Guide sur le champion : Keb & Bab de Dragon Champions

Guide sur le champion : Keb & Bab de Dragon Champions

Ton level est inférieur au level 15 ? Go mettre le code Promo : ALUCAREGIFT (Cadeau + tu soutiens le site gratuitement)

Pour info, on attend encore la traduction officielle du jeu

Image du champion : Keb & Bab sur le jeu mobile Dragon Champions
Icône du champion : Keb & Bab sur le jeu mobile Dragon Champions

Vue d'ensemble sur Keb & Bab:

Nom: Keb & Bab
Faction: Clans
Race: Halfpigs
Profession: Exploreur

Informations sur Keb & Bab:

Classement : Pas encore noté
Rareté: Epique
Commandant ?: Oui
Vitesse de base:
Lieu de drop: Campagne, Marché, Coffre

Capacités de Keb & Bab :

Coal Pitch

Nіvеаu 1 :
Deal 90% of Magic Damage to an enemy
Nіvеаu 2 :
Deal 105% of Magic Damage to an enemy. If the enemy is not Burning, there is a 20% chance to inflict Burning for 2 turns
Nіvеаu 3 :
Deal 125% of Magic Damage to an enemy. If the enemy is not Burning, there is a 40% chance to inflict Burning for 2 turns
Nіvеаu 4 :
Deal 150% of Magic Damage to an enemy. If the enemy is not Burning, there is a 60% chance to inflict Burning for 2 turns
Nіvеаu 5 :
Deal 180% of Magic Damage to an enemy. If the enemy is not Burning, there is a 80% chance to inflict Burning for 2 turns
Nіvеаu 6 :
Deal 220% of Magic Damage to an enemy. If the enemy is not Burning, inflict Burning for 2 turns
Nіvеаu 7 :
Deal 260% of Magic Damage to an enemy. If the enemy is Burning, gain Burning for 2 turns. If the enemy is not Burning, inflict Burning for 2 turns

Burn to Grill

Nіvеаu 1 : CD = 3/4
Deal 95% of Magic Damage to all enemies. Removes all stacks of Burning from themselves and redistribute them among enemies, starting with enemies with lowest Health
Nіvеаu 2 : CD = 3/4
Deal 115% of Magic Damage to all enemies. Remove all stacks of Burning from themselves and redistribute them among enemies, starting with enemies with lowest Health. Oink: inflict Healing Block for 1 turn on Burning enemies. No Oink: inflict Burning for 1 turn on all enemies
Nіvеаu 3 : CD = 3/4
Deal 140% of Magic Damage to all enemies. Remove all stacks of Burning from themselves and redistribute them among enemies, starting with enemies with lowest Health. Oink: inflict Healing Block for 1 turn on Burning enemies. No Oink: inflict Burning for 1 turn on all enemies
Nіvеаu 4 : CD = 3/4
Deal 165% of Magic Damage to all enemies. Remove all stacks of Burning from themselves and redistribute them among enemies, starting with enemies with lowest Health. Oink: inflict Healing Block for 2 turns on Burning enemies. No Oink: inflict Burning for 2 turns on all enemies
Nіvеаu 5 : CD = 3/4
Deal 200% of Magic Damage to all enemies. Remove all stacks of Burning from themselves and redistribute them among enemies, starting with enemies with lowest Health. Oink: inflict Healing Block for 2 turns on Burning enemies. No Oink: inflict Burning for 2 turns on all enemies
Nіvеаu 6 : CD = 3/4
Deal 240% of Magic Damage to all enemies. Remove all stacks of Burning from themselves and redistribute them among enemies, starting with enemies with lowest Health. Oink: inflict Healing Block for 2 turns on Burning enemies. No Oink: inflict Burning for 2 turns on all enemies
Nіvеаu 7 : CD = 3/4
Deal 290% of Magic Damage to all enemies. Remove all stacks of Burning from themselves and redistribute them among enemies, starting with enemies with lowest Health. Oink: inflict Healing Block for 3 turns on Burning enemies. No Oink: inflict Burning for 3 turns on all enemies

Crispy Fried

Nіvеаu 1 : CD = 3/3
Gain a Crit Damage Increase for 2 turns
Nіvеаu 2 : CD = 3/3
Gain a Crit Damage Increase for 2 turns. Oink: remove all stacks of Burning and for each stack removed gain Shield equal to 15% of Keb & Bab’Magic Damage. No Oink: gain 2 stacks of Burning for 2 turns
Nіvеаu 3 : CD = 3/3
Gain a Crit Damage Increase for 2 turns. Restore 15% of a turn meter. Oink: remove all stacks of Burning and for each stack removed gain Shield equal to 15% of Keb & Bab’Magic Damage. No Oink: gain 2 stacks of Burning for 2 turns
Nіvеаu 4 : CD = 3/3
Gain a Crit Damage Increase for 2 turns. Restore 15% of a turn meter. Oink: remove all stacks of Burning and for each stack removed gain Shield equal to 30% of Keb & Bab’Magic Damage. No Oink: gain a Potency Increase for 1 turn and 2 stacks of Burning for 2 turns
Nіvеаu 5 : CD = 3/3
Gain a Crit Damage Increase for 2 turns. Restore 30% of a turn meter. Oink: remove all stacks of Burning and for each stack removed gain Shield equal to 30% of Keb & Bab’Magic Damage. No Oink: gain a Potency Increase for 1 turn and 2 stacks of Burning for 2 turns
Nіvеаu 6 : CD = 3/3
Gain a Crit Damage Increase for 2 turns. Restore 50% of a turn meter. Oink: remove all stacks of Burning and for each stack removed gain Shield equal to 50% of Keb & Bab’Magic Damage. No Oink: gain a Potency Increase for 1 turn and 2 stacks of Burning for 2 turns
Nіvеаu 7 : CD = 3/3
Gain a Crit Damage Increase and a Damage Increase for 2 turns. Restore 70% of a turn meter. Oink: remove all stacks of Burning and for each stack removed gain Shield equal to 70% of Keb & Bab’Magic Damage. No Oink: gain a Potency Increase and 2 stacks of Burning for 3 turns

Born to Grill

Nіvеаu 1 :
Keb & Bab do not take damage from Burning. Gain 2 stacks of Burning for 2 turns at the end of the turn. At the start of the turn: if Keb & Bab have 4 or more stacks of Burning, gain Oink, lose it otherwise
Nіvеаu 2 :
Keb & Bab do not take damage from Burning. Gain 2 stacks of Burning for 2 turns at the end of the turn. If Ambu & Lance are in the party, both gain 10% reduction of Magic Damage taken for each stack Burning on themselves to a maximum of 50%. At the start of the turn: if Keb & Bab have 4 or more stacks of Burning, gain Oink, lose it otherwise
Nіvеаu 3 :
Keb & Bab do not take damage from Burning. Gain 2 stacks of Burning for 3 turns at the end of the turn. If Ambu & Lance are in the party, both gain 10% reduction of Magic Damage taken for each stack Burning on themselves to a maximum of 50%. At the start of the turn: if Keb & Bab have 4 or more stacks of Burning, gain Oink, lose it otherwise
Nіvеаu 4 :
Keb & Bab do not take damage from Burning. Gain 2 stacks of Burning for 3 turns at the end of the turn. Keb & Bab gain 4% Damage Increase for each stack Burning on themselves. If Ambu & Lance are in the party, both gain 10% reduction of Magic Damage taken for each stack Burning on themselves to a maximum of 50%. At the start of the turn: if Keb & Bab have 4 or more stacks of Burning, gain Oink, lose it otherwise
Nіvеаu 5 :
Keb & Bab do not take damage from Burning. Gain 2 stacks of Burning for 3 turns at the end of the turn. Keb & Bab gain 7% Damage Increase for each stack Burning on themselves. If Ambu & Lance are in the party, both gain 10% reduction of Magic Damage taken for each stack Burning on themselves to a maximum of 50%. At the start of the turn: if Keb & Bab have 4 or more stacks of Burning, gain Oink, lose it otherwise
Nіvеаu 6 :
Keb & Bab do not take damage from Burning. Gain 2 stacks of Burning for 3 turns at the end of the turn. Keb & Bab gain 10% Damage Increase for each stack Burning on themselves. If Ambu & Lance are in the party, both gain 10% reduction of Magic Damage taken for each stack Burning on themselves to a maximum of 50%. At the start of the turn: if Keb & Bab have 4 or more stacks of Burning, gain Oink, lose it otherwise
Nіvеаu 7 :
Keb & Bab do not take damage from Burning. Gain 2 stacks of Burning for 3 turns at the end of the turn. Keb & Bab gain 13% Damage Increase for each stack Burning on themselves. If Ambu & Lance are in the party, both gain 10% reduction of Magic Damage taken for each stack Burning on themselves to a maximum of 50%. At the start of the turn: if Keb & Bab have 4 or more stacks of Burning, gain Oink, lose it otherwise

Guide des runes sur Keb & Bab :

Rune Nord-Est : Array
Rune Nord-Ouest : Array
Rune Sud : Array

Les sets de runes prioritaires :

Les sous-stats prioritaires :

Guide des Artefacts sur Keb & Bab:

Priorités des stats des artefacts :


Pour les informations sur Dragon Champions :

Vous aimez ? Partagez-le !