Guide sur le champion : Tobald de Dragon Champions

Guide sur le champion : Tobald de Dragon Champions

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Image du champion : Tobald sur le jeu mobile Dragon Champions
Icône du champion : Tobald sur le jeu mobile Dragon Champions

Vue d'ensemble sur Tobald:

Nom: Tobald
Faction: Ordre
Race: Nains (Dwarf)
Profession: Mentor

Informations sur Tobald:

Classement : B
Rareté: Rare
Commandant ?: Oui
Vitesse de base: 144
Lieu de drop: Coffre

Capacités de Tobald :

Bayonet Charge

Nіvеаu 1 :
Deals 90% Physical Damage to an enemy. Consumes 10% Charge. For every 10% Charge consumed inflicts 1 bleeding for 1 turn. A 15% chance to inflict that effect
Nіvеаu 2 :
Deals 120% Physical Damage to an enemy. Consumes 10% Charge. For every 10% Charge consumed inflicts 1 bleeding for 1 turn. A 30% chance to inflict that effect
Nіvеаu 3 :
Deals 150% Physical Damage to an enemy. Consumes 10% Charge. For every 5% Charge consumed inflicts 1 bleeding for 1 turn. A 30% chance to inflict that effect
Nіvеаu 4 :
Deals 190% Physical Damage to an enemy. Consumes 10% Charge. For every 5% Charge consumed inflicts 1 bleeding for 2 turns. A 30% chance to inflict that effect
Nіvеаu 5 :
Deals 230% Physical Damage to an enemy. Consumes 10% Charge. For every 5% Charge consumed inflicts 1 bleeding for 2 turns. A 50% chance to inflict that effect
Nіvеаu 6 :
Deals 290% Physical Damage to an enemy. Consumes 10% Charge. For every 5% Charge consumed inflicts 1 bleeding for 2 turns. A 75% chance to inflict that effect
Nіvеаu 7 :
Deals 340% Physical Damage to an enemy. Consumes 10% Charge. For every 5% Charge consumed, inflicts 1 bleeding for 2 turns

Crushing Shot

Nіvеаu 1 : CD = 1/3
Deals 120% Physical Damage to an enemy. Consumes 30% Charge. For every 15% Charge consumed, prolongs the effects of bleeding on the target for 1 turn
Nіvеаu 2 : CD = 1/3
Deals 170% Physical Damage to an enemy. Consumes 30% Charge. For every 15% Charge consumed, prolongs the effects of bleeding on the target for 1 turn
Nіvеаu 3 : CD = 1/3
Deals 230% Physical Damage to an enemy. A 50% chance to inflict a Daze for 1 turn. Consumes 30% Charge. For every 15% Charge consumed, prolongs the effects of bleeding on the target for 1 turn
Nіvеаu 4 : CD = 1/3
Deals 300% Physical Damage to an enemy. Inflicts Daze on 1 turn. Consumes 30% Charge. For every 15% Charge consumed, prolongs the effects of bleeding on the target for 1 turn
Nіvеаu 5 : CD = 1/3
Deals 370% Physical Damage to an enemy. Inflicts Daze on 1 turn. Consumes 30% Charge. For every 15% Charge consumed, prolongs the effects of bleeding on the target for 1 turn. If there was no bleeding on the target, Restores 10% Charge to himself and Toole
Nіvеаu 6 : CD = 1/3
Deals 450% Physical Damage to an enemy. Inflicts Daze on 2 turns. Consumes 30% Charge. For every 15% Charge consumed, prolongs the effects of bleeding on the target for 1 turn. If the target has no bleeding, Restores 15% Charge to himself and Toole
Nіvеаu 7 : CD = 1/3
Deals 540% Physical Damage to an enemy. Inflicts Daze on 2 turns. Consumes 30% Charge. For every 10% Charge consumed, prolongs the effects of bleeding on the target for 1 turn. If the target has no bleeding, Restores 20% Charge to himself and Toole

Emergency Recharge

Nіvеаu 1 : CD = 3/3
Restores 10% Charge
Nіvеаu 2 : CD = 3/3
Restores 20% Charge
Nіvеаu 3 : CD = 3/3
Restores 20% Charge. Gains Crit Chance Increase for 1 turn
Nіvеаu 4 : CD = 3/3
Restores 20% Charge. Gains Crit Chance Increase and Crit Damage Increase for 1 turn
Nіvеаu 5 : CD = 3/3
Restores 20% Charge. Gains Crit Chance Increase and Crit Damage Increase for 2 turns
Nіvеаu 6 : CD = 3/3
Recovers 20% Charge to himself and Toole. Gains Crit Chance Increase and Crit Damage Increase for 2 turns. Restores 10% Charge to all allied Dwarves
Nіvеаu 7 : CD = 3/3
Recovers 20% Charge to himself and Toole. Gains increased Crit Chance Increase and Crit Damage Increase for 2 turns. Restores 25% Charge to all allied Dwarves

Focus on the target

Nіvеаu 1 :
For every 10% of his Charge gains a 1% Accuracy increase. Loses 10% Charge upon taking damage
Nіvеаu 2 :
For every 4% of his Charge, gains 1% Accuracy increased. Loses 10% Charge upon taking damage
Nіvеаu 3 :
For every 4% of his Charge, gains 1%Accuracy increased. If Tobald’s Charge is less than 20%, he gains 10% Charge on a critical hit. Loses 10% Charge upon taking damage
Nіvеаu 4 :
For every 4% of his Charge, gains 1% Accuracy increased. If Tobald’s Charge is less than 30%, he gains 15% Charge on a critical hit. Loses 10% Charge upon taking damage
Nіvеаu 5 :
For every 2% of his Charge, gains 1 % Accuracy and Penetration increased. If Tobald’s Charge is less than 30%, he gains 15% Charge on a critical hit. Loses 10% Charge upon taking damage
Nіvеаu 6 :
For every 2% of his Charge, gains 1 % Accuracy and Penetration increased. If Tobald’s Charge is less than 40%, he gains 20% Charge on a critical hit. Toole gets the same effects. Loses 10% Charge upon taking damage. Applies Earth Power to Baldur at the start of the battle
Nіvеаu 7 :
For every 2% of his Charge, gains 1 % Accuracy and Penetration increased. If Tobald’s Charge is less than 50%, he gains 25% Charge on a critical hit. Toole gets the same effects. Loses 10% Charge upon taking damage. If there is Baldur in the battle receives Earth Power. Applies Earth Power to Baldur at the start of the Battle

Guide des runes sur Tobald :

Rune Nord-Est : Array
Rune Nord-Ouest : Array
Rune Sud : Array

Les sets de runes prioritaires :

Dégâts x4 chances de réussite
Puissance x2 Chances critiques
Puissance – 3 combos au choix
Dégâts critiques x4
Chances critiques x2

Les sous-stats prioritaires :

Dégâts
Vitesse
Chances critiques
Puissance
PV%/DEF

Guide des Artefacts sur Tobald:

Priorités des stats des artefacts :
  1. Santé%
  2. Santé%
  3. Santé%


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