Patch note 1.14 raid shadow legends, all changes.
(Thanks to VinceCDG for the file. I have improved the translation, and tomorrow (March 31, 2020), I will post his video below for those who want more information if you didn't understand everything. Otherwise, I invite you to come to Discord.)
vinceVDG's patch note video
Don't hesitate to share Vince's page and video as much as possible + give him a like!
To go to VinceVDG's Youtube and get information about RSL: youtube vince
Translation of the patch note:
Greetings, Raiders!
Now it's time to reveal another update highlight and take a look at what we've got in store for you in Update 1.14.
This update is all about quality of life for all our players, and several frequently requested improvements will go live with 1.14. Check out the list below to find out more and, as always, leave your comments and suggestions below!
Improved gameplay for 1.14.
Artifact filter
We are adding a new filter system to the inventory that will allow you to find the specific artifacts you need more quickly.
As you can see, artifacts can be sorted by type or by stats—whether primary stats or sub-stats—or even a combination of filters. This will be especially useful for veteran players, who have hundreds and hundreds of various artifacts lying around in storage.
Increased storage capacity for champions.
Good news, everyone! The innkeeper has been buried under the number of letters to expand due to the influx of new champions for some time now. He is finally working on building a brand new wing of the tavern. We expect it to be completed by the time update 1.14 rolls out, doubling the number of champions that can stay outside the Champions' Chamber! That means 200 champions once all slots have been unlocked.
Damage display on clan boss + lap counter.
To make sure you have an easier way of tracking the damage your teams are inflicting on the clan lord and planning your next move, we're adding a marker to the clan lord battle. It will display the number of turns the demon lord has taken and the damage your team has inflicted.
Balancing :
On champions:
| Champion | Scarcity | Spell/Stats | Change |
| Lord Champfort
|
Legendary
|
Annihilation | Attacks 1 enemy. Has a 45% chance to place a debuff of 60% [Decrease DEF] for 2 turns. This champion's HP damage scales. |
| Earthshaker | Damage scales for this champion's HP | ||
| Spherpine | The value of [Shieldhas doubled. Place a VIT reduction 15% on enemies attacking this champion. | ||
| Ma'Shalled | Legendary | Parasite | Attacks 1 enemy. Attacks all enemies under the [Leech] debuff. Heals this champion by 30% of damage inflicted. |
| Tornado | Places a 30% buff [IncreaseSpeed ationPlaces a 30% [Increase C. DMG] buff on this Champion and all its allies for 2 turns. Places a weakening [Absolute Fear] and [Leech] on all enemies for 2 turns. Grants this Champion an extra turn. | ||
| Open wounds | Has an 80% chance to steal all buffs from a targeted enemy, then attacks the target. Places a 100% [Healing Reduction] debuff for 2 turns. Places two 15% [Continuous Healing] buffs on that champion for 3 turns. Deals 50% additional damage to targets under the buffs. | ||
| Warchief | Legendary | Brute Force | [Provocation] chance increased to 25% (from 15%) |
| Marauder | The recharge time has been reduced to 4 turns.
Ascended: steals 2 buffs with 100% chance, against 75%. |
||
| Motionless | DEF increases to 15% for each dead ally, up from 10% | ||
| Mortu-Macaab | Legendary | Fallen from grace | Each hit has a 90% chance to place a [Block Buffs] debuff for 2 turns. If the target is under a [Healing Reduction] debuff, [Block Buffs] cannot resist.
|
| Richtoff the Bold | Legendary | Loss | Reduces each target's MAX HP by 30% of damage inflicted, compared with 10%. |
| Bleeding | Attack 1 enemy 3 times. Each hit places a 5% [Poison] debuff on all enemies for 2 turns. | ||
| Étreintemaudite | Attacks 1 enemy. Inflicts 20% additional critical damage for each [Poison] debuff on the target enemy (up to +100% C. DMG). | ||
| Duchess Lilitu | Legendary | Paths Ethereal | Don't decrease anymore damage AoE attacks for allies with a [Veil] buff. Reason: the buff now has a natural reduction in AoE damage. |
| Vergis | Epic | Égide | In addition to the original effects, 50% [Protection Against Allies] is now granted to all allies except this champion, and 60% [Increase DEF] is granted to this champion. |
| Second Wind | In addition to the original effect, this champion now receives a [Shield] buff equal to 10% of the champion's MAX HP for 2 turns when this champion loses 10% of HP. | ||
| Oathbound | Epic | Subjugate | Attack all enemies. Has a 55% chance to decrease the counter of Towers of 20%. Has a 75% chance of placing a 25% [ATQ Decrease] for 2 turns.
Ascended: Has a 751% chance to place a [Decrease ATQ] of 501% for 2 turns.
Damage has increased considerably. |
| Intimidate | Attacks randomly 4 times. Each attack has a 301% chance to apply the [Block Cooldown Skills] debuff for 2 turns. Damage dealt is proportional to DEF. If the target is under the [Decrease AT] debuff, damage dealt is proportional to DEF.Q], the chance of placing [Block recovery skills] increases to 100%. | ||
| Base LIVES | Increase to 95 from 88 so +7 speed | ||
| Occult Brawler | Epic | Ritual of Ruin | This skill no longer has a cooldown. |
faction war
The improvements to Faction Warfare are twofold, and will affect the difficulty of certain crypt stages and the drop rates of various glyphs.
Even with the recent changes, we are still closely monitoring your feedback and comparing it with the game metrics available to the development team. With that in mind, we have decided to make all faction crypts a little easier to complete from stage 8 onwards.
In addition, we will reduce the drop rates of rank 2 glyphs in steps 10-12 and remove them completely in steps 13-14. Rank 3 and 4 glyphs will increase drop rates.
Platinum level (minor)
Starting with update 1.14, we're introducing a small change to the way Platinum-level battles work. After fighting the same opponent 10 times a day (24 hours) - wins and losses count - each subsequent battle with that opponent will trigger a 15-minute cooldown that won't disappear after the arena list update.
This means that you will not be able to fight the same opponent until the cooldown period has ended, although you can fight others on your list. We have included this change to somewhat limit the "farming" of weaker opponents for arena points.
Clan leader (change to reanimation)
This is really a continuation of the changes we introduced in 1.13. Starting on round 50, the Clan Boss will apply a Block Resurrection debuff to all champions it kills. This is done to level the playing field between different teams and ensure that there isn't a single "must-have" team composition required for this challenge.
Leech and Veil \ Perfect Veil
Each of these effects gets a little better in Update 1.14!
Leech will heal the attacker for 18%, down from 10% currently.
Champions under Veil and Perfect Veil will benefit from a reduction of 7.5% and 15% (respectively) of damage from all incoming AoE attacks.
These changes will have a profound impact on other aspects of the game. For example, champions like Ma'Shalled (who have also been improved on top of everything else, as you can see!) will become even more valuable and powerful thanks to the nearly doubled healing from [Leech]. At the same time, Duchess Lilitu has undergone some changes to prevent her passive AoE damage reduction from becoming uncontrollable, but thanks to the changes to [Veil] and [Perfect Veil], she will still remain a viable champion.
Fear changes
We have taken some time to monitor Fear debuffs in the game and will be applying certain limitations in update 1.14. Like other crowd control debuffs, it will no longer be subject to the effects of Increase Debuff Duration or Spread Debuffs. This also applies to the Mastery: Spell Mastery and Sniper Mastery, which will no longer increase the chance to apply an additional turn to Fear or Absolute Fear debuffs.
The following masteries now affect or include Fear or Absolute Fear:
- Opportunistic
- Powerful Stamina
- wisdom of battle
- Harvest despair
- Deterrence
- A frightening presence
- Merciful help
Various
The Merge menu will display champions that are required for a specific merge but are locked in the Champions Vault, making it easier to see if you have the required components.
End of patch note Translated 🙂 If this helped you, please share it as much as possible.
To return to the other pages of the WIKI:







Thank you for the video but how do I put a thumbs up? And you should put the video first too since we're on the video *.*