Compositions are made according to the patch in force 1.3.2 [February 2025].
Here is a summary of the contents for which we propose a composition:
Hero compositions are based on different game modes, across all factions. An optimal composition is based onone Tank, two DPS (Mages, Thieves, Archers, Warriors) and supportThe fifth place can be changed according to your wishes and/or needs.
Explanation of a composition grid: To better understand the compositions that follow, here is a grid template. The grid has been flattened to simplify the top-down view that is in play. The Tank will be placed in position number 13, Warriors will often be in positions 10, 12, and 11. Thieves can also be placed in positions 10, 11, and 8. Supports, Mages, and Archers should be positioned further back depending on their range. The square “?” represents the artifact.
If you would like to find out more about artifacts, there is a page dedicated to them:

PvE Early/Mid Game
Here are four compositions that make it easy to build your deck from the start of the game to the mid-game, around resonance 140. All of these compositions are optimized to take advantage of faction bonuses and complementary characters.
Team Morts-Vivants (many AOE, bonus 3 + 2 factions)
Tanks : Thoran
DPS :
Supporters: Rowan
Hoses : Lucius (Tank) / Silvina (DPS)
Artifacts : Wake-up spell / Illumination spell

Team Pugilistes (bonus 5 factions, but not very flexible)
Tanks : Antandra
DPS :
Supporters:
Hoses : Shakir (Support) / Rowan (Support)
Artifacts : Wake-up spell / Illumination spell (So make sure to place Odie further back than the other heroes)

Team Sauvageons (very rapid skills cycle)
Tanks : Mother-Grand Dahnie
DPS :
Supporters:
Hoses : Lyca (DPS) / Vala (DPS)
Artifacts : Stellar Blast Spell / Wake-Up Spell / Barrage Spell

Team Light Carriers (tanky and very versatile)
Tanks : Lucius
DPS :
Supporters:
Hoses : Mother-Grand Dahnie (Tank) / Cécia (DPS)
Artifacts : Wake-up spell / Barrier spell

AFK bearings
For AFK landings, the team doesn't differ much from your team. team to move forward in history. You need to choose heroes who have a synergy between them, because of their faction. Put your most improved heroes. As you progress through the game, the AFK levels will become more complex, and your knowledge of the enemies and your heroes will enable you to adapt. We can, however, advise you to start with this composition, with Versatile heroes.
Team Paliers Early/Mid :
Tanks : Thoran
DPS :
Supporters:
Hoses : Lucius (Tank) / Antandra (Tank) / Odie (DPS) / Vala (DPS) / Smokey and Meerky (Support)
Artifacts : Wake-up spell / Containment spell

PvP
The following two compositions are late-game oriented, with all your heroes upgraded to maximum level and rarity.
Composition 1 : ++ Control
Tanks : Thoran
DPS :
Supporters: Hewynn
Hoses : Damian (Support) / Reinier (Support)
Artifacts : Containment spell / Barrier spell

Composition 2 : Huge Burst
Tanks : Ulmus
DPS :
Supporters: Rowan
Hoses : Talene (DPS) / Sinbad (DPS)
Artifacts : Wake-up spell / Barrier spell

Dream realm
The Dream Realm is a boss rush where each day the boss changes, the principle being to do as much damage as possible to kill that boss and move on to the next difficulty level and so on. Every 10% of life done to the boss during an attempt brings rewards. For each difficulty level, a certain number of attempts is allowed.
There are 6 bosss and for these 6 bosss we're going to propose a composition.
Cyclupin King
It's a boss that teleports to the back lines to hurt your most vulnerable heroes. He gets stronger with every hero he kills. So you need a team that can take the damage or propose a a multitude of treatments.
Tanks : /
DPS :
Supporters:
Hoses : Thoran (DPS) / Shakir (Support) / Rowan (Support)
Artifacts : Stellar Flash Spell / Awakening Spell

King Toad
It is a boss that can tan instant hero placed on the front row. He can also make yourself insensitive damage with its ultimate. So you need a team that can debuff him and make him do it. delaying invulnerability.
Tanks :
DPS : Odie
Supporters:
Hoses : Rowan (Support) / Cassadee (DPS)
Artifacts : Wake-up spell

Alpha Bear
It's a boss that makes a mark on the heroes to make them more damageand it has powerful zone attacks. A team with supports that care and Remote DPS so as not to get bunched up during zone attacks.
Tanks : /
DPS :
Supporters:
Hoses : Reinier (Support) / Mother-Grand Dahnie (Tank) / Cassadee (DPS)
Artifacts : Stellar Splendor Spell

Mutant Yeti
It's a boss that freezing a hero for a certain period of time, it is therefore important to have several sources of damage so as not to be deprived of its DPS through bad luck.
Tanks : Thoran
DPS :
Supporters:
Hoses : Smokey and Meerky (Support) / Lyca (DPS) / Rhys (DPS)
Artifacts : Wake-up spell

Fallen Cyclops
It's a boss that will call several flying creatures during the battle, and his creatures go to protect itthe need for a composition that inflicts zone damage to eliminate flying creatures and do damage to boss.
Tanks : Kruger
DPS :
Supporters:
Hoses : Niru (DPS) / Marilee (DPS)
Artifacts : Stellar Flash Spell / Awakening Spell

Necrodragon
It is a boss that targets the two heroes with the most health; it also targets the hero closest to him with one of its spells, so you have to be careful attention to placement and provide support that self-medicate Where put on shields to avoid losing his caretaker.
Tanks : Thoran
DPS : Cécia
Supporters:
Hoses : Kruger (Tank) / Odie (DPS)
Artifacts : Awakening Spell / Stellar Radiance Spell







