List of Raid Shadow Legends buffs and debuffs.


List of Raid Shadow Legends buffs and debuffs.

In the shadow legend raid game, champions can put buffs and debuffs on allied or enemy units (on buffs allies and on debuffs enemies).

RAID Shadow Legends has lots of positive effects (called “buffs”) that can be applied to a champion, as well as lots of negative effects (called “debuffs”). Knowing what does what “buff” or “debuff” will help you build a team based on the situation you find yourself in.

The buffs that are circled in gold?

Buffs that have a different color is meant to show that they are impossible to remove. So you have to either wait for the end of the delay of your BUFFS, or reduce the duration of the buffs (A2 ofarbitrator for example).

List of Raid Shadow Legends buffs.

Buffs are all positive effects for your team (or those given by the opposing team to their allies).

A buff is the common name given to any positive effect applied to a target in an RPG. In RAID Shadow Legends, buffs will always be represented inside a blue square. Each buff has a specific icon that helps you identify the applied buff.

Here is the list :

Attack increase:

Attack Increase 25%
Increases the champion's total attack by 25%.

 

Increased Attack 50%

Increases the champion's total attack by 50%.

 

Defense increase:

Defense Boost 30%
Increases the Champion's total defense by 30%.

 

Defense Boost 60%
Increases the Champion's total defense by 60%.

 

Speed increase:

15% Speed Boost
Increases the champion's total speed by 15%.

 

30% Speed Boost

Increases the champion's total speed by 30%.

 

 

Critical Rate Increase:

Increased critical rate 15%

Increases the champion's critical rate by 15%.

 

Increased critical rate 30%
Increases the champion's critical rate by 30%.

 

Increased resistance :

Image of the Resistance
Increases Champion's combat RES by 25 %
Resistor 50 %
Increases the Champion's combat RES by 50 %

Blocking debuffs:

Blocking debuffs

While this buff is active, the champion is immune to all debuffs. Instant negative effects such as Turn Meter reductions are unaffected and function as normal.

 

Blocking damage:

Damage blocking
The champion is immune to any type of damage (when you hit him, the damage displayed = 0, so you have to hit another character).

 

Shield :

Shield
The champion receives a shield for a certain number of turns (written on the bonus). This shield allows you to take as much damage as the shield gives.

 

 

Counterattack (response):

Counter attack
When attacked, the Champion with this buff retaliates using their first skill. This attack deals 75 % normal damage. Does not count as a turn.

 

 

Invincibility:

Invincibility
The champion will remain at 1 HP anyway, he will be unkillable while he has this buff on him.

 

 

Return damage:

Reflect damage 15%

Reflects 15% of damage taken back to the attacking champion. In no case does it reduce the damage of 15% from the attacks received.

 

Reflect damage 30%

Reflects 30% of damage taken back to the attacking champion. In no case reduces the damage of 30% from the attacks received.

 

 

Resuscitation after death:

Resurrection

Si un Champion possédant ce buff meurt, il sera immédiatement ranimé avec 30 % de PV et 0 % de Compteur de Tour. Il est impossible d’augmenter la durée de ce buff.

 

 

Continuing care :

Continuous care 7.5%

At the start of each turn, the champion heals 7.5% of his max HP.

 

Continuous Care 15%

At the start of each turn, the champion heals 15% of his max HP.

 

Veil and Perfect Veil:

Info Chazzup, the perfect sail is impossible to fly!

Sail

A champion under veil cannot be targeted by an enemy skill. The effect is removed when the veiled champion attacks. Reduced the damage of all incoming AoE attacks by 7.5%.

 

 

perfect veil

A champion under veil cannot be targeted by an enemy skill. The effect is removed at the end of the effect's countdown. Reduced the damage of all incoming AoE attacks by 15%.

 

To reinforce :

reinforcement

Buff that decreases the damage inflicted. Can decrease damage taken by 15% or 25%

Accuracy increase:

Buff that increases accuracy Can increase accuracy by 25% or 50%.

 

Increased critical damage :

increased critical damage

Buff that increases critical damage dealt. Can increase damage dealt by 15% or 30%.

 

Protection of allies

An ally will put this buff on the other allies, when the other allies are hit, the damage will be reduced and it is the champion who put the buff who will take the reduced damage.

Protection of allies 25%

Reduces damage by 25%.

 

Protection of allies 50%

Reduces 50% damage.

 

Stone Skin:

Stone skin illustrated in pictures

Removes all debuffs from champion, makes him immune to all debuffs except bombs, reduces incoming damage by 85%. Increases damage inflicted by [Bomb] type debuffs by 300%. Can be reset by inflicting damage equal to 50% of the champion's MAX HP.

Interception

Le buff Interception bloquera toute tentative de placer un debuff de contrôle de foule sur un Champion, même s’il est précisé dans la compétence de l’ennemi que le debuff ne peut être bloqué. Cela comprend les debuffs Étourdissement, Sommeil, Gel, Provocation, Peur, Peur Absolue, Pétrification et Mouton.

Un Champion peut recevoir plusieurs piles du buff Interception. Chaque pile d’Interception bloquera une tentative de placement de debuff de contrôle de foule. Après la tentative, une pile d’Interception sera retirée. Le buff Interception n’a pas de durée et, par conséquent, ne peut pas voir sa durée augmentée ou réduite. Le buff Interception ne peut pas non plus être propagé sur les Champions alliés.

Si un debuff de contrôle de foule est placé sur un Champion disposant d’une pile d’Interception et d’un buff Blocage des Débuffs, aucune Interception ne sera retirée. Cependant, si un debuff de contrôle de foule impossible à bloquer est placé sur un Champion disposant à la fois d’Interception et de Blocage des Débuffs, une pile d’Interception sera retirée.

Si un debuff de contrôle de foule qui peut être bloqué est placé sur un Champion immunisé contre ce debuff, aucune pile d’Interception ne sera retirée. Cependant, si un debuff de contrôle de foule impossible à bloquer est placé sur un Champion immunisé contre ce debuff, une pile d’Interception sera retirée.

Si un Champion dispose d’un buff Interception et qu’un autre buff Interception ayant moins de piles que ce que le Champion possède actuellement est placé sur lui, le nombre de piles d’Interception sur le Champion reste inchangé.

Si un Champion vole un buff Interception à un ennemi, il volera également autant de piles d’Interception que ce que le Champion initial possédait lorsque le buff a été volé.

Fervor

Image of fervor

Increases damage inflicted by 10 % and reduces damage received by 10 %.

Magma shield

Magma Shield image

La barre de PV du Champion est renforcée avec un Bouclier de magma pendant le nombre de tours indiqué. Les dégâts sont calculés comme d’habitude, mais ils sont tout d’abord appliqués au Bouclier de magma (sauf s’il est indiqué que l’attaque ignore les Boucliers). Lorsque le buff Bouclier de magma expire, ou que la valeur du Bouclier de magma atteint 0, le buff est retiré et les dégâts ultérieurs sont appliqués normalement.

Lorsque des dégâts sont infligés au Bouclier de magma, ils sont tout d’abord appliqués au Bouclier de magma, puis une quantité équivalente de dégâts est également renvoyée sur l’assaillant.

Invoque-orage

Image of Invoque orage

Chaque pile d’Invoque-orage augmente de 5 % les dégâts infligés par un Champion.

Un Champion peut avoir un maximum de 5 piles d’Invoque-orage en même temps. Lors d’une attaque avec 5 piles d’Invoque-orage, place un debuff Étourdissement sur la cible et retire toutes les piles d’Invoque-orage. Il est impossible de résister à ce debuff Étourdissement.

List of debuffs in Raid Shadow Legends

A debuff is the common name given to any negative effect applied to a target in an RPG. In RAID Shadow Legends, debuffs will always be represented inside a red square. Each debuff has a specific icon that helps you identify the applied effect.

Attack Reduction:

25% attack reduction

Reduces the champion's total attack by 25%.

 

50% attack reduction

Reduces the champion's total attack by 50%.

 

Defense Reduction:

Defense Reduction 30%

Reduces the Champion's total defense by 30%.

 

60% Defense Reduction

Reduces the Champion's total defense by 60%.

 

Speed reduction:

15% speed reduction

Reduces the champion's total speed by 15%.

 

30% speed reduction
Reduces the champion's total speed by 30%.

 

Healing Reduction:

50% Heal Reduction

Reduces healing received from 50%

 

Healing Reduction 100%

Reduces healing received by 100% (no healing received)

 

Accuracy Reduction:

Precision reduction 25%

Reduces champion's accuracy by 25%

 

Precision reduction 50%

Reduces champion's accuracy by 50%

 

Poison :

Poison 2.5%

Inflicts the champion 2.5% MAX HP at the start of their turn.

 

Poison 5%

Inflicts the 5% champion with MAX HP at the start of their turn.

 

Attenuation:

Attenuation 15%

The champion receives 15% more damage.

 

Attenuation 25%

The champion takes 25% more damage.

 

Fear :

Fear

50 % chance that the skill does not work and the turn is canceled (the skill will not be put on cooldown).

 

Absolute fear:

Absolute fear

50 % chance that the skill doesn't work and the turn ends (the skill WILL BE SET on cooldown!).

 

Blocking buffs:

Buff blocking

All buffs have no effect while this debuff is active on the target.

 

Blocking resuscitation :

Image of Resuscitation block
This debuff blocks Reanimate effects. The Reanimation Block debuff is unstoppable. Valid throughout the battle.

 

Bomb:

Bomb

When the count reaches 0, the champion takes damage without the DEF bonus being counted (raw damage).

 

Resurrection Block:

Resurrection Block

The champion cannot be revived if killed.

 

Provocation :

Provocation

The champion who applies this effect will automatically be the target of the champion under this debuff, he will attack with his first skill. If you kill the champion who set the debuff, the debuff is automatically removed.

 

Daze:

Image of Daze

Lorsqu’il est actif, le buff Rage augmente les dégâts infligés par le Minotaure de 400 %. Lorsque le buff Rage expire, le Minotaure devient Hébété et reçoit un debuff Hébètement pendant 1 tour. Lorsqu’il est actif, le debuff Hébètement augmente les dégâts reçus par le Minotaure de 200 %.

When the Daze debuff expires, the Minotaur again receives a Rage buff for 3 turns, restarting the cycle. These buffs and debuffs cannot be blocked or removed by Skills that remove debuffs.

Decapitated

Image of Decapitated

Increases the damage suffered by the severed Head by 200 %. It is active for as long as the Head is dead.

The Beheaded debuff cannot be removed and its duration cannot be increased or reduced.

Blocking active skills :

Skill blocking
All skills with a cooldown are unusable for the duration of the debuff.

 

Leech:

Leech

Any champion who hits an enemy who has this debuff regains 18% of the damage dealt in HP.

 

Freeze :

Freeze

The champion passes his turn because he is blocked. cooldowns remain stuck as if he hadn't played. The damage received is equivalent to 75% of normal damage.

 

Stun:

Stun

The champion passes his turn because he is blocked. cooldowns remain stuck as if he hadn't played.

 

Sleep :

Sleep

The champion passes his turn because he is blocked. cooldowns remain stuck as if he hadn't played. If the champion takes damage, sleep is canceled.

 

HP burn:

HP burn

A single HP burn debuff on a champion, he loses 3% of his MAX HP (75,000 for the boss of clan) as well as all the other enemies present.

 

Poison Sensitivity:

poison sensitivity

is a debuff that increases the damage taken by the recipient's poison debuff. Can increase damage taken by 25% or 50%.

 

Blocking passive skills:

Image of Blocking passive skills
Le débuff Blocage des Compétences Passives bloque l’activation des compétences passives du Champion. Ce debuff ne peut pas bloquer les compétences passives qui sont marquées comme imparables.

Critical Rate Reduction:

reduce critical rateDebuff that lowers the recipient's critical rate. May decrease C. by 15% or 30%

Critical Damage Reduction:

reduce critical damage

Debuff that decreases critical damage inflicted by the recipient. Can decrease damage dealt by 15% or 30%.

Petrification in Raid Shadow Legends:

Petrification in RSL in pictures

Removes all buffs from the target champion and blocks the application of any other buffs while Petrification is active (but the champion can still receive debuffs). The target champion skips their turn(s), their skill cooldowns are not refreshed. In addition, damage taken is reduced by 60%, except for those inflicted by [Bomb] type debuffs – bombs deal 300% additional damage.

Curse :

Hex

This debuff comes from the Minotaur then was added to certain champions in 2020. The skills of certain champions will do more damage to enemies with this debuff + can do other actions (put another debuff for example).

Resistance Reduction:

Reduced resistance from 25% to 50%.

Reduction of RESRES reduction.

Sheep:

Sheep Champions on Sheep debuffs lose access to their normal skills and can only use the following Sheep skill: Attack an enemy. Any allied Sheep will join this attack. Has a 50 % chance of removing this Champion's Mouton debuff after the attack. As soon as a Sheep debuff expires or the Sheep is defeated, the affected Champion will return to combat with 50 % of HP.

Decay :

Decay

Champions with the Delicacy debuff can only deliver weak blows, unless otherwise indicated in the skill description.

Seal:

There are two versions of this debuff: Seal and Master Seal.
The Seal debuff blocks the effects of Equipment Sets and Masteries, with the exception of stat boosts granted by Artifacts and Accessories, as well as Masteries that boost stats only, such as Adept of the Blade, Impeccable Execution, etc. Master Seal is an improved version of this debuff, which also blocks the effects of Graces, with the exception of stat boosts.
The Seal and Master Seal debuffs do not block effects that were activated before they were placed.

Furious:

Débuff Fou furieux

Increases damage inflicted and damage suffered by 50%.

Hunter's eye :

Image du Regard du chasseur

Les dégâts infligés à un Champion sous debuff Regard du chasseur ne peuvent pas être réduits, bloqués, redirigés ou transférés. Ceci ne s’applique qu’aux dégâts infligés directement par des compétences, et pas par des debuffs, compétences passives, Maîtrises ou Grâces.

Les dégâts infligés à un Champion sous debuff Regard du chasseur ignoreront les buffs Invincible, Blocage des Dégâts, Augmentation de DÉF, Renforcer, Protection d’allié, Voile, Voile parfait et Bouclier. Les Champions peuvent toujours Esquiver les dégâts lorsqu’ils se trouvent sous debuff Regard du chasseur.

Necrosis :

Necrosis image

Lorsqu’un Champion ennemi meurt, une seule pile de Nécrose est placée sur tous les autres ennemis vivants. Lorsqu’un autre Champion meurt, une pile supplémentaire de Nécrose sera placée sur tous les autres ennemis vivants, et ainsi de suite. Chaque pile de Nécrose inflige des dégâts équivalents à 5 % des PV MAX du Champion au début de son tour. Par exemple, si un Champion a 3 piles de Nécrose, des dégâts équivalents à 15 % de ses PV MAX lui seront infligés au début de son tour.

Les piles de Nécrose ne se réduisent pas au moment de l’activation au début du tour d’un Champion et Nécrose est placé sur un Champion quel que soit le nombre de debuffs dont il est actuellement affligé. Les dégâts infligés par Nécrose ne peuvent pas être augmentés par d’autres effets et placer un buff Peau de Pierre retirera Nécrose. S’il y a des Champions ennemis morts dans la bataille après l’expiration d’un buff Peau de Pierre, une quantité de piles de Nécrose équivalente au nombre de Champions ennemis morts sera réappliquée.

Lorsqu’un Champion ennemi mort est ranimé, une seule pile de Nécrose est retirée aux ennemis vivants. Si plusieurs Champions sont ranimés, la quantité de piles de Nécrose retirées sera égale au nombre de Champions ranimés.

Deathmark:

Image of Deathmark

Les Champions sous debuff Marque de mort recevront le debuff Blocage de réanimation lorsqu’ils sont tués.

Trap:

Trap image

Tous les effets d’augmentation du Compteur de Tour reçus par un Champion affligé du debuff Piège seront réduits de 50 % ou 100 %.

Fatigue :

Fatigue image

Champions on Fatigue debuff will receive a Sleep debuff for 1 turn after using an active skill.

Si un Champion affligé d’un debuff Fatigue utilise une compétence qui retire les debuffs, le debuff Fatigue sera retiré et le debuff Sommeil ne sera pas placé.

Raid Shadow Legends Minotaur Buff and Debuff

Some buffs and even debuffs are only available during the Minotaur fight. They act as huge damage multipliers most of the time, both for him and for you.

Rage :

Rage

Increases Minotaur damage by 400%.

Eternal Rage:

Image of Eternal rage

Le buff Rage Éternelle augmente la VIT d’Iragoth et lui permet d’ignorer les buffs Invincible, Blocage des Dégâts et Bouclier, et d’ignorer 50 % de la DÉF de la cible lorsqu’il attaque.

Stunned:

Dizzy

Increases the damage the Minotaur receives by 200%.

 

Hex (curse debuff on raid):

Hex

Minotaur's Tremor Stomp skill does 2x damage.

 

Hydra Buff and Debuff in Raid Shadow Legends:

Life Barrier:

Hydra's Buff and Debuff in pictures

Hydra's head HP is boosted by a shield-like effect, but life barrier takes priority over active shield buffs. Any damage done to the head with this buff is first subtracted from the health barrier value before the head's HP is affected. If the life barrier is not exhausted after a certain number of turns, the head that benefits from this improvement regains its HP at the MAX level. If the life barrier is exhausted, the head is stunned for 1 turn. Life Barrier cannot be removed, stolen, or otherwise affected by buff manipulation skills.

poison cloud

Barrière de vie in pictures

Poison Cloud blocks damage from all enemy [Poison] debuffs. Additionally, each attack inflicted on the hydra head under this buff counts as a weak hit. [HP Burn] debuffs negate the effects of Poison Cloud. Champions whose skills do not allow them to deal weak hits and the affinity breaking artifact set can also counter this effect. Poison Cloud cannot be removed, stolen, or otherwise affected by buff manipulation skills.

Revenge

Image Vengeance

Activates after Head of Anger takes 15 hits, increases head damage by 300% for 1 turn and triggers an immediate AoE attack. Vengeance cannot be removed, stolen, or otherwise affected by buff manipulation skills.

will of the serpent

Image Serpent's Will

Activates when a new hydra head grows in place of a decapitated head. Serpent's Will reduces all incoming damage by 75%.

link of pain

Image Pain link

Creates a bond between the head of pain and a target champion. The target champion takes 15% of all damage the Head of Pain takes (although the Head of Pain takes full damage from the incoming attack).

Decapitated

Picture pain link

Activates when the HP of one of the Hydra's heads reaches 0. The head is removed and turns into an Exposed Neck, it cannot act for a set number of turns and takes 200% of additional damage.

Mark of the Hydra

Illustration of Décapité

This is a special effect that marks a champion for devour. It cannot be blocked, removed or manipulated. It is also not a debuff, so debuff limitations do not apply.

Digestion

Image digestion

Marks the hydra head that devoured one of your champions. The head that benefits from this effect receives additional HP and a time counter – inflict a certain amount of damage before this counter runs out to bring your champion back into battle. If you fail, the Champion is lost and cannot be revived or otherwise brought back.

Duel

Duel image

L’effet Duel est placé sur le producteur et sa cible. Lorsque l’effet Duel est actif, son producteur peut utiliser n’importe quelle compétence contre la cible, tandis que la cible est limitée à l’utilisation de sa compétence par défaut contre le producteur, de la même façon que pour un debuff Provocation.

Le producteur inflige 50 % de dégâts supplémentaires à la cible qui se trouve sous l’effet Duel. Les Champions qui ne se trouvent pas sous l’effet Duel infligent 50 % de dégâts en moins aux cibles qui participent à un « duel ».

Pour mettre fin au « duel », les Champions doivent vider la barre de Duel du producteur. La barre est égale à 1 % des PV MAX du producteur. Une fois que les dégâts requis sont infligés, l’effet Duel est retiré de tous les Champions. Si le producteur ou la cible meurt alors que l’effet Duel est actif, ce dernier est également retiré.

L’effet Duel a la priorité sur les buffs Raillerie, Voile et Voile parfait. Par exemple, le producteur de l’effet Duel ciblera toujours l’ennemi affligé de l’effet Duel plutôt qu’un Champion sous buff Raillerie. Si la cible d’un effet Duel se trouve sous buff Voile ou Voile parfait, elle sera quand même ciblée par le producteur.

L’effet Duel est placé sans tenir compte du nombre de debuffs qui se trouvent actuellement sur un Champion ciblé. L’effet Duel est garanti et il est impossible de le retirer, d’y résister, de le voler, de le propager ou de le bloquer.

Buff and débuff des éveils :

Punishment

Image illustration of buff and débuff de l'éveil

Champions under debuff [Punishment] will be hit by a meteor when using an Active Skill. The meteor inflicts damage equivalent to 25 % of the affected Champion's MAX HP, and will also inflict damage equivalent to 5 % of their MAX HP to all other enemy Champions.

Iron mark

Iron Brand Image

Le debuff Marque de Fer ne fait rien en lui-même, mais il augmentera les dégâts infligés par la compétence Machine fin du monde des Jumeaux de Fer. Les dégâts de cette compétence sont augmentés en fonction de la durée des debuffs Marque de Fer actuellement actifs sur chaque Champion. Plus la durée d’un debuff Marque de Fer est importante, plus Machine fin du monde fera de dégâts. Marque de Fer ne peut pas être bloqué ni retiré, mais il est possible d’y résister.

Bone armor

Image illustration of Bone Armor

Each stack of [Bone Armor] reduces the damage inflicted on the recipient with a single strike, then disappears. A Champion can have a maximum of 3 stacks of [Bone Armor] at any one time (20->30%).

luminous orb

 luminous orb

When a [Luminous Orb] stack is activated, it randomly protects another active buff against removal, theft or transfer. After activation, the Luminous Orb stack disappears. A Champion can have a maximum of 3 stacks of [Luminous Orbs] at any one time.

As soon as a Champion with 3 stacks of [Orb of Light] strikes enemy targets, inflicts Bonus Damage based on their MAX HP (2%->5%).

Taunt

Image de la Raillerie

Si un Champion se trouve sous buff Raillerie, les ennemis ne peuvent cibler que ce Champion. S’il y a plusieurs Champions sous buff Raillerie dans la même équipe, les ennemis peuvent cibler n’importe lequel de ces Champions.

Lorsqu’une attaque de zone, seul le Champion sous buff Raillerie peut être ciblé, mais ses alliés subiront toujours des dégâts de l’attaque de zone comme d’habitude.

Cependant, si plusieurs Champions d’une équipe se trouvent sous buffs Raillerie, les buffs qui affectent le ciblage (comme Voile et Voile parfait) seront ensuite pris en compte pour décider qui sera ciblé. Par exemple, dans le cas où deux Champions se trouvent sous buffs Raillerie, mais qu’un se trouve également sous buff Voile, le Champion qui est uniquement sous buff Raillerie sera ciblé, tandis que celui qui bénéficie de Raillerie et Voile ne le sera pas.

The Raillerie buff cannot be propagated and its duration cannot be increased. It can be stolen, removed and its duration reduced.

buff Provocation a la priorité sur le buff Raillerie, ce qui signifie qu’un Champion provoqué ciblera uniquement le Champion qui lui a infligé le debuff Provocation plutôt qu’un Champion sous buff Raillerie.

De plus, s’il n’y a dans l’équipe qu’un Champion sous buff Raillerie, ce dernier prendra le dessus sur tout autre buff affectant le ciblage (comme Voile et Voile parfait), ce qui signifie qu’un Champion sous buffs Raillerie et Voile sera ciblé.

Eclipse

Seul Amius l’Archonte lunaire peut s’accorder ce buff. Lorsqu’il est placé, Amius passe à sa Forme alternative. Lorsque le buff expire, Amius revient à sa Forme de base.

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23 comments on the discussion forum for "List of Raid Shadow Legends buffs and debuffs."

    • Hello, I work for Alucare, for this kind of question, don't hesitate to ask it on the Alucare discord: (link at the bottom of the site)

      Reply
  1. Hello.. I have a question regarding sleep.. does the presence of the poison debuff on a sleeping champion cancel the effect of the poison when it is the champion's turn to play? It would make some champions lose a lot of interest, it's a shame.
    I have the impression that it happens, but not systematically it's strange

    Reply
    • Hello, I work for Alucare, if you have a question don't hesitate to ask it on the Alucare discord: (link at the bottom of the site)

      Reply
  2. Hello, for the increase in def, att, crit damage and speed buffs, does this take into account the base stats of the champion or does this take into account the total stats with artifact? and auras work like buffs or not

    Thank you for your answer

    Reply
  3. Hi, are the Debuffs cumulative please?
    Example: if 2 different heroes each pose a -60% def reduction debuff… does that equal a -120% reduction?

    Thanks in advance

    Reply
  4. Hello,

    Does the Resurrection Block debuff need precision? This is for how to equip my Fenax for the Ice Golem, thank you!

    Reply

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