In concrete terms, Hadean Tactics is a game where You're recruiting trapped souls in the underworld so they'll fight automatically for you, while you play your cards to guide each battle.
This blend of roguelike, of deckbuilding and autobattler is what makes the experience unique compared to other games of this genre on Steam.
Hi everyone, for once I'm going to do a little article on a game I played recently:
Just a heads-up: I got the game for free after requesting a key. I’d first spent a minute or two checking out the game’s world and what it had to offer, and I kind of liked it, so I figured I’d give it a try.
Here's my honest opinion after playing several games.
Hadean Tactics Roadmap: From Early Access to the Final Release
Hadean Tactics followed a clear roadmap before reaching version 1.0. The studio behind the game first launched Hadean Tactics Available early on Steam, and then expanded it with each update leading up to the full release on August 24, 2023.
During this early access period, the team regularly added content: new heroes and custom decks, card balance adjustments, new relics, and fixes based on community feedback.
The main goal of this roadmap was to enhance the replayability of this deck-building roguelike with autobattler elements.
- Launch Available early on Steam with an initial set of heroes and cards.
- Updates upcoming updates: new units, relics, events, and balance adjustments.
- Exit the final version on August 24, 2023, featuring the full content and a higher price than during Early Access.
Today, the roadmap is a thing of the past: Hadean Tactics is available in its final version at Steam, which makes the experience more comprehensive and stable than it was in the early days.
My opinion on the game?
I discovered Hadean Tactics I watched it on a livestream, often late at night, and a few people got hooked on it at the same time I did. My verdict after several playthroughs: I love it.
If you like roguelike deckbuilding, this is a great game—as long as you enjoy the blend of genres. I recommend it.
What I really liked was the autobattler element built into the deck-building mechanics. Basically, you don't directly control your units in combat—they fight automatically, and you influence their actions by playing your cards at the right moment.
This tension between preparation and triggering adds to the gameplay of Hadean Tactics a flavor different from a Slay the Spire classic, though it does follow the same structure (progression map, synergistic relics, custom decks).
Replayability stems mainly from the synergies between cards, relics, and units. Each game of Hadean Tactics offers procedurally generated paths, so no two runs are ever exactly alike.
In terms of difficulty, the curve rises quickly once you tackle the corruption levels, and you'll need to adapt your strategies rather than just repeating the same approach.
The main drawback I had noted during Early Access—a certain amount of repetition—has largely faded since the release of the final version in August 2023, which expanded the content (additional heroes, units, and relics).
My advice for beginners:
Go for a hero and one deck Focus on a single element before trying hybrid compositions—that's the easiest way to survive the early boss stages. To swap tips, I sometimes hang out on the Discord from the community (link below).
👉 My rating: 8/10, perfect if you like Slay the Spire with a real tactical element to boot.
Play time?
To secure their first victory over Hadean Tactics, on average, expect 30 to 40 hours of gameplay, giving you time to understand the synergies between your cards, units, and artifacts.
My first runs on stream took me about fifteen hours before I moved up to higher difficulty levels (there are 20 in total, known as corruption levels).
But the game's true longevity comes from its replayability. Just like in any good roguelike from deckbuilding, no part of Hadean Tactics are all different: the map is procedurally generated And with the right tactics, you can gradually get a handle on the RNG in each run. Now that the game has come out of Early Access, the content has expanded significantly.
So we're well beyond the estimates in the preliminary version.
Game available on Steam : Hadean Tactics on Steam
The aim of the game ?
The goal is simple to summarize: guide your hero through the circles of hell to defeat the six Wings of Hell. Hadean Tactics is a roguelike deck-building game with autobattler elements.
Here is the official game description, translated and expanded.

Use your cards to influence your units’ actions and help your hero defeat the six Wings of Hell. With procedurally generated paths, an assortment of game-changing relics, and a combat system that combines deckbuilding with semi-real-time combat, no game of Hadean Tactics are all different.
In practical terms, you Play as a wizard which recruits souls trapped in the underworld to fight automatically for you as you journey through the various circles of hell.
Arrange your team on set, play your cards to influence their actions every few seconds, visit a break whenever you want, and then combine your cards and artifacts to create the best synergy.

The game offers a wealth of content: dozens of monsters to defeat, 9 boss, 20 corruption levels to ramp up the difficulty, and numerous relics and alliances to unlock.
In each game, you Explore a new map and discover the kingdom’s various circles and the boss that govern it. This blend of roguelike deckbuilding and autobattler creates a unique strategic experience on Steam where each run of Hadean Tactics offers its own combinations.

Minimum System Requirements for Hadean Tactics
Good news if you play on a Basic PC : Hadean Tactics is a very lightweight game. Like many deck-building roguelike games, it doesn't require a powerful computer.
Here are the minimum system requirements listed on the product page Steam of Hadean Tactics to run on Windows.
Minimum system requirements (Windows) :
- Operating system : Windows 7 or later
- Processor : Dual-core Intel Where AMD at 2.8 GHz
- RAM: 4 GB of RAM
- Graphic card : nVidia GeForce 8600/9600GT, ATI/AMD Radeon HD 2600/3600
- DirectX : Release 11
- Disk space : 4 GB of available space
These requirements remain valid after the game leaves Early Access. With 4 GB of RAM and an entry-level graphics card, you can run Hadean Tactics No problem. In short, as long as your PC meets or exceeds these minimum requirements, you'll enjoy a smooth experience on Steam.
From Early Access to the Final Version
A brief historical note for those who have been following the game since its inception: Hadean Tactics was released in its final version on August 24, 2023, on Steam.
The development team used to release regular updates during development, drawing directly on feedback from the community via Discord and Steam.
Content added between Early Access and today
The initial promise was kept—and even exceeded. Whereas the first build featured a single hero, 70 cards, and a handful of relics, the full version of Hadean Tactics is much denser.
To compare with what I tested at launch, here's what the game now includes, according to the product page Steam Official:
- Several heroes with their own unique decks and variations that alter their playstyle
- Regarding the hundreds of cards Discover as you play
- Of many units to recruit to build your team
- 9 boss to defeat and 20 corruption levels to increase the difficulty
- Numerous objects and alliances to combine
- The Six Wings of Hell to explore, spread out in circles, each with its own distinct atmosphere
In practical terms, we’ve gone from a promising demo to an experience of Full-fledged roguelike deck-building game. This is exactly the kind of follow-up we love to see in an indie project: the team listened to the players and delivered.
Hadean Tactics: Should You Buy It Now?
As expected, the price went up when the game came out of Early Access to reflect all the added content. We'll have to keep an eye out for sales. Steam, where Hadean Tactics is regularly on sale.
If you're into the card-based autobattler formula, this is a great buy at a discounted price. The game runs on Windows.
To stay up to date on the game or ask questions, their community is always active here: Discord Hadean Tactics.
The game is available here: Hadean Tactics on Steam.
Have a question about the game? The comments section right below is there for that—I'll answer it, and it might help future readers who stop by.
Bonus: My Tips for Getting Off to a Good Start in Hadean Tactics
Rather than just a damage record on a boss, here are some practical tips from my own games to help you get off to a smooth start on Hadean Tactics.
The secret to a good run lies mainly in the consistency between your cards and your relics : Don't try to do everything; stick to one main strategy (elemental damage, healing, unit spawning) and build on it with each floor.
- Focus early on one or two strong synergies instead of diversifying your deck in every possible direction.
- Some relics completely transform your units' actions: combine them with your cards to get the most out of them.
- Position your heroes and units based on your targets: placing your team correctly on the grid is just as important as the contents of your deck.
- Feel free to recruit the trapped souls you encounter on the map—they'll strengthen your automatic battles.
With this foundation, you'll be much better prepared to tackle the 9 boss and the 20 levels of corruption in Hadean Tactics. The game is still challenging, but that's exactly what makes every victory so satisfying. To discuss strategies, the server Discord The community remains the ideal place.







The game looks nice, but it is actually (as it is) quite quickly repetitive, let's hope that the promised changes will improve this, especially on the side of the miracle recipe for progress which seems (as it still is) almost the only one possible.
The rng actually makes it replayable but also sometimes frustrating, as much on the deckbuilding side it doesn't bother me, as much on other points though.
Afterwards, personally, I can no longer subscribe to early access games that want to “make the game the best possible, and get closer to the community to listen to it actively”
If that was truly the only purpose then the free open beta would fill that role just fine, early access has no other purpose than to start making money (which I can understand) and I don't appreciate the hypocrisy of teams who don't admit it.