applies Earth Power to Baldur at the start of the battle

Guide des runes sur Zappy :

Rune Nord-Est : Array
Rune Nord-Ouest : Array
Rune Sud : Array

Les sets de runes prioritaires :

Vitesse x4
Puissance x2
Puissance x6
Dégâts x4

Les sous-stats prioritaires :

Vitesse
Puissance
Dégâts
Chance de Crit
PV%/DEF

Guide des Artefacts sur Zappy:

Priorités des stats des artefacts :
  1. Intensité (potency)
  2. Dégâts%
  3. Chances critiques


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