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Nara AFK Journey : Guide, presentation and skills
Introduction
Nara is an Epic hero belonging to the Undead faction. She is a Thief and therefore has 1 range. She is useful in a team that doesn't have much access to the back lines to bring an enemy to the front of the fight.
Added value : Nara's high physical damage is mainly used to finish off enemies. She can also bring an enemy back into the fray with her grappling hook.
Description:
Nara gains 750 energy points at the start of a fight. After a brief charge, she inflicts 320% of damage on the target. If the target's HP ratio is below 40%, Nara inflicts 560% of gross damage.
In automatic combat, this skill will not be used against non-boss enemy heroes whose HP ratio is higher than 40%.
Scope:
1
Recharge time:
0 seconds
Level
Effect
51
Increases damage to 330% and gross damage to 570%.
111
Increases damage to 340% and gross damage to 580%.
171
Increases damage to 350% and gross damage to 590%.
231
Increases damage to 360% and gross damage to 600%.
Ghostly chains
Description:
Nara draws a distant enemy hero towards her when no enemy is within her normal attack range. The target loses 3.5% of HP per square attracted, up to 250% of Nara's ATQ. This skill does not defeat the enemy and attacks the nearest symmetrical hero first.
Scope:
Overall
Recharge time:
4 seconds
Level
Effect
71
Increases VPs lost per fired square to 4%.
131
Increases VPs lost per fired square to 4.5%.
191
Increases VPs lost per fired square to 5%.
Deadly kick
Description:
Nara kicks a nearby enemy, inflicting 130% of damage, sending him into the air and to the ground for 2 seconds. She then follows up with 3 quick strikes, each inflicting 80% of damage.
Scope:
1
Recharge time:
8 seconds
Level
Effect
91
Increases kick damage to 140%.
151
Increases kick damage to 150%.
211
Increases kick damage to 160%.
Heroic concentration (Legendary+)
Description:
Nara increases her ATQ by 10% in combat. After assistance or elimination, her ATQ increases by a further 15%.
Scope:
1
Level
Effect
Level 2
Nara increases her ATQ by 12% in combat. After assistance or elimination, her ATQ increases by a further 17%.
Level 3
Nara increases her ATQ by 14% in combat. After assistance or elimination, her ATQ increases by a further 20%.
Creepy execution (Mythic+)
Description:
After defeating an enemy hero with Scarlet Vengeance, Nara releases a shockwave from 2 squares away, inflicting damage equivalent to 8% of the defeated target's max HP on all enemies in the area. This shockwave also heals all allies in the area to the tune of 8% of the defeated target's maximum HP. The damage and healing inflicted by this skill cannot exceed 600% of Nara's ATQ.
Scope:
3
Level
Effect
Level 5 personal weapon
Increases damage to 10% of the defeated target's maximum HP and healing to 10% of the defeated target's maximum HP.
Level 10 personal weapon
When Nara's energy is full, she casts Ghostly Chains on an enemy outside her normal attack range with a VP ratio of less than 40%.
Level 15 personal weapon
Increases damage to 15% of the defeated target's maximum HP and healing to 15% of the defeated target's maximum HP.
Tenfold strength (Supreme+)
Description:
After defeating an enemy with Scarlet Vengeance, Nara instantly recovers 250 energy points.
Yo me is Alexandre, I'm a writer and video game tester for Alucare.fr. I'm a video game enthusiast with a degree in video game design, and I'm trying to get one out on Steam soon!