Bad-el-Kazar equipment and mastery guide - Raid Shadow Legends
Guide and information on Bad-el-Kazar equipment, grace and mastery.
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Bad-el-Kazar mastery, grace and artifact guide on RSL
To mount it 6*. He can solo drake 20 with the stats just above.
I will use it in: Arena, Campaign (farm), Clan Boss, Faction Crypt, Dragon, Spider, Ice Golem, Fire Knight, Wave Doom Tower, Molten Dragon, Scarab, Frost Spider, Nether Spider (poison), Eternal Dragon, Griffin, Bommal, Dark Fairy, Hydra, Demon Necropolis Use for : Its "damage" Debuffs (poison, burn), Support (Heal, Debuff your team, buff) When to use the champion (Playtime): Early, Mid Game, End Game Champion to ride 6*: Yes Champion you can book: Yes
Book value (skills book) and number of books : Value = 10 and number of books = 7 Book priority (random books): Champion you can master: Yes Can I feed it: No, we never eat epic or legendary Other information : If necessary, come to the streams to ask for information or on the discord: Discord Alucare.fr Lexicon of RSL if you do not understand certain words:Glossary on RSL
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Attack all enemies. Heals this Champion and all allies for 20% of damage inflicted.
level 2: Damage +5%
level 3: Damage +5%
level 4: Heal +10%
level 5: Damage +10%
level 6: Heal +10%
Damage based on :
ATQ
Multiplier: 2.8
A2 = Malevolence | CD = 5 turns
Removes all debuffs from all allies. Places, for 2 turns, two buffs of [Continuous Care] of 15% on all allies. Place, for 2 turns, two debuffs of [Poison] of 5% on all enemies.
level 2: Cooldown -1
level 3: Cooldown -1
[P] Harassment
All allies inflict 20% additional damage against targets with [Poison].
Which statistics should I look for in : Bad-el-Kazar
Priority of stats and sub-stats of artifacts:
Speed, HP%, DEF%, Accuracy
Weapon (Attack)
Helmet (HP)
Shield (Defense)
Gloves (HP%, DEF%)
Torso (HP%, DEF%)
Boots (Speed)
Ring (HP, DEF)
Amulet (HP, DEF)
Banner (Accuracy)
Bad-el-Kazar Masteries Guide
Masteries for: Arena, Dungeon, Clan Boss
What you need to know about master's degrees.
We give you advice on mastery. These master's degrees will help you in 95 % of cases, but you have to try to understand why a particular choice was made. The best thing would be to understand why certain masteries have been recommended to you, so that you can modify 1 or 2 masteries in your choice according to your needs.
Grace guide for Bad-el-Kazar, which grace to use?
We advise you :
Will of iron
Sulfur (2 level 1 ,2 or 3 max per team)
History of Bad-el-Kazar
Tales of a powerful necromancer known as Bad-el-Kazar have long been whispered across Teleria. He is a shadowy figure, a mastermind who prefers to operate through pawns and unwitting minions rather than face his enemies in person. Even when forced to intervene directly in the field, he remains behind the lines of his "allies" and calls upon the power of terrible magic. The origins of Bad-el-Kazar are shrouded in mystery and much has been lost due to its own efforts. The necromancer prefers it that way, for the less his enemies know, the easier it is to confuse and mislead them. But there are enough reasons to believe that he was a White Mage, serving Lumaya and the Holy Order. Over the years, the lure of forbidden knowledge pushed Kazar further and further down a dark path, and his lust for power proved to be his undoing. When Kazar sought to unravel the mysteries of life and death, he turned to the dastardly art of necromancy. He secretly collected a multitude of dark artifacts, learning from them until his soul was as twisted and withered as the pages of his spell books. Alas, his intelligence and power remained as sharp as ever, and the Dark Lord Siroth did not miss the opportunity to enlist the services of such a powerful adept. His servants whispered in Kazar's dreams, guiding him to ever greater depths of damnation. Eventually, Bad-el-Kazar disappeared, erasing as many traces of his past life as he could. Guided by visions, he walked the path to Brimstone, where a great gate had been forgotten for centuries. Kazar had to ensure that the portal was reopened to allow the fearsome armies of Demonspawn to enter Teleria. In exchange, he would obtain eternal life and incredible power. Kazar accepted the terms of the bargain and launched himself into the mortal realms, herald of Siroth's evil. But who can say if the necromancer is really the puppet of powers beyond him, or if his cunning and ambition are only aimed at carrying out his own nefarious plans...
How to get Bad-el-Kazar
You can have the champion: Antique Splinters, Primordial Splinters, Sacred Splinters
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