List of Raid Shadow Legends buffs and debuffs.


List of Raid Shadow Legends buffs and debuffs.

In the shadow legend raid game, champions can put buffs and debuffs on allied or enemy units (on buffs allies and on debuffs enemies).

RAID Shadow Legends has many positive effects (called "buffs") that can be applied to a champion, as well as many negative effects (called "debuffs"). Knowing what makes what "buff" or "debuff" will help you build a team to suit the situation you find yourself in.

The buffs that are circled in gold?

The different-colored buffs are designed to show that they are impossible to remove. As a result, you must either wait for your BUFFS to expire, or reduce the duration of the buffs (A2 d'arbitrator for example).

List of Raid Shadow Legends buffs.

Buffs are all positive effects for your team (or those given by the opposing team to their allies).

A buff is the common name given to any positive effect applied to a target in an RPG. In RAID Shadow Legends, buffs will always be represented inside a blue square. Each buff has a specific icon to help you identify the improvement applied.

Here is the list :

Attack increase:

Attack Increase 25%
Increases the champion's total attack by 25%.

 

Increased Attack 50%

Increases the champion's total attack by 50%.

 

Defense increase:

Defense Boost 30%
Increases the Champion's total defense by 30%.

 

Defense Boost 60%
Increases the Champion's total defense by 60%.

 

Speed increase:

15% Speed Boost
Increases the champion's total speed by 15%.

 

30% Speed Boost

Increases the champion's total speed by 30%.

 

 

Critical Rate Increase:

Increased critical rate 15%

Increases the champion's critical rate by 15%.

 

Increased critical rate 30%
Increases the champion's critical rate by 30%.

 

 

Blocking debuffs:

Blocking debuffs

While this buff is active, the champion is immune to all debuffs. Instant negative effects such as Turn Meter reductions are unaffected and function as normal.

 

 

Blocking damage:

Damage blocking
The champion is immune to any type of damage (when you hit him, the damage displayed = 0, so you have to hit another character).

 

Shield :

Shield
The champion receives a shield for a certain number of turns (written on the bonus). This shield allows you to take as much damage as the shield gives.

 

 

Counterattack (response):

Counter attack
When attacked, the Champion with this buff strikes back using his first skill. This attack inflicts 75 % of normal damage. Does not count as a turn.

 

 

Invincibility:

Invincibility
The champion will remain at 1 HP in all cases, and will be impossible to kill as long as he has this buff on him.

 

 

Return damage:

Reflect damage 15%

Reflects 15% of damage taken back to the attacking champion. In no case does it reduce the damage of 15% from the attacks received.

 

Reflect damage 30%

Reflects 30% of damage taken back to the attacking champion. In no case reduces the damage of 30% from the attacks received.

 

 

Resurrection:

Resurrection

If one or more champions die with this buff, they are immediately revived with 30% of their MAX HP.

 

 

Continuous care:

Continuous care 7.5%

At the start of each turn, the champion heals 7.5% of his max HP.

 

Continuous Care 15%

At the start of each turn, the champion heals 15% of his max HP.

 

Veil and Perfect Veil:

Info Chazzup, the perfect sail is impossible to fly!

Sail

A champion under veil cannot be targeted by an opposing skill. The effect is removed when the veiled champion attacks. 7.5% damage reduction for all incoming AoE attacks.

 

 

perfect veil

A champion under veil cannot be targeted by an opposing skill. The effect is removed at the end of the effect countdown. 15% damage reduction for all incoming AoE attacks.

 

To reinforce :

reinforcement

Buff that decreases the damage inflicted. Can decrease damage taken by 15% or 25%

Accuracy increase:

Buff that increases accuracy Can increase accuracy by 25% or 50%.

 

Increased critical damage:

increased critical damage

Buff that increases critical damage dealt. Can increase damage dealt by 15% or 30%.

 

Protection of allies

An ally will set this buff on other allies, so when the other allies are hit, the damage will be reduced and the champion who set the buff will take the reduced damage.

Protection of allies 25%

Reduces damage by 25%.

 

Protection of allies 50%

Reduces 50% damage.

 

Stone Skin:

Stone skin illustrated in pictures
Stone skin illustrated in pictures

Removes all debuffs from champion, makes him immune to all debuffs except bombs, reduces incoming damage by 85%. Increases damage inflicted by [Bomb] type debuffs by 300%. Can be reset by inflicting damage equal to 50% of the champion's MAX HP.

List of debuffs in Raid Shadow Legends

A debuff is the common name given to any negative effect applied to a target in an RPG. In RAID Shadow Legends, debuffs will always be represented inside a red square. Each debuff has a specific icon to help you identify the effect applied.

Attack reduction:

25% attack reduction

Reduces the champion's total attack by 25%.

 

50% attack reduction

Reduces the champion's total attack by 50%.

 

Defense Reduction:

Defense Reduction 30%

Reduces the Champion's total defense by 30%.

 

60% Defense Reduction

Reduces the Champion's total defense by 60%.

 

Speed reduction:

15% speed reduction

Reduces the champion's total speed by 15%.

 

30% speed reduction
Reduces the champion's total speed by 30%.

 

Healing Reduction:

50% Heal Reduction

Reduces healing received from 50%

 

Healing Reduction 100%

Reduces healing received by 100% (no healing received)

 

Accuracy Reduction:

Precision reduction 25%

Reduces champion's accuracy by 25%

 

Precision reduction 50%

Reduces champion's accuracy by 50%

 

Poison :

Poison 2.5%

Inflicts the champion 2.5% MAX HP at the start of their turn.

 

Poison 5%

Inflicts the 5% champion with MAX HP at the start of their turn.

 

Attenuation:

Attenuation 15%

The champion receives 15% more damage.

 

Attenuation 25%

The champion takes 25% more damage.

 

Fear :

Fear

50 % chance that the skill will not work and the turn will be cancelled (the skill will not be put into recovery delay).

 

Absolute fear:

Absolute fear

50 % chance that the skill won't work and the turn will be cancelled (the skill WILL be put on recovery delay! ).

 

Blocking buffs:

Buff blocking

All buffs have no effect while this debuff is active on the target.

 

Bomb:

Bomb

When the count reaches 0, the champion takes damage without the DEF bonus being counted (raw damage).

 

Resurrection Block:

Resurrection Block

The champion cannot be reanimated if killed.

 

Provocation :

Provocation

The champion who applies this effect will automatically be the target of the champion under this debuff, he will attack with his first skill. If you kill the champion who set the debuff, the debuff is automatically removed.

 

Skill blocking:

Skill blocking
All skills with a cooldown are unusable for the duration of the debuff.

 

Leech:

Leech

Any champion who hits an enemy who has this debuff regains 18% of the damage dealt in HP.

 

Freeze :

Freeze

The champion skips his turn because he is blocked. Recovery times remain blocked as if he had not played. Damage received equals 75% of normal damage.

 

Stun:

Stun

The champion skips his turn because he is blocked. The recovery times remain blocked as if he had not played.

 

Sleep :

Sleep

The champion skips his turn because he is blocked. Recovery times remain blocked as if he had not played. If the champion receives damage, sleep is cancelled.

 

HP burn:

HP burn

A single HP burn debuff on a champion, he loses 3% of his MAX HP (75,000 for the boss of clan) as well as all the other enemies present.

 

Poison Sensitivity:

poison sensitivity

is a weakening that increases the damage taken by the recipient's poison weakening. Can increase damage taken by 25% or 50%.

Critical Rate Reduction:

reduce critical rateDebuff that lowers the recipient's critical rate. May decrease C. by 15% or 30%

Critical Damage Reduction:

reduce critical damage

Debuff that decreases critical damage inflicted by the recipient. Can decrease damage dealt by 15% or 30%.

Petrification in Raid Shadow Legends:

Petrification in RSL in pictures
Petrification in RSL in pictures

Removes all buffs from the targeted champion and blocks the application of any other buff while Petrification is active (but the champion can still receive debuffs). The target champion skips its turn(s), and skill cooldowns are not refreshed. In addition, damage taken is reduced by 60%, with the exception of damage inflicted by [Bomb] debuffs - bombs inflict 300% more damage.

Curse :

Hex

This debuff comes from the Minotaur and was added to certain champions in 2020. The skills of certain champions will do more damage to enemies with this debuff + can do other actions (set another debuff, for example).

Resistance Reduction:

Reduced resistance from 25% to 50%.

Raid Shadow Legends Minotaur Buff and Debuff

Some buffs and even debuffs are only available when fighting the Minotaur. Most of the time, they act as enormous damage multipliers, both for him and for you.

Rage :

Rage

Increases Minotaur damage by 400%.

 

Stunned:

Dizzy

Increases the damage the Minotaur receives by 200%.

 

Hex (curse debuff on raid):

Hex

Minotaur's Tremor Stomp skill does 2x damage.

 

Buff and Debuff from the hydra in Raid Shadow Legends :

Hydra's Buff and Debuff in pictures
Hydra's Buff and Debuff in pictures

Life Barrier:

Hydra head HP is boosted by a shield-like effect, but the life barrier takes priority over active shield buffs. Any damage inflicted on the head with this enhancement is first subtracted from the value of the life barrier before the head's HP is affected. If the life barrier is not depleted after a certain number of turns, the head benefiting from this upgrade regains its HP at MAX level. If the life barrier is depleted, the head is stunned for 1 turn. The life barrier cannot be removed, stolen or otherwise affected by buff manipulation skills.

Barrière de vie in pictures
Barrière de vie in pictures

poison cloud

Poison Cloud blocks damage from all enemy [Poison] debuffs. In addition, each attack inflicted on the hydra head under this buff counts as a weak hit. PV Burn] debuffs cancel the effects of Poison Cloud. Champions whose skills do not allow them to inflict weak blows and the Affinity Breaker artifact set can also counter this effect. Poison Cloud cannot be removed, stolen or otherwise affected by buff manipulation skills.

Poison cloud image
Poison cloud image

Revenge

Activates after the head of wrath has taken 15 hits, increases head damage by 300% for 1 turn and triggers an immediate AoE attack. Vengeance cannot be removed, stolen or otherwise affected by buff manipulation skills.

will of the serpent

Activates when a new hydra head grows in place of a decapitated one. Serpent's Will reduces all incoming damage by 75%.

Snake Will in pictures
Snake Will in pictures

link of pain

Creates a link between the head of suffering and a target champion. The target champion receives 15% of any damage dealt by the suffering head (although the suffering head receives the full damage of the incoming attack).

Picture pain link
Picture pain link

Decapitated

Activated when the HP of one of the Hydra's heads reaches 0. The head is removed and transformed into an Exposed Neck, unable to act for a set number of turns and taking an additional 200% of damage.

Illustration of Décapité
Illustration of Décapité

Mark of the Hydra

This is a special effect that marks a champion to be devoured. It cannot be blocked, removed or manipulated. It is not a debuff either, so debuff limitations do not apply.

Image illustration of the Hydra Mark
Image illustration of the Hydra Mark

Digestion

Marks the hydra head that has devoured one of your champions. The head that benefits from this effect receives additional HP and a time counter - inflict a certain amount of damage before this counter runs out to bring your Champion back into the fight. If you fail, the Champion is lost and cannot be revived or brought back by any other means.

Buff and débuff des éveils :

Image illustration of buff and débuff de l'éveil
Image illustration of buff and débuff des éveils

Punishment

Champions under débuff [Châtiment] will be hit by a meteor when using an Active Skill. The meteor inflicts damage equivalent to 25 % of the affected Champion's MAX HP, and will also inflict damage equivalent to 5 % of their MAX HP to all other enemy Champions.

Illustration of punishment
Illustration of punishment

Bone armor

Each stack of [Bone Armor] reduces the damage inflicted on the recipient with a single strike, then disappears. A Champion can have a maximum of 3 stacks of [Bone Armor] at any one time (20->30%).

Image illustration of Bone Armor
Image illustration of Bone Armor

luminous orb

When a [Luminous Orb] stack is activated, it randomly protects another active buff against removal, theft or transfer. After activation, the Luminous Orb stack disappears. A Champion can have a maximum of 3 stacks of [Luminous Orbs] at any one time.

As soon as a Champion with 3 stacks of [Orb of Light] strikes enemy targets, inflicts Bonus Damage based on their MAX HP (2%->5%).

 

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21 commentaires on "List of Raid Shadow Legends buffs and debuffs."

  1. Hello, for the increase in def, att, crit damage and speed buffs, does this take into account the base stats of the champion or does this take into account the total stats with artifact? and auras work like buffs or not

    Thank you for your answer

    Répondre
  2. Hello.. I have a question regarding sleep.. does the presence of the poison debuff on a sleeping champion cancel the effect of the poison when it is the champion's turn to play? It would make some champions lose a lot of interest, it's a shame.
    I have the impression that it happens, but not systematically it's strange

    Répondre

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