Guide sur le champion : Can & O'Neer de Dragon Champions

Guide sur le champion : Can & O'Neer de Dragon Champions

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Image du champion : Can & O'Neer sur le jeu mobile Dragon Champions
Icône du champion : Can & O'Neer sur le jeu mobile Dragon Champions

Vue d'ensemble sur Can & O'Neer:

Nom: Can & O'Neer
Faction: Clans
Race: Halfpigs
Profession: Chasseur de prime

Informations sur Can & O'Neer:

Classement : Pas encore noté
Rareté: Epique
Commandant ?: Oui
Vitesse de base:
Lieu de drop:

Capacités de Can & O'Neer :

We Can Repeat

Nіvеаu 1 :
Deal 100% of Magic Damage to an enemy
Nіvеаu 2 :
Deal 100% of Magic Damage to an enemy. Oink: this attack cannot be dodged. No Oink: half of damage penetrates the shield
Nіvеаu 3 :
Deal 140% of Magic Damage to an enemy. Oink: this attack cannot be dodged. No Oink: half of damage penetrates the shield
Nіvеаu 4 :
Deal 170% of Magic Damage to an enemy. Oink: this attack cannot be dodged. No Oink: half of damage penetrates the shield
Nіvеаu 5 :
Deal 200% of Magic Damage to an enemy. Oink: this attack cannot be dodged. No Oink: half of damage penetrates the shield
Nіvеаu 6 :
Deal 240% of Magic Damage to an enemy. Oink: this attack cannot be dodged. No Oink: half of damage penetrates the shield
Nіvеаu 7 :
Deal 280% of Magic Damage to an enemy. This attack deals 50% more Crit Damage. Oink: this attack cannot be dodged. No Oink: half of damage penetrates the shield

Piggihilation

Nіvеаu 1 : CD = 4/4
Deal 80% of Physical Damage to 3 enemies and have a 20% chance to inflict Potency Decrease for 2 turns
Nіvеаu 2 : CD = 4/4
Deal 100% of Physical Damage to 3 enemies and have a 40% chance to inflict Potency Decrease for 2 turns
Nіvеаu 3 : CD = 4/4
Deal 120% of Physical Damage to 3 enemies and have a 60% chance to inflict Potency Decrease for 2 turns
Nіvеаu 4 : CD = 4/4
Deal 150% of Physical Damage to 3 enemies and have a 80% chance to inflict Potency Decrease for 2 turns
Nіvеаu 5 : CD = 4/4
Deal 180% of Physical Damage to 3 enemies and inflict Potency Decrease for 2 turns
Nіvеаu 6 : CD = 4/4
Deal 210% of Physical Damage to all enemies and inflict Potency Decrease for 2 turns
Nіvеаu 7 : CD = 4/4
Deal 250% of Physical Damage to all enemies and inflict Potency Decrease for 2 turns. This attack deals 20% more Crit Damage

Malevolent Grunt

Nіvеаu 1 : CD = 1/3
Gain Crit Chance Increase for 2 turns. Oink: apply Accuracy Increase for 2 turns to all alllies and lose Oink
Nіvеаu 2 : CD = 1/3
Gain Crit Chance Increase for 2 turns and apply it to 2 allies. Oink: apply Accuracy Increase for 2 turns to all alllies and lose Oink
Nіvеаu 3 : CD = 2/3
Gain Crit Chance Increase for 2 turns and apply it to 2 allies. Oink: apply Accuracy Increase for 2 turns to all alllies and lose Oink
Nіvеаu 4 : CD = 2/3
Gain Crit Chance Increase for 2 turns and Haste for 1 turn and apply it to 2 allies. Oink: apply Accuracy Increase for 2 turns to all alllies and lose Oink
Nіvеаu 5 : CD = 2/3
Gain Crit Chance Increase and Haste for 2 turns and apply it to 2 allies. Oink: apply Accuracy Increase for 2 turns to all alllies and lose Oink
Nіvеаu 6 : CD = 2/3
Gain Crit Chance Increase and Haste for 2 turns and Haste for 1 turn and apply it to 2 allies. Oink: apply Accuracy Increase for 2 turns to all alllies, remove Accuracy Decrease and Blindness from them and lose Oink
Nіvеаu 7 : CD = 2/3
Gain Crit Chance Increase and Haste for 2 turns and Haste for 1 turn and apply it to 2 allies. Oink: apply Accuracy Increase for 2 turns to all alllies, remove Accuracy Decrease and Blindness from them and lose Oink

Hool-deep in Mud

Nіvеаu 1 :
A 20% chance to inflict Daze for 1 turn on a critical hit. If allied halfpigs do not hit any target, gain Oink
Nіvеаu 2 :
A 30% chance to inflict Daze for 1 turn on a critical hit. If allied halfpigs do not hit any target, gain Oink
Nіvеаu 3 :
A 45% chance to inflict Daze for 1 turn on a critical hit. If allied halfpigs do not hit any target, gain Oink
Nіvеаu 4 :
A 60% chance to inflict Daze for 1 turn on a critical hit. If allied halfpigs do not hit any target, gain Oink
Nіvеаu 5 :
A 75% chance to inflict Daze for 1 turn on a critical hit. If allied halfpigs do not hit any target, gain Oink
Nіvеаu 6 :
A 75% chance to inflict Daze for 2 turns on a critical hit. If allied halfpigs do not hit any target, gain Oink
Nіvеаu 7 :
Inflict Daze for 2 turns on a critical hit. If allied halfpigs do not hit any target, gain Oink

Overprecision Commands

Nіvеаu 1 :
All allied halfpigs gain 10% of their maximum Health
Nіvеаu 2 :
All allied halfpigs gain 15% of their maximum Health
Nіvеаu 3 :
All allied halfpigs gain 20% of their maximum Health
Nіvеаu 4 :
All allied halfpigs gain 25% of their maximum Health
Nіvеаu 5 :
All allied halfpigs gain 30% of their maximum Health
Nіvеаu 6 :
All allied halfpigs gain 30% of their maximum Health. Increases Potency of all allied halfpigs by 10% for each halfpig in the team

Guide des runes sur Can & O'Neer :

Rune Nord-Est : Array
Rune Nord-Ouest : Array
Rune Sud : Array

Les sets de runes prioritaires :

Les sous-stats prioritaires :

Guide des Artefacts sur Can & O'Neer:

Priorités des stats des artefacts :


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