Champion Guide: Sergeant Porcwald of Dragon Champions
Champion Guide: Sergeant Porcwald of Dragon Champions
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Overview of Sergeant Porcwald:
Last name: Sergeant Pigwald
Faction: Clans
Breed: Goblin
Occupation: Dragon Slayer
Information about Sergeant Porcwald:
Ranking : B
Scarcity: Rare
Commanding officer ?: Yes
Basic speed: 134
Drop location: Campaign
Sergeant Pigwald Abilities:
Pig attack
Level 1 :
Deals 90% of Physical Damage to an enemy. If target is below 50% of Health, deals 110% of Physical Damage instead. Calls Arno to assist in attacks if he's on the battlefield
Level 2 :
Deals 110% of Physical Damage to an enemy. If target is below 50% of Health, deals 130% of Physical Damage instead. Calls Arno to assist in attacks if he's on the battlefield
Level 3:
Deals 130% of Physical Damage to an enemy. If target is below 50% of Health, deals 160% of Physical Damage instead. Calls Arno to assist in attacks if he's on the battlefield
Level 4:
Deals 160% of Physical Damage to an enemy. If target is below 50% of Health, deals 200% of Physical Damage instead. Calls Arno to assist in attacks if he's on the battlefield
Level 5:
Deals 200% of Physical Damage to an enemy. If target is below 50% of Health, deals 250% of Physical Damage instead. Calls Arno to assist in attacks if he's on the battlefield
Level 6:
Deals 250% of Physical Damage to an enemy. If target is below 50% of Health, deals 310% of Physical Damage instead. Calls Arno to assist in attacks if he's on the battlefield
Level 7:
Deals 300% of Physical Damage to an enemy. If target is below 75% of Health, deals 375% of Physical Damage instead. Calls Arno to assist in attacks if he's on the battlefield
Prolonged Charge, Insured Damage
Level 1: DC = 1/2
Sergeant Pigwald gains Supershell, increasing damage for the next attack by 1.5 times. This effect cannot be prevented or removed. Using this ability with Supershell restores 50% of the turn meter
Level 2: DC = 1/2
Sergeant Pigwald gains Supershell, increasing damage for the next attack by 1.5 times and guaranteeing a critical hit. This effect cannot be prevented or removed. Using this ability with Supershell restores 50% of the turn meter
Level 3: DC = 1/2
Sergeant Pigwald gains Supershell, increasing damage for the next attack by 1.7 times and guaranteeing a critical hit. This effect cannot be prevented or removed. Using this ability with Supershell restores 50% of the turn meter
Level 4: DC = 1/2
Sergeant Pigwald gains Supershell, increasing damage for the next attack by 1.9 times and guaranteeing a critical hit. This effect cannot be prevented or removed. Using this ability with Supershell restores 50% of the turn meter
Level 5: DC = 1/2
Sergeant Pigwald gains Supershell, increasing damage for the next attack by 2.1 times and guaranteeing a critical hit. This effect cannot be prevented or removed. Using this ability with Supershell restores 50% of the turn meter
Level 6: DC = 1/2
Sergeant Pigwald gains Supershell, increasing damage for the next attack by 2.35 times and guaranteeing a critical hit. This effect cannot be prevented or removed. Using this ability with Supershell restores 50% of the turn meter
Level 7: CD = 2/2
Sergeant Pigwald gains Supershell, increasing damage for the next attack by 2.5 times and guaranteeing a critical hit. This effect cannot be prevented or removed. Using this ability with Supershell restores 50% of the turn meter
ballistic strike
Level 1: DC = 2/4
Deal 120% physical damage to the two enemies with the lowest health
Level 2: DC = 2/4
Deal 140% physical damage to the two enemies with the lowest health
Level 3: DC = 2/4
Deal 170% physical damage to the two enemies with the lowest health
Level 4: DC = 2/4
Deal 210% physical damage to the two enemies with the lowest health
Level 5: DC = 2/4
Deal 260% physical damage to the two enemies with the lowest health
Level 6: DC = 2/4
Deal 260% physical damage to the two enemies with the lowest health. If this ability eliminates an enemy, it recharges instantly
Level 7: DC = 3/4
Deals 300% of Physical Damage to the two enemies with the lowest Health. If this ability kills an enemy, it cools down instantly
Ballistic
Level 1 :
Increases physical damage by 5%
Level 2 :
Increases physical damage by 10%
Level 3:
Increases physical damage by 15%
Level 4:
Increases physical damage by 20%
Level 5:
Increases physical damage by 25%
Level 6:
Increases physical damage by 30%, and an additional 5% per living Goblin in the party
Level 7:
Increases Physical Damage by 40% and an additional 5% for each living goblin in the party
Level 8:
Increases Physical Damage by 40% and an additional 10% for each living goblin in the party
Guide to the runes on Sergeant Porcwald:
Rune Nord-Est: Array
Rune Nord-Ouest: Array
Rune Sud: Array
Priority rune sets:
Critical Damage x4
Critical Chance x2
Priority sub-stats:
Speed
Critical Chance
damage
PV%/DEF
Artifact guide to Sergeant Porcwald:
Artifact stat priorities:- Health%
- Health%
- Health%
For information on Dragon Champions: