Champion Guide: Dragon Champions General Murdock

Champion Guide: Dragon Champions General Murdock

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Image of the champion: General Murdock on the mobile game Dragon Champions
Icon of the Champion: General Murdock on the mobile game Dragon Champions

General view of General Murdock:

Last name: General Murdock
Faction: Clans
Breed: Goblin
Occupation: Traveler

Information on General Murdock:

Ranking : HAS
Scarcity: Legendary
Commanding officer ?: Yes
Basic speed: 155
Drop location: Event

General Murdock Abilities:

Trap

Level 1 :
Inflicts 90% physical damage to an enemy. 25% chance to inflict damage falloff for 2 turns.
Level 2 :
Inflicts 115% physical damage to an enemy. 25% chance to inflict damage falloff for 2 turns.
Level 3:
Inflicts 140% physical damage to an enemy. 25% chance to inflict damage falloff for 2 turns.
Level 4:
Inflicts 170% physical damage to an enemy. 50% chance to inflict damage falloff for 2 turns.
Level 5:
Inflicts 210% physical damage to an enemy. 75% chance to inflict damage falloff for 2 turns.
Level 6:
Inflicts 260% physical damage to an enemy. Inflicts damage reduction for 2 turns.
Level 7:
Deals 260% of Physical Damage to an enemy. Inflicts a Damage Decrease for 2 turns

It's a trap

Level 1: DC = 2/3
Deal 130 % physical damage to an enemy. If the target is under the influence of Slow, its turn gauge is reduced by 10 %. If the target suffers a damage decrease, this ability calls a random ally as reinforcements.
Level 2: DC = 2/3
Deal 170 % physical damage to an enemy. If the target is under the influence of Slow, its turn gauge is reduced by 15 %. If the target suffers a damage decrease, this ability calls a random ally as reinforcements.
Level 3: DC = 2/3
Inflicts 220 % physical damage to an enemy. If the target is under the influence of Slow, its turn gauge is reduced by 20 %. If the target suffers a damage decrease, this ability calls a random ally as reinforcements.
Level 4: DC = 2/3
Inflicts 270 % physical damage to an enemy. If the target is under the influence of Slow, its turn gauge is reduced by 30 %. If the target suffers a damage decrease, this ability calls a random ally as reinforcements.
Level 5: DC = 2/3
Deal 330 % physical damage to an enemy. If the target is under the influence of Slow, its turn gauge is reduced by 40 %. If the target suffers a damage decrease, this ability calls a random ally as reinforcements.
Level 6: DC = 2/3
Deal 400 % physical damage to an enemy. If the target is under the influence of Slow, its turn gauge is reduced by 50 %. If the target suffers a damage decrease, this ability calls a random ally as reinforcements.
Level 7: DC = 2/3
Deals 480% of Physical Damage to an enemy. If the target is afflicted by Slow, their turn meter decreases by 60%. If the target is afflicted by a Damage Decrease, this ability calls a random ally to assist.

Slow Ramming

Level 1: DC = 2/4
Inflicts 80% physical damage to all enemies. 25% chance to inflict Slow for 2 turns.
Level 2: DC = 2/4
Inflicts 110% physical damage to all enemies. 25% chance to inflict Slow for 2 turns.
Level 3: DC = 2/4
Inflicts 140% physical damage to all enemies. 25% chance to inflict Slow for 2 turns.
Level 4: DC = 2/4
Inflicts 175% physical damage to all enemies. 35% chance to inflict Slow for 2 turns.
Level 5: DC = 2/4
Inflicts 210% physical damage to all enemies. 50% chance to inflict Slow for 2 turns.
Level 6: DC = 2/4
Inflicts 250% physical damage to all enemies. 70% chance to inflict Slow for 2 turns.
Level 7: CD = 2/4
Deals 300% of Physical Damage to all enemies. Inflict Slow for 2 turns.
Level 8: CD = 2/4
Deals 300% of Physical Damage to all enemies. Inflict Slow and Crift Decrease for 2 turns.

Fortified mechanisms

Level 1 :
Increases Potency by 5% if there are any members of the Order in the enemy party plus an extra 5% if there are any elves in the enemy party.
Level 2 :
Increases Potency by 10%. Increases Potency by extra 5% if there are any members of the order in the enemy party, and plus an extra 5% if there are any elves in the enemy party.
Level 3:
Increases Potency by 10%. Increases Potency by extra 10% if there are any members of the order in the enemy party, and plus an extra 10% if there are any elves in the enemy party.
Level 4:
Increases Potency by 20%. Increases Potency by extra 10% if there are any members of the order in the enemy party, and plus an extra 10% if there are any elves in the enemy party.
Level 5:
Increases Potency by 20%. Increases Potency by extra 15% if there are any members of the order in the enemy party, and plus an extra 15% if there are any elves in the enemy party.
Level 6:
Increases Potency by 30%. Increases Potency by extra 15% if there are any members of the order in the enemy party, and plus an extra 15% if there are any elves in the enemy party.
Level 7:
Increases Potency by 40%. Increases Potency by extra 20% if there are any members of the order in the enemy party, and plus an extra 20% if there are any elves in the enemy party.

Accelerated machinery

Level 1 :
When a critical hit is inflicted, all friendly goblins recover 5% of their turn gauge and have a 20% chance to call in a random goblin as reinforcements. Triggered once per turn.
Level 2 :
When a critical hit is inflicted, all friendly goblins recover 10% of their turn gauge and have a 20% chance to call in a random goblin as reinforcements. Triggered once per turn.
Level 3:
When a critical hit is inflicted, all friendly goblins recover 15% of their turn gauge and have a 20% chance to call in a random goblin as reinforcements. Triggered once per turn.
Level 4:
When a critical hit is inflicted, all friendly goblins recover 20% of their turn gauge and have a 30% chance to call in a random goblin as reinforcements. Triggered once per turn.
Level 5:
When a critical hit is inflicted, all friendly goblins recover 20% of their turn gauge and have a 40% chance to call in a random goblin as reinforcements. Triggered once per turn.
Level 6:
When a critical hit is inflicted, all friendly goblins recover 20% of their turn gauge and have a 50% chance to call in a random goblin as reinforcements. Triggered once per turn.

General Murdock Runes Guide:

Rune Nord-Est: Array
Rune Nord-Ouest: Array
Rune Sud: Array

Priority rune sets:

Speed x4
Critical chance
Power x2

Priority sub-stats:

Speed
Critical Chance
Powerful
damage
PV%/DEF

General Murdock Artifacts Guide:

Artifact stat priorities:
  1. Critical chance
  2. Intensity (potency)
  3. Damage%


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