List of Raid Shadow Legends buffs and debuffs.
In the shadow legend raid game, champions can put buffs and debuffs on allied or enemy units (on buffs allies and on debuffs enemies).
RAID Shadow Legends has many positive effects (called "buffs") that can be applied to a champion, as well as many negative effects (called "debuffs"). Knowing what makes what "buff" or "debuff" will help you build a team to suit the situation you find yourself in.
The buffs that are circled in gold?
The different-colored buffs are designed to show that they are impossible to remove. As a result, you must either wait for your BUFFS to expire, or reduce the duration of the buffs (A2 d'arbitrator for example).
List of Raid Shadow Legends buffs.
Buffs are all positive effects for your team (or those given by the opposing team to their allies).
A buff is the common name given to any positive effect applied to a target in an RPG. In RAID Shadow Legends, buffs will always be represented inside a blue square. Each buff has a specific icon to help you identify the improvement applied.
Here is the list :
Attack increase:
Increases the champion's total attack by 25%.
Increases the champion's total attack by 50%.
Defense increase:
Increases the Champion's total defense by 30%.
Increases the Champion's total defense by 60%.
Speed increase:
Increases the champion's total speed by 15%.
Increases the champion's total speed by 30%.
Critical Rate Increase:
Increases the champion's critical rate by 15%.
Increases the champion's critical rate by 30%.
Blocking debuffs:
While this buff is active, the champion is immune to all debuffs. Instant negative effects such as Turn Meter reductions are unaffected and function as normal.
Blocking damage:
The champion is immune to any type of damage (when you hit him, the damage displayed = 0, so you have to hit another character).
Shield :
The champion receives a shield for a certain number of turns (written on the bonus). This shield allows you to take as much damage as the shield gives.
Counterattack (response):
When attacked, the Champion with this buff strikes back using his first skill. This attack inflicts 75 % of normal damage. Does not count as a turn.
Invincibility:
The champion will remain at 1 HP in all cases, and will be impossible to kill as long as he has this buff on him.
Return damage:
Reflects 15% of damage taken back to the attacking champion. In no case does it reduce the damage of 15% from the attacks received.
Reflects 30% of damage taken back to the attacking champion. In no case reduces the damage of 30% from the attacks received.
Resurrection:
If one or more champions die with this buff, they are immediately revived with 30% of their MAX HP.
Continuous care:
At the start of each turn, the champion heals 7.5% of his max HP.
At the start of each turn, the champion heals 15% of his max HP.
Veil and Perfect Veil:
Info Chazzup, the perfect sail is impossible to fly!
A champion under veil cannot be targeted by an opposing skill. The effect is removed when the veiled champion attacks. 7.5% damage reduction for all incoming AoE attacks.
A champion under veil cannot be targeted by an opposing skill. The effect is removed at the end of the effect countdown. 15% damage reduction for all incoming AoE attacks.
To reinforce :
Buff that decreases the damage inflicted. Can decrease damage taken by 15% or 25%
Accuracy increase:
Buff that increases accuracy Can increase accuracy by 25% or 50%.
Increased critical damage:
Buff that increases critical damage dealt. Can increase damage dealt by 15% or 30%.
Protection of allies
An ally will set this buff on other allies, so when the other allies are hit, the damage will be reduced and the champion who set the buff will take the reduced damage.
Reduces damage by 25%.
Reduces 50% damage.
Stone Skin:
Removes all debuffs from champion, makes him immune to all debuffs except bombs, reduces incoming damage by 85%. Increases damage inflicted by [Bomb] type debuffs by 300%. Can be reset by inflicting damage equal to 50% of the champion's MAX HP.
List of debuffs in Raid Shadow Legends
A debuff is the common name given to any negative effect applied to a target in an RPG. In RAID Shadow Legends, debuffs will always be represented inside a red square. Each debuff has a specific icon to help you identify the effect applied.
Attack reduction:
Reduces the champion's total attack by 25%.
Reduces the champion's total attack by 50%.
Defense Reduction:
Reduces the Champion's total defense by 30%.
Reduces the Champion's total defense by 60%.
Speed reduction:
Reduces the champion's total speed by 15%.
Reduces the champion's total speed by 30%.
Healing Reduction:
Reduces healing received from 50%
Reduces healing received by 100% (no healing received)
Accuracy Reduction:
Reduces champion's accuracy by 25%
Reduces champion's accuracy by 50%
Poison :
Inflicts the champion 2.5% MAX HP at the start of their turn.
Inflicts the 5% champion with MAX HP at the start of their turn.
Attenuation:
The champion receives 15% more damage.
The champion takes 25% more damage.
Fear :
50 % chance that the skill will not work and the turn will be cancelled (the skill will not be put into recovery delay).
Absolute fear:
50 % chance that the skill won't work and the turn will be cancelled (the skill WILL be put on recovery delay! ).
Blocking buffs:
All buffs have no effect while this debuff is active on the target.
Bomb:
When the count reaches 0, the champion takes damage without the DEF bonus being counted (raw damage).
Resurrection Block:
The champion cannot be reanimated if killed.
Provocation :
The champion who applies this effect will automatically be the target of the champion under this debuff, he will attack with his first skill. If you kill the champion who set the debuff, the debuff is automatically removed.
Skill blocking:
All skills with a cooldown are unusable for the duration of the debuff.
Leech:
Any champion who hits an enemy who has this debuff regains 18% of the damage dealt in HP.
Freeze :
The champion skips his turn because he is blocked. Recovery times remain blocked as if he had not played. Damage received equals 75% of normal damage.
Stun:
The champion skips his turn because he is blocked. The recovery times remain blocked as if he had not played.
Sleep :
The champion skips his turn because he is blocked. Recovery times remain blocked as if he had not played. If the champion receives damage, sleep is cancelled.
HP burn:
A single HP burn debuff on a champion, he loses 3% of his MAX HP (75,000 for the boss of clan) as well as all the other enemies present.
Poison Sensitivity:
is a weakening that increases the damage taken by the recipient's poison weakening. Can increase damage taken by 25% or 50%.
Critical Rate Reduction:
Debuff that lowers the recipient's critical rate. May decrease C. by 15% or 30%
Critical Damage Reduction:
Debuff that decreases critical damage inflicted by the recipient. Can decrease damage dealt by 15% or 30%.
Petrification in Raid Shadow Legends:
Removes all buffs from the targeted champion and blocks the application of any other buff while Petrification is active (but the champion can still receive debuffs). The target champion skips its turn(s), and skill cooldowns are not refreshed. In addition, damage taken is reduced by 60%, with the exception of damage inflicted by [Bomb] debuffs - bombs inflict 300% more damage.
Curse :
This debuff comes from the Minotaur and was added to certain champions in 2020. The skills of certain champions will do more damage to enemies with this debuff + can do other actions (set another debuff, for example).
Resistance Reduction:
Reduced resistance from 25% to 50%.
Raid Shadow Legends Minotaur Buff and Debuff
Some buffs and even debuffs are only available when fighting the Minotaur. Most of the time, they act as enormous damage multipliers, both for him and for you.
Rage :
Increases Minotaur damage by 400%.
Stunned:
Increases the damage the Minotaur receives by 200%.
Hex (curse debuff on raid):
Minotaur's Tremor Stomp skill does 2x damage.
Buff and Debuff from the hydra in Raid Shadow Legends :
Life Barrier:
Hydra head HP is boosted by a shield-like effect, but the life barrier takes priority over active shield buffs. Any damage inflicted on the head with this enhancement is first subtracted from the value of the life barrier before the head's HP is affected. If the life barrier is not depleted after a certain number of turns, the head benefiting from this upgrade regains its HP at MAX level. If the life barrier is depleted, the head is stunned for 1 turn. The life barrier cannot be removed, stolen or otherwise affected by buff manipulation skills.
poison cloud
Poison Cloud blocks damage from all enemy [Poison] debuffs. In addition, each attack inflicted on the hydra head under this buff counts as a weak hit. PV Burn] debuffs cancel the effects of Poison Cloud. Champions whose skills do not allow them to inflict weak blows and the Affinity Breaker artifact set can also counter this effect. Poison Cloud cannot be removed, stolen or otherwise affected by buff manipulation skills.
Revenge
Activates after the head of wrath has taken 15 hits, increases head damage by 300% for 1 turn and triggers an immediate AoE attack. Vengeance cannot be removed, stolen or otherwise affected by buff manipulation skills.
will of the serpent
Activates when a new hydra head grows in place of a decapitated one. Serpent's Will reduces all incoming damage by 75%.
link of pain
Creates a link between the head of suffering and a target champion. The target champion receives 15% of any damage dealt by the suffering head (although the suffering head receives the full damage of the incoming attack).
Decapitated
Activated when the HP of one of the Hydra's heads reaches 0. The head is removed and transformed into an Exposed Neck, unable to act for a set number of turns and taking an additional 200% of damage.
Mark of the Hydra
This is a special effect that marks a champion to be devoured. It cannot be blocked, removed or manipulated. It is not a debuff either, so debuff limitations do not apply.
Digestion
Marks the hydra head that has devoured one of your champions. The head that benefits from this effect receives additional HP and a time counter - inflict a certain amount of damage before this counter runs out to bring your Champion back into the fight. If you fail, the Champion is lost and cannot be revived or brought back by any other means.
Buff and débuff des éveils :
Punishment
Champions under débuff [Châtiment] will be hit by a meteor when using an Active Skill. The meteor inflicts damage equivalent to 25 % of the affected Champion's MAX HP, and will also inflict damage equivalent to 5 % of their MAX HP to all other enemy Champions.
Bone armor
Each stack of [Bone Armor] reduces the damage inflicted on the recipient with a single strike, then disappears. A Champion can have a maximum of 3 stacks of [Bone Armor] at any one time (20->30%).
luminous orb
When a [Luminous Orb] stack is activated, it randomly protects another active buff against removal, theft or transfer. After activation, the Luminous Orb stack disappears. A Champion can have a maximum of 3 stacks of [Luminous Orbs] at any one time.
As soon as a Champion with 3 stacks of [Orb of Light] strikes enemy targets, inflicts Bonus Damage based on their MAX HP (2%->5%).
To return to the other pages of the WIKI:
dungeon challenge 3.1 3.2 how to
what is the challenge? I don't know them by heart ^^
Good evening, yes There are two challenges with the buffs in the dungeons:
– One where you have to do a healing debuff on the spirit dungeon
– The other where you have to debuff blocking debuffs on the nether dungeon
Any hero suggestions?
free personal (campaign) stone tooth and hostsprit for those 🙂
Hello,
Does the Resurrection Block debuff need precision? This is for how to equip my Fenax for the Ice Golem, thank you!
Hi, not since it's not a debuff 🙂 so no need for precision
Hi, are the Debuffs cumulative please?
Example: if 2 different heroes each pose a -60% def reduction debuff… does that equal a -120% reduction?
Thanks in advance
Hi, only the poison debuff is cumulative and you can't have more than 10 debuffs (all combined) on an enemy.
Hi, to remove or steal a shield buff which character do you recommend please?
shaman does it with his A1
Her A1!
Hello, for the increase in def, att, crit damage and speed buffs, does this take into account the base stats of the champion or does this take into account the total stats with artifact? and auras work like buffs or not
Thank you for your answer
complete stats for buffs and for aura basic memory stats but check
Hello, a character like Drexthar who burns does the crit damage change the damage on these attacks? thank you
no
Hello how do you place a defense reduction debuff on the force guardians?
with a person who does
Hello.. I have a question regarding sleep.. does the presence of the poison debuff on a sleeping champion cancel the effect of the poison when it is the champion's turn to play? It would make some champions lose a lot of interest, it's a shame.
I have the impression that it happens, but not systematically it's strange
Hello, I work for Alucare, if you have a question don't hesitate to ask it on the Alucare discord: https://www.alucare.fr/discord
Hi I'm blocked I must put a debuf reduction Def on step 5 red potion how to do please
Hello, I work for Alucare, for this kind of question, don't hesitate to ask it on the Alucare discord: https://www.alucare.fr/discord