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Attack an enemy. Will ignore buffs [Shield], [Invincible] and [Block Damage].
Attacks an enemy 2 times. Each strike heals this Champion of 7.5 % of its MAX HP.
If this Champion's VPs are full, each strike instead fills this Champion's Turn Counter by 15 %.
Level 2: Damage +20%
Damage based on : HP
Multiplier: 0.13
Level 2: Damage +20%
Damage based on :
ATQ, HP
Multiplier: 0.26*PV+1.2*ATK
A2 = Black feather dam | CD = 4 turns
Attacks all enemies. This attack will not trigger counter-attacks and ignores buffs. [Shield].
Also steals 20 % of each enemy's Turn Counter. Enemies with more than 50 % of Turn Counter cannot resist this effect.
Attack all enemies. Places a debuff [Provocation] for 1 turn if this Champion has more than 50 % of HP. It is impossible to resist this debuff if the Champion has more than 75 % of HP.
If this Champion has 50 % of HP or less, place a debuff instead. [Stun] for 1 turn. This debuff is impossible to resist.
Level 2: Cooldown -1
Level 2: Damage +15%
Level 3: Cooldown -1
Damage based on :
ATQ, HP
Multiplier: 0.3*PV+1.85*ATK
A3 = Thief's omen | CD = 3 turns
Attacks an enemy. Inflicts twice as much damage on Bosses.
Destroys the target's MAX HP and reduces its ATQ, DEF, VIT, RÉS and PRÉ by 10 % when this Champion hits them with this skill for the first time. This effect does not work against Bosses.
Also increases this Champion's MAX HP, ATQ, DEF, VIT, RES and PRE by 10 % each time this Champion reduces enemy stats with this skill.
Finally, place a debuff [Resuscitation block] if the target is killed by this skill.
Remove all debuffs from this Champion. Places a certain number of buffs [Continuing Care] of 15 % on this Champion, equivalent to the quantity of debuffs removed by this skill.
Also places a buff [Counter attack] and a buff [Block Damage] on this Champion for 2 turns. These buffs cannot be removed, stolen or transferred.
Level 2: Cooldown -1
Level 3: Cooldown -1
Level 2: Damage +20%
Damage based on :
ATQ, HP
Multiplier: (!Si Boss*(0.47PV+2.5ATQ))+(Si Boss*(0.94PV+5ATQ))
A4 = Metamorphic | CD = 4 turns
Switches this Champion to its alternative Form. Then grants an extra turn.
[P] Sparkling savior | CD = 4 turns
Inflicts 5 % more damage for every 10 % of HP lost by the target.
Also prevents the Champion's death and keeps him alive with 1 HP when struck by a fatal blow, then switches him to his Alternate Form.
Augmente les PV MAX, la Défense, la Vitesse, la Résistance et la Précision de ce Champion de 15 % pour chaque ennemi et allié mort, dont les Boss et leurs sbires, lors d’un combat (s’accumule jusqu’à 100 %).
Also revives 1 random ally with 50 % of HP and 50 % of Turn Counter every time this Champion kills an enemy.
HP Aura:
Increases HP in all battles by 35
Calculate the damage of your Shadow Thief Naïs ( Nais the Shadowthief)
This form lets you calculate your damage. Fill in the fields to see if your champion will do more damage by adding attack or increasing critical damage.
Watch this video tutorial to optimize your damage by clicking here : Video tutorial alucare (Don't forget to subscribe, it's free!)
What to improve, PV or champion defense?
Remember to calculate the perfect optimization here:
Set of equipment that I advise you on the champion: (Finishing a set is a bonus, not an obligation)
Read below what I advise on each artifact and listen to the video to understand.
Cruel, Savage, Retaliation
Explanatory video in French by Alucare, ideal complement to the page. View video (you can use youtube's automatic translation)
Video tutorial on how to properly stuff your champions
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Watch the whole video (best = on youtube), at the end I show how I stuff a champion myself.
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Which statistics should I look for first? Naïs Shadow Thief
Mastery levels for Naïs Voleur d'Ombres ( Nais the Shadowthief)
Explanatory video in French by Alucare, ideal complement to the page. View video (you can use youtube's automatic translation)
Video tutorial for mastering your champions
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Watch the whole video (best = on youtube) you will understand exactly how to master your champions, you can follow the masteries on the site but try to understand why.
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Mastery for :
Dungeon, Clan Boss
Mastery for :
Arena
What you need to know about master's degrees.
We give you advice on mastery. These master's degrees will help you in 95 % of cases, but you have to try to understand why a particular choice was made. The best thing would be to understand why certain masteries have been recommended to you, so that you can modify 1 or 2 masteries in your choice according to your needs.
What grace for Naïs Voleur d'Ombres ( Nais the Shadowthief)?
Explanatory video in French by Alucare, ideal complement to the page. View video (you can use youtube's automatic translation)
Video tutorial for choosing your champion's grace
THANK YOU FOR READING :
Watch the video in its entirety (best = on youtube) and you'll understand exactly which grace to choose for your champions. You can follow the grace on the site, but try to understand why and don't use a double grace that serves no purpose!
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We advise you :
Coup Céleste
Crushing tear
Story of Naïs Voleur d'Ombres
Naïs, before becoming the Shadow Thief, was a master archer who invented many techniques still in use almost a thousand years later. Huge shield walls, tiny rifts and thick armor were no match for his lightning-fast shots and pinpoint accuracy.
But Naïs himself suffered from a terrible weakness: he adored fine finery and luxury, and used his authority as a leading Sylvan Guard, as well as unrestricted access to account books and treasuries, to steal and swindle. His constant thirst for new treasures led him to steal the great archives of the Sylvan capital, nestled among the colossal roots of the first Heart Tree.
There, Naïs discovered treasures he had only dreamed of: weapons made of solid lightning, diadems adorned with jewels and the shoots of trees that would bear fruit of solid gold. Among all this was an enormous, mysterious corvid skull, engraved with a glyph that Naïs was unable to decipher. The object caught his eye and he surreptitiously removed it from its wooden pedestal. As soon as he touched it, the glyph emitted a soft blue light, and his fate was sealed.
Naïs heard a voice in her head, harsh and hoarse, but strangely compelling. She introduced herself as the Count of Sparkling Metal, a lord Fairy Being who was going through a difficult time.
The Count, his voice quavering with grief, told Naïs that petty, jealous rivals had torn his body to pieces and butchered him, before binding his spirit to the skull in Naïs' hands. Sparkling Metal, discerning Naïs' penchant for theft from the circumstances of their meeting, promised to enhance Naïs' senses, and grant her incredible stealth and hypervigilance to match her exceptional archery skills, provided Naïs fled with the skull and kept it by her side.
Naïs knew that most Fairy Beings are manipulative and capricious, but his greed prevailed and he left the archives with the skull. True to his promise, the Count strengthened Naïs by his mere proximity. Naïs snatched earrings from the ears of noble Elves as they dined, rings from the fingers of sleeping princes and precious exotic plant buds from the flower guards of the Heart Tree.
Even the Vermilion Chamber, the Sylvans' elite order of witch hunters, couldn't apprehend her. As the bond between Naïs and the Count grew stronger with each flight, so did the Count's mental domination.
Naïs himself changed, adopting increasingly light, twirling movements, and began to rest in the treetops. Soon, Naïs became obsessed with the skull and where it lay, even attaching it to his head as a headdress so he'd always have it with him. He thought he had everything under control. He was deluding himself.
This feeling changed when Naïs looted a Yakai armory filled with a collection of antique weapons and armor. Despite his supernaturally enhanced skills, guards and their dogs arrived en masse, stabbed him repeatedly and almost tore him to pieces.
But then, with a brilliant flash of the rune-skull's soft blue light, the Count of Sparkling Metal took control of Naïs. The Elf's body deformed and grew, and a flood of magical energy repelled the dogs and blinded their masters. When the light faded, an enormous monstrous being, half-robin half-Elf, stood there, with enormous talons and limbs covered in long feathers.
The mighty Count slaughtered everyone, and Naïs' wounds closed themselves as the blood of her enemies fell on them. Métal étincelant then stole absolutely every shiny thing he could find, ripping off trinkets that Naïs would never have bothered to take with her, even the polished buckles of dead guards' uniforms.
Back in the Misty Woods, the Count felt his control over Naïs waning, but he knew that with each subsequent transformation, his hold would only grow stronger. The transformation reversed and Naïs awoke, amazed to be alive, with a backpack filled to the brim with trinkets, rings and other assorted metal objects. He was shocked, but the murmuring skull invented sweet words of reassurance, while reminding Naïs that he was now indebted to the Count for life.
The Count's ambition grew and he guided Naïs further and further away from the Misty Woods. The Count's magic fed Naïs when the Rhythm of her home faded, allowing the Elf to wander far and wide.
For over a hundred years, the duo wreaked havoc on Téleria's treasurers and archivists, and Naïs became increasingly dependent on the Count's transformation into a powerful raven to deal with problems. Time passed and the Count felt Naïs' body ageing. He decided to carry out one last paroxysmal burglary before getting rid of Naïs to find a new host: they were going to steal the Arbiter himself from his own tower.
They thought they were hidden as they slipped through the marble corridors, but in truth, the Arbiter had sensed the Count's magical irradiance and was watching his every move. After offering them the opportunity to lose their composure and retreat, and seeing that they wouldn't, she appeared in front of Naïs in a flash and scowled.
He tried to release Sparkling Metal, but the Arbiter bound him in golden light and tore the raven skull from his head. Lucid for the first time since he had touched the skull in the Sylvan archives, Naïs begged her to forgive him. The Count, too, slavishly pleaded for the Arbiter's clemency from within his prison of bone.
The Arbiter cast a powerful curse on them and bound them in a Shard. Henceforth, she decreed, Naïs the master thief would retrieve the sacred relics and missing Shards for the Arbiter as an Analyst, protected from age and bodily needs within the Shard when not deployed.
As for the Count, he was returned to Naïs so that they could continue their partnership, and even take control of his body as before, but the Arbiter drastically limited the Fairy Being's control over the Elf. Naïs and Métal étincelant accepted the deal. Naïs was relieved, and the Count reluctantly complied: so far, the fear of losing his host and returning to the captivity of an inanimate object has forced the Count to obey.
Release date :
04-06-2024
How to obtain Naïs Voleur d'Ombres
We can have the champion:
Ancient Shard
Sacred Shard
List of buffs and debuff of : Naïs Shadow Thief
The list of buffs for himself:
The champion's buffs that he only puts on himself:
Creator of the Alucare.fr website launched in December 2018.
Player of Raid Shadow Legends since December 29, 2019, and I became official content creator of RSL in 2020 (one of only 30 people in the world!). This allows me to provide information on the site 24 hours in advance. I cover topics where I can share my expertise to help you.
The aim is for each article to teach you something interesting!