Champion Guide: Ember of Dragon Champions
Champion Guide: Ember of Dragon Champions
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Overview of Braise:
Last name: Ember
Faction: Order
Breed: Panda
Occupation: Gladiator
Information about Braise:
Ranking : HAS
Scarcity: Legendary
Commanding officer ?: Yes
Basic speed: 160
Drop location: Event
Ember Abilities:
Fireball
Level 1 :
Deals 80% of Magic Damage to an enemy. Removes 1 Inner Fire stack from Ember and inflicts Burning for 2 turns for the removed Inner Fire stack.
Level 2 :
Deals 110% of Magic Damage to an enemy. Removes 1 Inner Fire stack from Ember and inflicts Burning for 2 turns for the removed Inner Fire stack.
Level 3:
Deals 140% of Magic Damage to an enemy. Removes 1 Inner Fire stack from Ember and inflicts Burning for 2 turns for the removed Inner Fire stack.
Level 4:
Deals 170% of Magic Damage to an enemy. Removes 1 Inner Fire stack from Ember and inflicts Burning for 2 turns for the removed Inner Fire stack.
Level 5:
Deals 210% of Magic Damage to an enemy. Removes 1 Inner Fire stack from Ember and inflicts Burning for 2 turns for the removed Inner Fire stack.
Level 6:
Deals 210% of Magic Damage to an enemy. Removes 1 Inner Fire stack from Ember and inflicts Burning for 2 turns for the removed Inner Fire stack.
Meteorite
Level 1: DC = 2/3
Deals 120% of Magic Damage to an enemy. Has 50% chance to Stun the target for 1 turn. Remove 3 Inner Fire stacks from Ember. Deals extra 20% of Magic Damage for each Inner Fire stack removed.
Level 2: DC = 2/3
Deals 145% of Magic Damage to an enemy. Has 50% chance to Stun the target for 1 turn. Remove 3 Inner Fire stacks from Ember. Deals extra 25% of Magic Damage for each Inner Fire stack removed.
Level 3: DC = 2/3
Deals 175% of Magic Damage to an enemy. Has 50% chance to Stun the target for 1 turn. Remove 3 Inner Fire stacks from Ember. Deals extra 30% of Magic Damage for each Inner Fire stack removed.
Level 4: DC = 2/3
Deals 210% of Magic Damage to an enemy. Has 50% chance to Stun the target for 1 turn. Remove 3 Inner Fire stacks from Ember. Deals extra 35% of Magic Damage for each Inner Fire stack removed.
Level 5: DC = 2/3
Deals 250% of Magic Damage to an enemy. Has 75% chance to Stun the target for 1 turn. Remove 3 Inner Fire stacks from Ember. Deals extra 40% of Magic Damage for each Inner Fire stack removed.
Level 6: DC = 2/3
Deals 300% of Magic Damage to an enemy. Stuns the target for 1 turn. Remove 3 Inner Fire stacks from Ember. Deals extra 50% of Magic Damage and removes 1 buff for each Inner Fire stack removed.
Spirit of Zhu Niao
Level 1: DC = 3/5
Deals 110% of Magic Damage to all enemies. Inflicts Burning for 2 turns to all enemies without Burning. Removes 9 Inner Fire stacks from Ember and deals extra 5% of Magic Damage for each Inner Fire stack removed.
Level 2: DC = 3/5
Deals 135% of Magic Damage to all enemies. Inflicts Burning for 2 turns to all enemies without Burning. Removes 9 Inner Fire stacks from Ember and deals extra 10% of Magic Damage for each Inner Fire stack removed
Level 3: DC = 3/5
Deals 160% of Magic Damage to all enemies. Inflicts Burning for 2 turns to all enemies without Burning. Removes 9 Inner Fire stacks from Ember and deals extra 15% of Magic Damage for each Inner Fire stack removed
Level 4: DC = 3/5
Deals 200% of Magic Damage to all enemies. Inflicts Burning for 2 turns to all enemies without Burning. Removes 9 Inner Fire stacks from Ember and deals extra 20% of Magic Damage for each Inner Fire stack removed
Level 5: DC = 3/5
Deals 240% of Magic Damage to all enemies. Inflicts Burning for 2 turns to all enemies without Burning. Removes 9 Inner Fire stacks from Ember and deals extra 25% of Magic Damage for each Inner Fire stack removed
Level 6: DC = 3/5
Deals 280% of Magic Damage to all enemies. Inflicts Burning for 2 turns to all enemies without Burning. Removes 9 Inner Fire stacks from Ember and deals extra 25% of Magic Damage for each Inner Fire stack removed
heart of fire
Level 1 :
Gains 1 Inner Fire stack for 3 turns at the end of her turn. Each stack of Inner Fire increases Potency by 5%
Level 2 :
Gains 1 Inner Fire stack for 3 turns at the end of her turn. A 10% chance to gain 1 additional stack. Each stack of Inner Fire increases Potency by 5%
Level 3:
Gains 1 Inner Fire stack for 3 turns at the end of her turn. A 10% chance to gain 1 additional stack. For any Burning removed from enemy or remained on defeated enemy Ember gains 1 Inner Fire for 3 turns. Each stack of Inner Fire increases Potency by 5%
Level 4:
Gains 1 Inner Fire stack for 3 turns at the end of her turn. A 10% chance to gain 1 additional stack for each living ally panda. For any Burning removed from enemy or remained on defeated enemy Ember gains 1 Inner Fire for 3 turns. Each stack of Inner Fire increases Potency by 5%.
Level 5:
Gains 1 Inner Fire stack for 3 turns at the end of her turn. A 15% chance to gain 1 additional stack for each living ally panda. For any Burning removed from enemy or remained on defeated enemy Ember gains 1 Inner Fire for 3 turns. Each stack of Inner Fire increases Potency by 5%
Level 6:
Gains 1 Inner Fire stack for 3 turns at the end of her turn. A 20% chance to gain 1 additional stack for each living ally panda. For any Burning removed from enemy or remained on defeated enemy Ember gains 1 Inner Fire for 3 turns. Each stack of Inner Fire increases Potency by 5%
Ember Runes Guide:
Rune Nord-Est: Array
Rune Nord-Ouest: Array
Rune Sud: Array
Priority rune sets:
Speed x4
Critical chance / Power x2
Damage x4
Priority sub-stats:
Speed
Powerful
damage
Critical chance
PV%/DEF
Ember Artifacts Guide:
Artifact stat priorities:- Intensity (potency)
- Damage%
- Critical chance
For information on Dragon Champions: