The heads of the clan boss: the hydra


The heads of the boss clan: the hydra (Hydra)

For the time being, the page will give you the official information on the hydra's heads, which Plarium is sending us in bits and pieces via various channels (video, instagram, discord, etc...).

Page updated for damage to obtain chests.

This is just for help when searching on google:

normal hydra

tough hydra

brutal hydra

hydra nm

Since Plarium only provides information in English, it will take me some time to translate each head.

Other information: We don't know for sure how each head will interact and what exactly will happen. For the moment, we only have information on the skills of each head.

The names of the spells will not be all exact.

Summary :

Head of turmoil

A1 – Spectral Fangs

Attacks an enemy. Has a 50% chance of placing a [Fear] debuff for 2 turns.
The debuff can't be resisted.
After the attack, attack all enemies under debuff [fear] and [absolute fear].

A2 - Curse Storm

Attacks all enemies. Damage increased by 25% for each enemy debuff.

PASSIVE: Almighty Specter

When attacked by an enemy not under [Veil] or [Perfect Veil] buff, places a [Absolute Fear] debuff for 1 turn on that enemy.
The debuff can't be resisted.
Reduces [Poison] debuff damage by 90%
Reduces the damage of all hydra heads from AOE (area attack) attacks by 10%.
Skill damage on max HP cannot exceed 10% of hydra head max HP. Burn debuffs cannot do more than 20,000 damage per tick. Damage from [damage return], Master of War and Giant Slayer cannot exceed 50,000 damage per attack.
Immune to control debuffs: [Stun] [Sleep], [Provocation][Block active and passive skills], [Fear and absolute fear] and [Petrifaction] (new debuff for one of the boss)
It is not possible to exchange VPs, increase CDs or reduce the turn counter.

Passive: Decapitation

Each time this head is decapitated, removes all [fear] and [absolute fear] debuffs on enemy champions. Instead, place 2 [perfect veil] buffs on 2 random enemies.

Tête de Malice

A1 : Thieving jaw

Attacks the enemy with the most buff.
Steals all of the target's buffs as well as 50% from their turn meter.

A2: Loot of Mischief

Applies a buff propagation effect, taking all buffs placed on this head and propagating them to all other heads.
The duration of all propagated buffs is set at 2 turns.

Almighty Malice [P]:

Has a 75% chance of redirecting an attack to another randomly chosen head.
This won't happen if the head is under a curse debuff.
Reduces zone damage received by all hydra heads by 10%
Damage from max hp-based skills cannot exceed 10% of max hp on this head.
Damage from PV burn tic cannot exceed 20kpv

Leakage [P]:

Completely empties the turn counter of all hydra heads when that head is decapitated.

Head of suffering

A1 :Suffering jaw

Attacks all enemies, places a 2-turn debuff [weakness].
This debuff can't be resisted.
Cannot place debuff [weakness] on enemies with buff [strengthen],

A2: Thirst for pain

Places a 50% [ally protection] buff on all other heads for 2 turns, then places a 30% [damage reflection] buff on this head for 2 turns.

A3: Sharing of suffering

Attacks an enemy. Places a 3-turn debuff of [pain link] ??? then grants an extra turn to this head.

Almighty Suffering [P]:

Increases the resistance of all hydra heads by 50.
Reduces zone damage received by all hydra heads by 30%.
Reduces [poison] damage by 90%.
Damage from max hp-based skills cannot exceed 10% of max hp on this head.
Damage from hp burn tic cannot exceed 20 hpv.
Damage from damage reflection, Master of War and Giant Slayer mastery cannot exceed 50kpv per attack.
Immune to [stun], [freeze], [sleep], [provocation], [active skill block], [passive skill block], [fear], [genuine fear], [petrifaction].
Immune to hp exchange, hp balancing, skill cooldown and turn counter reduction effects.

Loot of scales [P]:

Place a shield of 30% of their maximum hp on all enemies when this head is decapitated.

Head of anger

A1 - Squeaky jaws

Attacks all enemies. Places a 50% debuff [Attack reduction] for 2 turns.

Passive :

Each enemy hit increases the [Vengeance] counter by 1. Each time the [Vengeance] counter reaches 15, place a [Vengeance] buff, a [Block Debuffs] buff and a 15% [Return Damage] buff on that head for 1 turn, then attack all enemies.
The [Vengeance] counter resets every time it reaches 15.
Enemy strikes are not counted when the [Vengeance] buff is activated.

A2 – furious growl

Attacks all enemies. Places a 1-turn debuff [provocation].

Also places a 50% [Attack Increase] buff on this head for 3 turns.

PASSIVE: Almighty Wrath

Reduces the damage of all hydra heads from AOE (area attack) attacks by 10%.
Skill damage on max HP cannot exceed 10% of hydra head max HP. Burn debuffs cannot do more than 20,000 damage per tick. Damage from [damage return], Master of War and Giant Slayer cannot exceed 50,000 damage per attack.
Immune to control debuffs: [Stun] [Sleep], [Provocation][Block active and passive skills], [Fear and absolute fear] and [Petrifaction] (new debuff for one of the boss)
It is not possible to exchange VPs, increase CDs or reduce the turn counter.

Passive: Decapitation

Inflicts damage to all heads when this head is decapitated. If this head is decapitated while benefiting from a [Vengeance] buff, the damage inflicted on all heads increases, and a [Leech] debuff of 25% is placed on all heads for 2 turns.

Head of Corruption

A1 - Dripping jaws

Attacks all enemies. Places 3 [Poison] debuffs of 5% for 2 turns. Also has a 75% chance to place a 2-turn [Leech] debuff.

A2 - All-consuming corruption

Attacks all enemies. Places a 5% [Poison] debuff for 3 turns. Inflicts instant [Poison] debuff damage for each target under [Leech] debuff.

A3 – blinding fog

Places a [Toxic Cloud] buff (new buff) on all hydras for 2 turns. This buff cannot be removed or transferred.

PASSIVE: Almighty Mist

This head receives double damage from debuff [PV Burn].

Reduces the damage of all hydra heads from AOE (area attack) attacks by 10%.
Skill damage on max HP cannot exceed 10% of hydra head max HP. Burn debuffs cannot do more than 20,000 damage per tick. Damage from [damage return], Master of War and Giant Slayer cannot exceed 50,000 damage per attack.
Immune to control debuffs: [Stun] [Sleep], [Provocation][Block active and passive skills], [Fear and absolute fear] and [Petrifaction] (new debuff for one of the boss)
It is not possible to exchange VPs, increase CDs or reduce the turn counter.

Passive: Bloat

Inflicts damage to all heads under debuff [PV Burn] when that head is decapitated.

Decomposition head

A1-???

Attacks the enemy with the most HP. Places a 100% [heal reduction] debuff for 2 turns.

A2-???

Remove all the debuffs on the heads, then fill the revolution counters of all 30% heads.

A3-???

Removes all debuffs on the head with the fewest HP. Then place a [Life Barrier] buff on it for 4 turns. The [Life Barrier] buff cannot be removed or stolen!

[P] Decapitation: ???

Heals all enemy champions by 30% of their maximum HP when this head is decapitated. Restores 50% of MAX HP to enemy champions with reduced MAX HP.

Other info:

It will reduce the damage (to him) of poisons.

Hydra Information:

How many heads and how is the fight?

There will be 6 heads in all, but each fight starts with 4 heads, and only 4 heads can be fought at a time. The other 2 heads are on the bench (no further info).

Is it a new clan boss replacing the old one?

No, the two will live together.

The hydra will be present on a daily basis?

No (we don't have more info).

Mechanics of combat?

You stay alive as long as possible to do maximum damage, so it's the same as the BDC.

Name the 5 best champions for this boss.

Nice try.

Hydra affinities?

They will change with different rotations that will change the affinity of each head (I don't think the answer is precise enough, do you?).

Will new faces appear?

If you decapitate one head, another will grow back.

The keys to the hydra will be those of the boss clan?

No, there will be special keys for the hydra!

Number of difficulties on the hydra?

There will be 4 difficulty levels! (so new players can join in)

Will the teams always be composed the same way?

No, because each head is so different that we won't be able to use the same trick. (So it's impossible to make an auto team?).

The rewards?

You can collect your rewards after resetting the boss, just as you do when fighting the demon lord. If you survive our encounter, of course!

There will be: clan gold, clan Exp and other rewards.

 

 

 

 

 

 

 

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