Champion Guide: Dragon Champions Zappy

Champion Guide: Dragon Champions Zappy

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Image of the champion: Zappy on the mobile game Dragon Champions
Icon of the champion: Zappy on the mobile game Dragon Champions

Overview of Zaphod:

Last name: Zappy
Faction: Order
Breed: Dwarves (Dwarf)
Occupation: Mercenary

Information about Zaphod:

Ranking : B
Scarcity: Rare
Commanding officer ?: Yes
Basic speed: 140
Drop location: Campaign, Chest

Zappy Abilities:

Biting Hammer

Level 1 :
Deals 100% Physical Damage to an enemy. Consumes 15% Load. For every 1% of consumed Charge the Crit Chance of this attack is increased by 1%
Level 2 :
Deals 130% Physical Damage to an enemy. Consumes 15% Load. For every 1% of consumed Charge the Crit Chance of this attack is increased by 2%
Level 3:
Deals 160% Physical Damage to an enemy. Consumes 15% Load. For every 1% of consumed Charge the Crit Chance of this attack is increased by 3%. Landing a critical hit has a 25% chance to inflict Crit Chance Decrease for 1 turn
Level 4:
Deals 200% Physical Damage to an enemy. Consumes 15% Load. For every 1% of consumed Charge the Crit Chance of this attack is increased by 3%. Landing a critical hit has a 25% chance to inflict Crit Chance Decrease for 2 turns
Level 5:
Deals 240% Physical Damage to an enemy. Consumes 15% Load. For every 1% of consumed Charge the Crit Chance of this attack is increased by 3%. Landing a critical hit has a 50% chance to inflict Crit Chance Decrease for 2 turns
Level 6:
Deals 280% Physical Damage to an enemy. Consumes 15% Load. For every 1% of consumed Charge the Crit Chance of this attack is increased by 4%. Landing a critical hit has a 75% chance to inflict Crit Chance Decrease for 2 turns
Level 7:
Deals 330% Physical Damage to an enemy. Consumes 15% Load. For every 1% of consumed Charge the Crit Chance of this attack is increased by 5%. Landing a critical hit inflicts Crit Chance Decrease for 2 turns

Split of the Firmament

Level 1: DC = 3/4
Deals 90% Physical Damage to all enemies. Consumes 25% Load. For every 1% Charge consumed, gains a 1% chance to inflict Daze for 1 turn
Level 2: DC = 3/4
Deals 120% Physical Damage to all enemies. Consumes 25% Load. For every 1% Charge consumed, gains a 2% chance to inflict Daze for 1 turn
Level 3: DC = 3/4
Deals 160% Physical Damage to all enemies. Consumes 25% Load. For every 1% Charge consumed, gains a 3% chance to inflict Daze for 1 turn
Level 4: DC = 3/4
Deals 200% Physical Damage to all enemies. Consumes 25% Load. For every 1% Charge consumed, gains a 4% chance to inflict Daze for 1 turn
Level 5: DC = 3/4
Deals 240% Physical Damage to all enemies. Consumes 25% Load. For every 1% Charge consumed, gains a 4% chance to inflict Daze for 2 turns
Level 6: DC = 3/4
Deals 280% Physical Damage to all enemies. Extends all Armor Reduction effects on enemies for 1 turn. Consumes 25% Load. For every 1% Charge consumed, gains a 4% chance to inflict Daze for 2 turns
Level 7: DC = 3/4
Deals 330% Physical Damage to all enemies. Extends all Armor Decrease effects on enemies for 2 turns. Consumes 25% Load. For each 1% Charge consumed, gains a 4% chance to inflict Daze for 2 turns

Critical Pirouette

Level 1: DC = 4/4
Restores 10% Load
Level 2: DC = 4/4
Restores 10% Charge and additionally 5% Charge for each Daze enemy
Level 3: DC = 4/4
Restores 15% Charge and an additional 5% Charge for each Daze enemy
Level 4: DC = 4/4
Restores 15% Charge and an additional 5% Charge to Bordwin and Herself for each effect Daze enemy
Level 5: CD = 4/4
Restores 15% Charge and an additional 5% Charge to Bordwin and Herself for each effect Daze stack on opponents. If Zappy's charge reaches 100%, Bordwin and she gain Potency Increase for 2 turns
Level 6: DC = 4/4
Gain Crit Damage Increase for 2 turns and applies it to 2 allies. Restores 15% Charge and additionally 5% Charge to Bordwin and herself for each Daze enemy. If Zappy's Charge reaches 100%, Bordwin and she gain Potency Increase for 2 turns
Level 7: DC = 4/4
Applies Crit Damage Increase for 2 turns to all allies. Restores 15% Charge and additionally 10% Charge to Bordwin and herself for each Daze enemy. If Zappy's Charge reaches 100%, she and Bordwin gain Potency Increase for 2 turns

Intensity Generator

Level 1 :
For each 4% of her Charge gains 0.5% Crit Damage increase. Loses 10% Charge upon taking damage
Level 2 :
For each 2% of her Charge gains 0.5% Crit Damage increase. Loses 10% Charge upon taking damage
Level 3:
For each 1% of its Charge gains 0.5% Crit Damage increase. If at the end of a turn Charge is less than 15%, restores 15% of the turn meter. Loses 10% Charge upon taking damage
Level 4:
For every 1% of her Charge gains 0.5% Crit Damage increase. If at the end of the turn Charge is less than 20%, restores 20% of the turn meter. Loses 10% Charge upon taking damage
Level 5:
For every 1% of its Charge gains 0.5% Crit Damage increase. If at the end of the turn Charge is less than 30%, restores 30% of the turn meter. Loses 10% Charge upon taking damage
Level 6:
For each 1% of its Charge gains 0.5% Crit Damage increase. If at the end of the turn Charge is less than 40%, restores 30% of the turn meter. Bordwin receives the same buffs. Loses 10% Charge upon upon taking Damage. Apply Earth Power to Baldur at the start of the battle
Level 7:
For each 1% of its Charge gains 0.5% Crit Damage increase. If at the end of the turn Charge is less than 50%, restores 40% of the turn meter. Bordwin receives the same buffs. Loses 10% Charge upon taking Damage. If there is Baldur in the battle, then at the beginning of the battle receives Earth Power. Apply Earth Power to Baldur at the start of the battle

Guide to the runes on Zappy:

Rune Nord-Est: Array
Rune Nord-Ouest: Array
Rune Sud: Array

Priority rune sets:

Speed x4
Power x2
Power x6
Damage x4

Priority sub-stats:

Speed
Powerful
damage
Crit Chance
PV%/DEF

Artifacts guide on Zaphod:

Artifact stat priorities:
  1. Intensity (potency)
  2. Damage%
  3. Critical chance


For information on Dragon Champions:

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