Solo Leveling : Arise, All about artifact sets


In Solo Leveling: Arise, the most effective way to simple and accessible to increase power and the Hunters are the sets ofartifacts. They are available in dungeons and the game's portals. We're going to show you the statistics of artifact parts, as well as sets and bonuses when equipping them. In this article, we'll explain everything you need to know to equip your characters correctly.

The artifact system:

First of all, the characters have 8 locations equipment for artifacts that will always be the same for everyone: helmet, torso, gloves, boots, necklace, bracelet, earrings and ring. These artefacts can be upgraded up to +20, and every level of 5, a sub-statistics is released if there is a place or improved if all sub-statistics are already present. Each time the main statistic increases as well. There are 4 rarities for artifacts that determine their number of natural sub-statistics :

  1. Legendary: 4 sub-statistics
  2. Heroic : 3 sub-statistics
  3. Rare : 2 sub-statistics
  4. Commmon : 1 sub-statistics

Artifacts are arranged in sets, which allow you to obtain bonuses by equipping 2, 4 or 8 pieces from the same set. We advise you to play with two sets of 4 pieces to optimize these set bonuses.

solo leveling arise set artefact
Location of Solo Leveling artifacts: Arise ©️Alexandre for Alucare.fr

Artifact statistics :

Artifacts have several statistics for improvement the main which is the default setting on the artifact and will improve with each level, and the secondary which vary among all available statistics and will always be different from the main one. Secondary statistics are more important to combine correctly to determine whether an artifact is to be equipped or sold. We'll start by explaining the main statistics obtainable by artifact :

Left-hand set:

solo leveling arise casque
Helmet location
Attack - Attack % - PV - PV% - Defense - Defense%

solo leveling arise torse
Torso location
Defense - Defense %

solo leveling arise gloves
Glove Location
Attack - Attack %

solo leveling arise boots
Boot location
HP% - Defense % - Critical damage - Defense penetration - Increased healing %

Right-hand set:

solo leveling arise collier
Collar location
 PV - PV%

solo leveling arise bracelet
Bracelet location
Increased damage - Water damage % - Fire damage % - Light damage % - Dark damage % - Wind damage %

solo leveling arise bague
Ring Location
Attack - Attack % - PV - PV% - Defense - Defense %

solo leveling arise earrings
Location of Earrings
mana

Here are the interesting secondary statistics to focus onSince they are totally random in their distribution on an artifact, you'll need a bit of luck to get them right the first time.

Left-hand set:

  1. The same statistic as the main one but in percentage if it is in flat or in flat if it is in percentage.
  2. Increased damage
  3. Critical hit rate
  4. Defense penetration

IMPORTANT: These are the only artifacts that can increase the critical hit rate in secondary.

Right-hand set:

  1. Hunter damage statistics
  2. Hunter's percentage damage statistic
  3. Increased damage
  4. Critical hit damage
  5. Defense penetration

IMPORTANT: These are the only artifacts that can be used to gain Critical Hit Damage in the secondary category.

The different artifact sets :

Artifacts are stored in a number of sets, which guarantee a bonus for every 2 artifacts equipped, as well as for every 4, and even for some sets, there is a bonus for every 8 pieces equipped. There are 21 permanent sets and 6 seasonal sets. Here are the sets and their bonuses:

Seasonal workers :

  1. Spring willow
    2-piece effect: The user's critical hit rate increases by 8%.
    4-piece effect: The user's critical hit rate increases by 32%.
  2. End-of-year celebration!
    2-piece effect: Increases the user's attack and defense by 4%.
    4-piece effect: When the user's attacks hit their target, their attack and defense increase by 3% for 8 seconds (cumulative up to 8 times) (reload time: 0.5 seconds).
  3. Pumpkin Festival
    2-piece effect: Applies the [Curse] effect.
    - Increases damage by 20%.
    - Increases damage inflicted by 10% and increases damage inflicted by 0.1% every 1 second (cumulative up to 100 times).
    - Duration: permanent
    4-piece effect: The [Curse] effect becomes [Improved Curse].
    - Increases damage by 20%.
    - Increases damage inflicted by 20% and increases damage inflicted by 0.1% every 1 second (cumulative up to 100 times).
    - Makes it impossible to activate the [Curse] effect.
    - Duration: permanent
    Applies the [Rescue] effect.
    - If the user's PVs are 25% or below, he recovers 25%.
    - Activated only once per dungeon.
    8-piece effect: The [Enhanced Curse] effect becomes [Burning Curse].
    - Increases the user's damage by 20%.
    - Increases damage inflicted by 30% and increases damage inflicted by 0.2% every 1 second (cumulative up to 100 times).
    - Makes it impossible to activate the [Curse] and [Improved Curse] effects.
    - Duration: permanent
  4. Summer
    2-piece effect: The user's critical hit rate increases by 8%.
    4-piece effect: The user's critical hit damage increases by 32%.
  5. Cherry blossoms in the wind
    2-piece effect: Increases the user's attack by 8% for 8 seconds on a successful critical hit (cooldown: 0.8 seconds).
    4-piece effect: The maximum accumulation of the increased attack effect is increased to 6 instances.
  6. Happy Holidays
    2-piece effect: When the user's MPs are at 70% or above, damage inflicted increases by 30%.
    4-piece effect: The effect of increased damage inflicted is 60% and is triggered as soon as the user's MP is at 40% or above.

Staff members :

  1. Fiery blessing
    2-piece effect: When a character leaves the fight, he applies the [Blessing] effect to himself and his team members.
    - Increases the damage inflicted by the user by 8%. (Reload time: 25 seconds)
    - Duration: 10 seconds
    4-piece effect: The [Blessing] effect becomes [Improved Blessing].
    Details :
    [Improved blessing].
    - Activates when a character leaves combat or when a support skill is used.
    - Increases the damage inflicted by the user by 10% and restores 0.2% of his HP every 1 second. (Reload time: 25 seconds).
    - Makes it impossible to activate the [Blessing] effect.
    - Duration: 10 seconds
    8-piece effect: The [Enhanced Blessing] effect becomes [Fiery Blessing].
    Details :
    [Fiery blessing]
    - Activates when a character leaves combat, uses a support skill or uses an ultimate skill.
    - Increases the damage inflicted by the user by 20% and restores 0.2% of his HP every 1 second. (Reload time: 25 seconds).
    - Makes [Blessing] and [Improved Blessing] effects impossible to activate.
    - Duration: 20 seconds
  2. Fiery greed
    2-piece effect: When the user hits a target with an attack inflicting [Break] damage, the [Greed] effect is applied.
    - Increases the user's critical hit rate by 1% (cumulative up to 10 times).
    - Recharging time: 1.5 seconds
    - Duration: permanent
    4-piece effect: When the [Greed] effect accumulates 10 times, it becomes [Improved Greed].
    Details :
    [Improved greed]
    - Increases the user's critical hit rate by 10% and that of his allies, and their critical hit damage by 15%.
    - The [Greed] effect cannot be activated if the [Enhanced Greed] effect is active.
    Duration: permanent
    8-piece effect : Increases the effect of [Breaking] by 30% when attacking enemies with elemental weaknesses. The [Improved Greed] effect becomes [Fiery Greed].
    Details :
    [Fiery greed]
    - Increases the critical hit rate of the user and his allies by 15%, and their critical hit damage by 30%.
    - The [Greed] effect is unavailable once the [Fiery Greed] effect has been activated.
    - The [Improved Greed] effect becomes unavailable.
    Duration: permanent
  3. Burning curse
    2-piece effect: Applies the [Curse] effect.
    - Increases damage by 20%.
    - Increases damage inflicted by 10% and increases damage inflicted by 0.1% every 1 second (cumulative up to 100 times).
    - Duration: permanent
    4-piece effect: The [Curse] effect becomes [Improved Curse].
    - Increases damage by 20%.
    - Increases damage inflicted by 20% and increases damage inflicted by 0.1% every 1 second (cumulative up to 100 times).
    - Makes it impossible to activate the [Curse] effect.
    - Duration: permanent
    Applies the [Rescue] effect.
    - If the user's PVs are 25% or below, he recovers 25%.
    - Activated only once per dungeon.
    8-piece effect: The [Enhanced Curse] effect becomes [Burning Curse].
    - Increases the user's damage by 20%.
    - Increases damage inflicted by 30% and increases damage inflicted by 0.2% every 1 second (cumulative up to 100 times).
    - Makes it impossible to activate the [Curse] and [Improved Curse] effects.
    - Duration: permanent
  4. Bellicist
    2-piece effect: Increases the user's attack and defense by 4%.
    4-piece effect: When the user's attacks hit their target, their attack and defense increase by 3% for 8 seconds (cumulative up to 8 times) (reload time: 0.5 seconds).
  5. Destroyer
    2-piece effect: Power gauge fill rate increases by 20%.
    4-piece effect: At the start of each battle, the user's power gauge charges by 50% and the fill rate of the power gauge of the user and his team members by 20%.
  6. Solid foundation
    2-piece effect: Increases the damage of the user's basic attacks by 8%.
    4-piece effect: Increases the damage of the user's core attacks by 18% and when an attack hits its target, the user's core gauge fills up by 60%.
  7. Armed
    2-piece effect: Increases the user's attack by 5%.
    4-piece effect: When attacking, the user ignores 18% of the target's defense.
  8. Death by a blow
    2-piece effect: Increases ultimate skill damage by 25%.
    4-piece effect: Reduces 40% ultimate skill cooldown time.
  9. Noble sacrifice
    2-piece effect: The user's PV increases by 8%.
    4-piece effect: The user's attack decreases by 8% but the team members' attack increases by 8%.
  10. Angel in white
    2-piece effect: The user's PV increases by 8%.
    4-piece effect: Increases the healing received by the user by 8%. Increases the damage of the team member with the highest Total Power by 8%.
  11. Guardian
    2-piece effect: User's [Shield] effects increase by 30%.
    4-piece effect: When a team member (including the player) activates a [Shield], the damage inflicted increases by 10% for 10 seconds.
  12. Unbeatable analysis
    2-piece effect: The efficiency of [Bris] is increased by 15%.
    4-piece effect: Increases the effect of [Break] by 30% when attacking enemies with an elemental weakness.
  13. Tenacity
    2-piece effect: The user's critical hit rate increases by 8%.
    4-piece effect: The user's critical hit damage increases by 32%.
  14. Concentrated firepower
    2-piece effect: The MP consumption of the user's skills increases by 20%, but the damage inflicted by the user increases by 5% and the cooldown time of the user's basic skills decreases by 5%.
    4-piece effect: Increases the defense bypass effect to 18% and the basic skill cooldown effect to 18%.
  15. Outstanding connection
    2-piece effect: When a character leaves combat, the user's attack and that of team members increases by 12% for 10 seconds (cooldown: 20 seconds).
    4-piece effect: Increases attack augmentation effect to 28% and duration to 15 seconds.
  16. Blessing of Sylphe
    2-piece effect: When using QTE, support or ultimate skills, the elemental weakness damage of the user and his/her team increases by 5%.
    Duration: 30 seconds
    4-piece effect: Increases the duration of the skill to 60 seconds and increases the number of cumulative effects of elemental weakness damage increases to a maximum of 3 cumulative effects.
  17. Expert
    2-piece effect: When a critical hit is delivered, the user has a 25% chance of increasing the attack by 0.8% (cumulative up to 100 times) (reload time: 1 second).
    4-piece effect: Increases activation rate to 50% and attack to 1.6%.
  18. Exceptional capacity
    2-piece effect: When the user's MPs are at 70% or above, damage inflicted increases by 30%.
    4-piece effect: The effect of increased damage inflicted is 60% and is triggered as soon as the user's MP is at 40% or above.
  19. Berserker
    2-piece effect: When the player's HP are at 50% or below, the damage inflicted increases by 30%.
    4-piece effect: The PV condition has been increased to 70% and the damage increase to 60%.
  20. Executor
    2-piece effect: When HP are at 40% or below while attacking enemies, the damage inflicted by the user increases by 30%.
    4-piece effect: The HP condition has been increased to 70% and the damage increase effect to 60%.
  21. Champion of battle
    2-piece effect: Increases the user's attack by 8% for 8 seconds on a successful critical hit (cooldown: 0.8 seconds).
    4-piece effect: The maximum accumulation of the increased attack effect is increased to 6 instances.

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Solo Leveling : Arise

Released on : May 3, 2024

Developed by : Netmarble

Edited by : Netmarble

Available on : PC, Mac, Android, iOS

Genres : RPG, hack'n slash, Gacha, Action