Champion Guide: Dragon Champions Kaira

Champion Guide: Dragon Champions Kaira

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Image of the champion: Kaira on the mobile game Dragon Champions
Icon of the Champion: Kaira on the mobile game Dragon Champions

Overview of Kaira:

Last name: Kaira
Faction: Clans
Breed: Devil
Occupation: bounty hunter

Information about Kaira:

Ranking : HAS
Scarcity: Epic
Commanding officer ?: Yes
Basic speed: 140
Drop location: Campaign, Market, Chest

Kaira Abilities:

Chaos Arrow

Level 1 :
Deal 90% physical damage to an enemy
Level 2 :
Deal 115% physical damage to an enemy
Level 3:
Inflicts 140% physical damage to an enemy. 20% chance to inflict Ability Block for 2 turns
Level 4:
Inflicts 170% physical damage to an enemy. 20% chance to inflict Ability Block for 2 turns
Level 5:
Inflicts 200% physical damage to an enemy. 35% chance to inflict Ability Block for 2 turns
Level 6:
Inflicts 230% physical damage to an enemy. 50% chance to inflict Ability Block for 2 turns
Level 7:
Deals 280% of Physical damage to an enemy. A 50% chance to inflict an Ability block for 2 turns

Flurry of Arrows

Level 1: DC = 2/4
Inflicts 85 % physical damage to all enemies. 10% chance to stun enemy for 2 turns if this ability deals damage
Level 2: DC = 2/4
Inflicts 110 % physical damage to all enemies. 10% chance to stun enemy for 2 turns if this ability deals damage
Level 3: DC = 2/4
Inflicts 140 % physical damage to all enemies. 15% chance to stun enemy for 2 turns if this ability deals damage
Level 4: DC = 2/4
Inflicts 170 % physical damage to all enemies. 20% chance to stun enemy for 2 turns if this ability deals damage
Level 5: CD = 2/4
Inflicts 205 % physical damage to all enemies. 25% chance to stun enemy for 2 turns if this ability deals damage
Level 6: DC = 2/4
Inflicts 240 % physical damage to all enemies. 30% chance to stun enemy for 2 turns if this ability deals damage
Level 7: CD = 2/4
Dеаlѕ 300% оf Physical Damage to all enemies. A 60% chance to Daze the enemy for 2 turns if this ability deals damage

Osmosis with the shadow

Level 1: CD = 3/4
Apply Invisibility to self and all mages for 1 turn. All defenders win Counterattack for 1 turn. If Venomate is on the battlefield, he receives both buffs
Level 2: CD = 3/4
Apply Invisibility to self and all mages for 2 turns. All defenders gain Counterattack for 2 turns. If Venomate is on the battlefield, he receives both buffs
Level 3: CD = 3/4
Apply Invisibility to self and all mages for 2 turns. All defenders gain Counterattack for 2 turns. If Venomate is on the battlefield, he receives both buffs. Restores 5% of the turn meter to all allies except defenders
Level 4: CD = 3/4
Apply Invisibility to self and all mages for 2 turns. All defenders gain Counterattack for 2 turns. If Venomate is on the battlefield, he receives both buffs. Restores 10% of the turn meter to all allies except defenders
Level 5: DC = 3/4
Apply Invisibility to self and all mages for 2 turns. All defenders gain Counterattack for 2 turns. If Venomate is on the battlefield, he receives both buffs. Restores 15% of the turn meter to all allies except defenders
Level 6: DC = 3/4
Apply Invisibility to self and all mages for 2 turns. All defenders gain Counterattack for 2 turns. If Venomate is on the battlefield, he receives both buffs. Restores 25% of the turn meter to all allies except defenders
Level 7: CD = 3/4
Apply Invisibility to self and all mages for 2 turns. All defenders gain Counterattack for 2 turns. If Venomate is on the battlefield, he receives both buffs. Restores 35% of the turn meter to all allies except defenders
Level 8: DC = 3/4
Apply Invisibility and Dodge Increase to self and all mages for 2 turns. All defenders gain Counterattack and Tenacity Increase for 2 turns. If Venomate is on the battlefield, he receives all these buffs. Restores 50% of the turn meter to all allies except defenders

surprise attack

Level 1 :
When Kaira is invisible, her attack deals 5% additional damage. If Toxic is in the group, he receives the same bonus
Level 2 :
Increases Damage by 5% and Potency by 5% when Invisible. If Venomate is on the battlefield, he receives the same buffs
Level 3:
Increases Damage by 10% and Potency by 10% when Invisible. If Venomate is on the battlefield, he receives the same buffs
Level 4:
Increases Damage by 15% and Potency by 15% when Invisible. If Venomate is on the battlefield, he receives the same buffs
Level 5:
Increases Damage by 20% and Potency by 20% when Invisible. If Venomate is on the battlefield, he receives the same buffs
Level 6:
Increases Damage by 25% and Potency by 25% when Invisible. If Venomate is on the battlefield, he receives the same buffs
Level 7:
Increases Damage by 30% and Potency by 30% when Invisible. If Venomate is on the battlefield, he receives the same buffs

Guide to the runes on Kaira:

Rune Nord-Est: Array
Rune Nord-Ouest: Array
Rune Sud: Array

Priority rune sets:

damage
Speed x4 Power
Health x2

Priority sub-stats:

Speed
damage
Powerful
Critical chance

Artifact guide to Kaira:

Artifact stat priorities:
  1. Intensity (potency)
  2. Damage%
  3. Critical chance


For information on Dragon Champions:

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