Guide to Hélior artifact and mastery - Raid Shadow Legends
Guide and information on Hélior equipment, grace and mastery.
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Mastery, grace and artifact guide to Hélior on RSL
Seems to do a lot of damage, based on the def so very useful in early. Put it well tanky
I will use it in: Arena, Dragon, Spider, Ice Golem, Fire Knight, Molten Dragon, Scarab, Frost Spider, Nether (Poison) Spider, Eternal Dragon, Griffin, Bommal, Dark Fairy Use for : Its "Utility" debuffs (Break Def, Atq, precision, etc...), Tank, Support (Heal, Debuff your team, buff) When to use the champion (Playtime): Champion to ride 6*: Yes Champion you can book: Yes
Book value (skills book) and number of books : Value = 7 and number of books = 11 Book priority (random books): Champion you can master: Yes Can I feed it: No, we never eat epic or legendary Other information : If necessary, come to the streams to ask for information or on the discord: Discord Alucare.fr Lexicon of RSL if you do not understand certain words:Glossary on RSL
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Attack an enemy. Increases this champion's defense by 5% if this attack crits (stacks up to 20%). Will also heal this champion for 75% of his defense after the attack if his defense has already been increased by 20%.
Level 2: Damage + 5%
Level 3: Damage + 5%
Level 4: Damage + 5%
Level 5: Damage + 10%
Damage based on :
DEF
Multiplier: 3.2
A2 = Solar Blessing | CD = 4 turns
Attack all enemies. Places a [shield] equivalent to 20% of damage inflicted for 2 turns.
Level 2: Damage + 5%
Level 3: Damage + 5%
Level 4: Damage + 10%
Level 5: Damage + 10%
Level 6: Cooldown -1 turn
Damage based on :
DEF
Multiplier: 3
A3 = Lumière Crue | CD = 5 turns
Transfers all debuffs from all allies to an enemy target, then attacks that enemy with the default skill. Converts this champion's resistance to bonus accuracy when using this skill.
Level 2: Cooldown -1 turn
Level 3: Cooldown -1 turn
Aura of RESISTANCE:
Increases RESISTANCE in all battles by 60
Equipment / Artifact / Hero Build Guide: Helior
Artifacts BEFORE sets! Always the most important thing to know! We explain it in real detail in the ebook available here:
Set of equipment that I advise you on the champion: (Finishing a set is a bonus, not an obligation)
Speed, Perception, Lifesteal, Wild, Defense
Which statistics should I look for first for: Hélior
Priority of stats and sub-stats of artifacts:
Speed, HP%, DEF%, Resistance
Weapon (Attack)
Helmet (HP)
Shield (Defense)
Gloves (HP%, DEF%)
Torso (HP%, DEF%)
Boots (Speed)
Ring (DEF)
Amulet (HP, DEF)
Banner (Resistance)
Hélior Mastery Guide
Masteries for: Arena, Dungeon
What you need to know about master's degrees.
We give you advice on mastery. These master's degrees will help you in 95 % of cases, but you have to try to understand why a particular choice was made. The best thing would be to understand why certain masteries have been recommended to you, so that you can modify 1 or 2 masteries in your choice according to your needs.
Guide to the graces for Hélior, which grace to wear?
We advise you :
Intimidating presence (Only one per team)
Pupil of the Fallen
Sulfur (2 level 1 ,2 or 3 max per team)
History of Helior
How to get Hélior
You can have the champion: Antique Splinters, Primordial Splinters, Sacred Splinters
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