Champion Guide: Dragon Champions Kirri

Champion Guide: Dragon Champions Kirri

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Image of the champion: Kirri on the mobile game Dragon Champions
Icon of the Champion: Kirri on the mobile game Dragon Champions

Overview of Kirri:

Last name: Kirri
Faction: Clans
Breed: Devil
Occupation: Dragon Slayer

Information about Kirri:

Ranking : S
Scarcity: Legendary
Commanding officer ?: Yes
Basic speed: 111
Drop location: Event

Kirri's Abilities:

Doom Hand

Level 1:
Inflicts 100% physical damage to an enemy. 20% chance to inflict healing block for 1 turn.
Level 2:
Inflicts 125% physical damage to an enemy. 30% chance to inflict healing block for 1 turn.
Level 3:
Inflicts 150% physical damage to an enemy. 40% chance to inflict healing block for 1 turn.
Level 4:
Inflicts 180% physical damage to an enemy. 50% chance to inflict healing block for 1 turn.
Level 5:
Inflicts 220% physical damage to an enemy. 50% chance to inflict healing block for 2 turns.
Level 6:
Inflicts 260% physical damage to an enemy. 50% chance to inflict healing block for 2 turns. If the target is under the influence of heal blocking, Bleed will be inflicted on them for 2 turns.

devastating hurricane

Level 1: CD = 2/4
Inflicts 100% physical damage to all enemies. Regenerate health equal to 20% of damage dealt.
Level 2: CD = 2/4
Inflicts 120% physical damage to all enemies. Regenerate health equal to 20% of damage dealt.
Level 3: CD = 2/4
Inflicts 140% physical damage to all enemies. Regenerate health equal to 30% of damage dealt.
Level 4: CD = 2/4
Inflicts 170% physical damage to all enemies. Regenerate health equal to 30% of damage dealt.
Level 5: CD = 2/4
Inflicts 200% physical damage to all enemies. Regenerate health equal to 30% of damage dealt.
Level 6: CD = 2/4
Inflicts 240% physical damage to all enemies. Regenerate health equal to 50% of damage dealt. 50% chance to reduce enemies turn gauge by 15%. If the enemy is the grip of slowing, the turn gauge is reduced by 2 times more.

You can do better !

Level 1: CD = 3/3
Gain Taunt for 2 turns.
Level 2: CD = 3/3
Gain Taunt for 2 turns. Recovers 2% of the turn gauge per living demon present in the group.
Level 3: CD = 3/3
Gain Taunt for 2 turns. Recovers 3% of the turn gauge per living demon present in the group.
Level 4: CD = 3/3
Gain Taunt for 2 turns. Recovers 4% of the turn gauge per living demon present in the group.
Level 5: CD = 3/3
Obtains Taunt and a 2 turn armor increase. Recover 5% of the turn gauge per living demon present in the group.
Level 6: CD = 3/3
Obtains Taunt and a 2 turn armor increase. Recovers 10% of the turn gauge per living demon present in the group. Regenerates shield up to 20% of Max Health.

fidget

Level 1:
Recovers 3% from turn meter after taking damage.
Level 2:
Recovers 5% from turn meter after taking damage.
Level 3:
Recovers 10% from turn meter after taking damage.
Level 4:
Recovers 15% from turn meter after taking damage.
Level 5:
Recovers 15% from turn meter after taking damage. A counterattack regenerates the shield up to 5%
Level 6:
Recovers 15% from turn meter after taking damage. A counterattack regenerates the shield up to 10%

Guide to the runes on Kirri:

Rune Nord-Est: Array
Rune Nord-Ouest: Array
Rune Sud: Array

Priority rune sets:

Tenacity x4
Health x2

Priority sub-stats:

Powerful
Speed
PV%/DEF%

Artifact guide to Kirri:

Artifact stat priorities:
  1. Intensity (potency)
  2. Health%
  3. Tenacity (tenacity)


For information on Dragon Champions:

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