✅ If it blocks useful quests for KAPPA and other quests or quest sequences = 10
🔁 If it's an unimportant quest sequence = 8-9
🧩 If optional or end of quest (nothing after) = 5-6-7
⚠️ Below 3 = quests not made for KAPPA
(This is just my personal opinion, you can give your opinion in comments)
For difficulty :
📍 Map difficile = +1/+2
🏃 Having to survive with the object = +1
💀 Boss to kill = +1
🧲 Hard to find object = +1/+2
🌙 Night quest = +1
🎯 Killing at long range = +1
👤 Killing players = +1
🔫 Imposed weapon = +1
🚪 Extraction zone (dangerous/different) = +1
🔑 Request a rare/expensive key = +1
➕ + Appreciation of Alucare
You can also leave your opinion in the comments section.
On this page, we'll show you how to make the quest easy. Don't forget to bookmark ALUCARE.FR to find your favorite TARKOV guides!
Conditions to unlock No Room for Renegades:
To unlock the quest, you must :
Must be level: 17
Mission text:
Salutations, guerrier. J’ai une nouvelle mission pour toi en rapport avec la base militaire, celle où je t’ai envoyé faire un tour il y a quelque temps. En gros, je ne suis vraiment pas content que mes gars se soient faits butés dans ce bunker en vain. Ce n’est tout simplement pas juste. J’aimerais faire comprendre à ces raiders les conséquences de leurs actions. Œil pour œil, tu vois ? Retourne dans ce bunker et nique certains d’entre eux dans les bureaux de commandement que tu as découvert, juste pour qu’ils sachent à qui ils ont à faire et qu’ils feraient mieux d’arrêter.
Mission objective:
Eliminate 5 raider scavs in the military base command bunker
Mission Rewards:
+ 15,300 EXP
40,000 Roubles
42,000 rubles with level 1 intelligence center
46,000 rubles with level 2 intelligence center
Reputation with Prapor +0.03
1 × Fusil d’assaut AK-103 7,62 x 39 mm
3 × 7.62 x 39 30-shot magazine for AK-103 and compatible weapons
7 x 7.62 x 39 mm PP gzh ammunition boxes (20 cartridges)
Guide, tutorial and help on the mission: No place for renegades
For this quest, eliminate 5 scavs raiders dans la base militaire à l’intérieur de la salle de commandement du bunker souterrain. Ces ennemis ont une chance d’apparaître au début d’un raid, et d’autres peuvent arriver après avoir activé l’interrupteur d’extraction ‘D-2’.
Zone d’extraction D-2 indiquée sur la carte de la Base militaire
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