Champion Guide: Dr Frank from Dragon Champions

Champion Guide: Dr Frank from Dragon Champions

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Image of the champion: Dr. Frank on the mobile game Dragon Champions
Icon of the champion: Dr. Frank on the mobile game Dragon Champions

Overview of Dr Frank:

Last name: Dr Frank
Faction: Clans
Breed: Goblin
Occupation: Brawler

Information on Dr Frank:

Ranking : S
Scarcity: Epic
Commanding officer ?: Yes
Basic speed: 146
Drop location: Campaign, Market, Tournament

Abilities of Dr. Frank:

Electrocution

Level 1 :
Deal 80% magic damage to an enemy. If the target is under the influence of Electrocution, it suffers Daze for 2 turns. 20% chance to inflict Shock for 2 turns
Level 2 :
Deal 100% magic damage to an enemy. If the target is under the influence of Electrocution, it suffers Daze for 2 turns. 20% chance to inflict Shock for 2 turns
Level 3:
Inflicts 120% magic damage to an enemy. If the target is under the influence of Electrocution, it suffers Daze for 2 turns. 40% chance to inflict Shock for 2 turns
Level 4:
Inflicts 150% magic damage to an enemy. If the target is under the influence of Electrocution, it suffers Daze for 2 turns. 60% chance to inflict Shock for 2 turns
Level 5:
Inflicts 180% magic damage to an enemy. If the target is under the influence of Electrocution, it suffers Daze for 2 turns. 80% chance to inflict Shock for 2 turns
Level 6:
Deal 220% magic damage to an enemy. If the target is under the influence of Electrocution, it suffers Daze for 2 turns. Inflicts Shock for 2 turns
Level 7:
Deals 280% of Magic Damage to an enemy. If target is afflicted by Shock, they are affected by Daze for 2 turns. Inflicts Shock for 2 turns

Ironing

Level 1: DC = 3/3
Inflicts 90% magic damage to all enemies. Inflicts Shock for 2 turns
Level 2: DC = 3/3
Inflicts 120% magic damage to all enemies. Inflicts Shock for 2 turns
Level 3: DC = 3/3
Inflicts 160% magic damage to all enemies. Inflicts Shock for 2 turns
Level 4: DC = 3/3
Inflicts 200% magic damage to all enemies. Inflicts Shock for 2 turns
Level 5: CD = 3/3
Inflicts 250% magic damage to all enemies. Inflicts Shock for 2 turns
Level 6: DC = 3/3
Inflicts 300% magic damage to all enemies. Inflicts Shock for 2 turns
Level 7: CD = 3/3
Deals 360% of Magic Damage to all enemies. Inflicts Shock for 2 turns
Level 8: DC = 3/3
Deals 430% of Magic Damage to all enemies. Inflicts Shock for 2 turns

Saving Charge

Level 1: DC = 3/4
Regenerate allies' shields for 100% of Dr. Frank's magic damage. Restores health to all allies up to 50% from restored shields
Level 2: DC = 3/4
Regenerates allies' shields for 140% of Dr. Frank's magic damage. Restores health to all allies up to 50% from restored shields
Level 3: DC = 3/4
Regenerates allies' shields for 180% of Dr. Frank's magic damage. Restores health to all allies up to 50% from restored shields
Level 4: DC = 3/4
Regenerate allies' shields for 230% of Dr. Frank's magic damage. Restores health to all allies up to 50% from restored shields
Level 5: DC = 3/4
Regenerate allies' shields for 280% of Dr. Frank's magic damage. Restores health to all allies up to 50% from restored shields
Level 6: DC = 3/4
Regenerate allies' shields for 350% of Dr. Frank's magic damage. Restores health to all allies up to 50% from restored shields
Level 7: CD = 3/3
Restores 440% of Doctor Frank's Magic Damage to shields of all allies. Restores Health to all allies equivalent to 50% of restored shiel

Emergency call

Level 1:
If an allied goblin attacks an enemy under the influence of Shock, there is a 20% chance that another random goblin will be summoned as reinforcements. This effect is only active once per turn.
Level 2:
If an allied goblin attacks an enemy under the influence of Shock, there is a 30% chance that another random goblin will be summoned as reinforcements. This effect is only active once per turn.
Level 3:
If an allied goblin attacks an enemy under the influence of Shock, there is a 40% chance that another random goblin will be summoned as reinforcements. This effect is only active once per turn.
Level 4:
If an allied goblin attacks an enemy under the influence of Shock, there is a 50% chance that another random goblin will be summoned as reinforcements. This effect is only active once per turn.
Level 5:
If an allied goblin attacks an enemy under the influence of Shock, there is a 75% chance that another random goblin will be summoned as reinforcements. This effect is only active once per turn.
Level 6:
If a goblin ally attacks an enemy with Shock, another random goblin will be called to assist. If the attacker is Dortor Frank or Old Loor, 2 random goblins will be called to assist. This effect can work once per turn
Level 7:
If a goblin ally attacks an enemy with Shock, another random goblin will be called to assist. If the attacker is Dortor Frank or Old Loor, 3 random goblins will be called to assist. This effect can work once per turn

Guide to the runes on Dr. Frank:

Rune Nord-Est: Array
Rune Nord-Ouest: Array
Rune Sud: Array

Priority rune sets:

Speed x4 Crit Chance
Power x2

Priority sub-stats:

Speed
Powerful
Critical Chance
PV%/DEF

Artifact guide to Dr Frank:

Artifact stat priorities:
  1. Intensity (potency)
  2. Critical chance
  3. Shield%


For information on Dragon Champions:

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