Guide to the champion: Rawley of Dragon Champions

Guide to the champion: Rawley of Dragon Champions

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Image of the champion: Rawley on the mobile game Dragon Champions
Icon of the Champion: Rawley on the mobile game Dragon Champions

Overview of Rawley:

Last name: Rawley
Faction: Order
Breed: Dwarves (Dwarf)
Occupation: Mercenary

Information about Rawley:

Ranking : Not rated yet
Scarcity: Rare
Commanding officer ?: Yes
Basic speed:
Drop location: Campaign, Market, Chest

Rawley Abilities:

Tranquilizing Shot

Level 1:
Deals 100% Magical Damage to the target. Restores 10% of charge to herself and STIM if the target had full health
Level 2:
Deals 120% Magical Damage to the target. Restores 10% of charge to herself and STIM if the target had full health
Level 3:
Deals 145% Magical Damage to the target. Restores 10% of charge to herself and STIM if the target had full health
Level 4:
Deals 175% Magical Damage to the target. Restores 15% of charge to herself and STIM if the target had full health
Level 5:
Deals 210% Magical Damage to the target. Restores 20% of charge to herself and STIM if the target had full health
Level 6:
Deals 250% Magical Damage to the target. Restores 25% of charge to herself and STIM if the target had full health
Level 7:
Deals 300% Magical Damage to the target. Inflicts Accuracy Decrease for 2 turns. Restores 25% of charge to herself and STIM if the target had full health

Stimpak

Level 1: CD = 1/3
Heals all allies for 150% of Rawley's Magical Damage. Consumes 25% load. For every 5% Charge consumed gives a random ally an Armor Increase for 1 turn
Level 2: CD = 1/3
Heals all allies for 210% of Rawley's Magical Damage. Consumes 25% load. For every 5% Charge consumed gives a random ally an Armor Increase for 1 turn
Level 3: CD = 1/3
Heals all allies for 270% of Rawley's Magical Damage. Consumes 25% load. For every 5% Charge consumed gives a random ally an Armor Increase for 2 turns
Level 4: CD = 1/3
Heals all allies for 340% of Rawley's Magical Damage. Consumes 25% load. For every 5% Charge consumed gives a random ally an Armor Increase for 2 turns
Level 5: CD = 1/3
Heals all allies for 420% of Rawley's Magical Damage. Consumes 25% load. For every 5% Charge consumed gives a random ally an Armor Increase for 2 turns
Level 6: CD = 1/3
Heals all allies for 500% of Rawley's Magical Damage. Consumes 25% load. For every 5% Charge consumed gives a random ally an Armor Increase and a Tenacity Increase for 2 turns
Level 7: CD = 1/3
Heals all allies for 600% of Rawley's Magical Damage. Consumes 25% load. For every 5% Charge consumed gives a random ally an Armor Increase, a Tenacity Increase and a Regeneration for 2 turns

Loop-the-loop

Level 1: CD = 3/4
Gains a Cheat Death for 2 turns. Consumes 25% Load. For every 5% Charge consumed restores 5% turn meter
Level 2: CD = 3/4
Gains a Cheat Death for 2 turns and a Dodge Increase for 1 turn. Consumes 25% Load. For every 5% Charge consumed restores 5% turn meter
Level 3: CD = 3/4
Gains a Cheat Death and a Dodge Increase for 2 turns. Consumes 25% Load. For every 5% Charge consumed restores 5% turn meter
Level 4: CD = 3/4
Gains a Cheat Death and a Dodge Increase for 2 turns. Consumes 25% Load. For every 5% Charge consumed restores 10% turn meter
Level 5: CD = 3/4
Gains a Cheat Death, a Dodge Increase and a Haste for 2 turns. Restores 15% Charge. For every 5% Charge consumed restores 10% turn meter
Level 6: CD = 4/4
Gains a Cheat Death, a Dodge Increase and a Haste for 2 turns. Restores 20% Health. STIM gains Taunt for 1 turn. Consumes 25% Load. For every 5% Charge consumed restores 10% turn meter
Level 7: CD = 4/4
Gains a Cheat Death, a Dodge Increase and a Haste for 2 turns. Restores 25% Health. STIM gains Taunt for 1 turn. Consumes 25% Load. For every 5% Charge consumed restores 15% turn meter and removes 1 debuff from herself and STIM

Healthcare

Level 1:
At the start of the turn Rawley gains 5% Charge for each allied Dwarfs with health below 50%. At the end of the turn for every 10% charge gives the ally with the lowest health Shield equal to 5% of her Magical Damage. Loses 10% charge upon taking damage
Level 2:
At the start of the turn Rawley gains 5% Charge for each allied Dwarfs with health below 70%. At the end of the turn for every 10% charge gives the ally with the lowest health Shield equal to 5% of her Magical Damage. Loses 10% charge upon taking damage
Level 3:
At the start of the turn Rawley gains 5% Charge for each allied Dwarfs with health below 100%. At the end of the turn for every 10% charge gives the ally with the lowest health Shield equal to 6% of her Magical Damage. Loses 10% charge upon taking damage
Level 4:
At the start of the turn Rawley gains 5% Charge for each allied Dwarfs with health below 100%. At the end of the turn for every 10% charge gives the ally with the lowest health Shield equal to 7% of her Magical Damage. Loses 10% charge upon taking damage
Level 5:
At the start of the turn Rawley gains 5% Charge for each allied Dwarfs with health below 100%. At the end of the turn for every 10% charge gives the ally with the lowest health Shield equal to 8% of her Magical Damage. Loses 10% charge upon taking damage
Level 6:
At the start of the turn Rawley gains 5% Charge for each allied Dwarfs with health below 100%. Double Charge gain for allies with health below 50%. At the end of the turn for every 10% charge gives the ally with the lowest health Shield equal to 10% of her Magical Damage. Loses 10% charge upon taking damage
Level 7:
At the start of the turn Rawley gains 5% Charge for each allied Dwarfs with health below 100%. Double Charge gain for allies with health below 50%. At the end of the turn for every 5% charge gives the ally with the lowest health Shield equal to 10% of her Magical Damage. Loses 10% charge upon taking damage

Guide to the runes on Rawley:

Rune Nord-Est: Array
Rune Nord-Ouest: Array
Rune Sud: Array

Priority rune sets:

Priority sub-stats:

Rawley Artifacts Guide:

Artifact stat priorities:


For information on Dragon Champions:

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