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Walker AFK Journey : Guide, presentation and skills
Introduction
Walker is an Elite hero belonging to the Lightbearer faction. He is a Thief and therefore has 2 range. Walker is a DPS for tapping enemies with lots of HP.
Description:
Walker loads his revolver with 6 bullets, firing randomly at enemies ahead, favoring untouched enemies on this throw. Each bullet inflicts 50% of damage plus 5% of the target's max HP (the damage bonus can reach 60% of its ATQ), stunning the target for 1.5 seconds. Subsequent strikes on the same target inflict 50% damage.
Scope:
10
Recharge time:
0 seconds
Level
Effect
51
When the enemies in front include a target marked with Loot, the remaining bullets will be directed at the targeted enemy after firing at all the others.
111
Increases damage to 55%.
171
Increases damage to 60%.
231
Increases stun duration to 2 seconds.
Rifle shot
Description:
Walker fires 3 penetrating bullets using normal attacks, inflicting damage on enemies in the frontal area. His main target will still suffer damage from all 3 bullets, each with 34% of damage.
Scope:
2
Recharge time:
0 seconds
Level
Effect
71
Walker's normal attacks stun enemies for 0.125 seconds when inflicting critical hits.
131
Increases the damage inflicted by each bullet to 37%.
191
Increases the damage inflicted by each bullet to 40%.
Loot plundering
Description:
Walker claims the bounty on the enemy with the highest accumulated damage inflicted 10 seconds into the fight. Walker prioritizes this enemy's attack when claiming the bounty, increasing his damage inflicted by 25% and reducing his damage taken by 18%. Walker gains 5 critical strike boosts (up to 15) until the end of combat when the targeted enemy is defeated.
Scope:
Overall
Level
Effect
91
After claiming the bonus, Walker fires 3 shots at the enemy marked by it. Each shot inflicts 50% of damage plus damage equal to 4% of the target's lost HP (the damage bonus can be up to 25% of his ATQ).
151
Walker can claim the bounty again after the previously targeted enemy has been defeated.
211
After claiming the bonus, Walker fires 3 shots at the enemy marked by it. Each shot inflicts 55% of damage plus damage equal to 4% of the target's lost HP (the damage bonus can be up to 25% of his ATQ).
Heroic concentration (Legendary+)
Description:
Increases critical damage boost by 30 during combat.
Scope:
1
Level
Effect
Level 2
Increases critical damage boost by 40 during combat.
Level 3
Increases critical damage boost by 50 during combat.
Aerial thunder (Mythic+)
Description:
Walker throws a grenade at each of 3 enemies when a fight begins, then uses his revolver to detonate the grenade. Enemies within a 1-square arc will be stunned for 2 seconds, taking 140% damage and losing 10% physical DEF in 15 seconds as the grenades explode. The above skill effect only takes effect once when several grenades hit the same target.
Scope:
Overall
Level
Effect
Level 5 personal weapon
Reduces resistance to enemy critical hits by 10 in 15 seconds.
Level 10 personal weapon
Increases damage to 150%.
Level 15 personal weapon
Increases damage to 160%.
Tenfold strength (Supreme+)
Description:
Walker gains a shield equal to 20% of max HP when he inflicts damage on the targeted enemy for the first time. The shield lasts until the target is defeated.
Recharge time:
0 seconds
Level
Effect
Level 2
Walker increases his critical hits by 20. When his normal attack inflicts critical damage on an enemy with a bonus, increases the damage of this attack by 60% and confers 100 hit points.
Yo me is Alexandre, I'm a writer and video game tester for Alucare.fr. I'm a video game enthusiast with a degree in video game design, and I'm trying to get one out on Steam soon!