The heads of the clan boss: the hydra


The heads of the boss clan: the hydra

For now, the page will provide you with official information about the heads of the hydra that Plarium is slowly releasing through various channels (video, Instagram, Discord, etc.).

Page updated for damage to obtain chests.

This is just for help when searching on google:

normal hydra

tough hydra

brutal hydra

hydra nm

Since Plarium only provides information in English, it will take me a little time to translate each heading.

Other information: We have no reliable information on how each head will interact and how exactly it will work. At the moment, we only have information on the abilities of each head.

The names of the spells will not be all exact.

Summary :

Head of turmoil

A1 – Spectral Fangs

Attacks an enemy. Has a 50% chance of placing a [Fear] debuff for 2 turns.
The debuff can't be resisted.
After the attack, attack all enemies under the [fear] and [absolute fear] debuffs.

A2 - Curse Storm

Attacks all enemies. Damage increased by 25% for each enemy debuff.

PASSIVE: Almighty Specter

When attacked by an enemy that is not under the [veil] or [perfect veil] buff, places a [absolute fear] debuff on that enemy for 1 turn.
The debuff can't be resisted.
Reduces [Poison] debuff damage by 90%
Reduces the damage of all hydra heads from AOE (area attack) attacks by 10%.
Skill damage to max HP cannot exceed 10% of the max HP of the hydra's heads. Burn debuffs cannot deal more than 20,000 damage per tick. Damage from [Damage Reflection], Warmaster, and Giant Slayer cannot exceed 50,000 damage per attack.
Immune to control debuffs: [Stun] [Sleep], [Provocation][Block active and passive skills], [Fear and absolute fear] and [Petrifaction] (new debuff for one of the boss)
It is not possible to exchange VPs, increase CDs or reduce the turn counter.

Passive: Decapitation

Each time this head is decapitated, removes all [fear] and [absolute fear] debuffs on enemy champions. Instead, place 2 [perfect veil] buffs on 2 random enemies.

Tête de Malice

A1 : Thieving jaw

Attacks the enemy with the most buff.
Steals all of the target's buffs as well as 50% from their turn meter.

A2: Loot of Mischief

Applies a buff propagation effect, taking all buffs placed on this head and propagating them to all other heads.
The duration of all propagated buffs is set at 2 turns.

Almighty Malice [P]:

Has a 75% chance of redirecting an attack to another randomly chosen head.
This won't happen if the head is under a curse debuff.
Reduces area damage received by all heads of the hydra by 10%.
Damage from max hp-based skills cannot exceed 10% of max hp on this head.
Damage from a PV burn tic cannot exceed 20kpv.

Leakage [P]:

Completely resets the turn counter of all heads of the hydra when that head is decapitated.

Head of suffering

A1 :Suffering jaw

Attacks all enemies, places a 2-turn debuff [weakness].
This debuff can't be resisted.
Cannot place debuff [weakness] on enemies with buff [strengthen],

A2: Thirst for pain

Places a [Protect Ally] buff of 50% on all other heads for 2 turns, then places a [Damage Reflection] buff of 30% on this head for 2 turns.

A3: Sharing of suffering

Attacks an enemy. Places a 3-turn debuff of [pain link] ??? then grants an extra turn to this head.

Almighty Suffering [P]:

Increases the resistance of all hydra heads by 50.
Reduces area damage received by all heads of the hydra by 30%.
Reduces [poison] damage by 90%.
Damage from max hp-based skills cannot exceed 10% of max hp on this head.
Damage from a PV burn tic cannot exceed 20kpv.
Damage from damage reflection, the "War Master" and "Giant Slayer" masteries cannot exceed 50kpv per attack.
Immune to [stun], [freeze], [sleep], [provocation], [active skill block], [passive skill block], [fear], [genuine fear], [petrifaction].
Immune to effects that exchange HP, balance HP, increase skill cooldowns, and reduce turn counters.

Scale Loot [P]:

Place a shield of 30% of their maximum hp on all enemies when this head is decapitated.

Head of anger

A1 - Squeaky jaws

Attacks all enemies. Places a [Attack Reduction] debuff of 50% for 2 turns.

Passive :

Each enemy hit increases the [Vengeance] counter by 1. Each time the [Vengeance] counter reaches 15, place a [Vengeance] buff, a [Block Debuffs] buff and a 15% [Return Damage] buff on that head for 1 turn, then attack all enemies.
The [Vengeance] counter resets each time it reaches 15.
Enemy hits are not counted when the [Vengeance] buff is active.

A2 – furious growl

Attacks all enemies. Places a 1-turn [provocation] debuff.

Also places a [Attack Boost] buff of 50% on this head for 3 turns.

PASSIVE: Almighty Wrath

Reduces the damage of all hydra heads from AOE (area attack) attacks by 10%.
Skill damage to max HP cannot exceed 10% of the max HP of the hydra's heads. Burn debuffs cannot deal more than 20,000 damage per tick. Damage from [Damage Reflection], Warmaster, and Giant Slayer cannot exceed 50,000 damage per attack.
Immune to control debuffs: [Stun] [Sleep], [Provocation][Block active and passive skills], [Fear and absolute fear] and [Petrifaction] (new debuff for one of the boss)
It is not possible to exchange VPs, increase CDs or reduce the turn counter.

Passive: Decapitation

Inflicts damage on all heads when this head is decapitated. If this head is decapitated while benefiting from a [Vengeance] buff, the damage inflicted on all heads increases, and a [Leech] debuff of 251HP64T is placed on all heads for 2 turns.

Head of Corruption

A1 - Dripping jaws

Attacks all enemies. Places 3 [Poison] debuffs of 5% for 2 turns. Also has a 75% chance to place a 2-turn [Leech] debuff.

A2 - All-consuming corruption

Attacks all enemies. Places a 5% [Poison] debuff for 3 turns. Inflicts instant [Poison] debuff damage for each target under [Leech] debuff.

A3 – blinding fog

Places a [Toxic Cloud] buff (new buff) on all hydras for 2 turns. This buff cannot be removed or transferred.

PASSIVE: Almighty Mist

This head receives double damage from debuff [PV Burn].

Reduces the damage of all hydra heads from AOE (area attack) attacks by 10%.
Skill damage to max HP cannot exceed 10% of the max HP of the hydra's heads. Burn debuffs cannot deal more than 20,000 damage per tick. Damage from [Damage Reflection], Warmaster, and Giant Slayer cannot exceed 50,000 damage per attack.
Immune to control debuffs: [Stun] [Sleep], [Provocation][Block active and passive skills], [Fear and absolute fear] and [Petrifaction] (new debuff for one of the boss)
It is not possible to exchange VPs, increase CDs or reduce the turn counter.

Passive: Bloat

Inflicts damage to all heads under debuff [PV Burn] when that head is decapitated.

Decomposition head

A1-???

Attacks the enemy with the most HP. Applies a [healing reduction] debuff of 100% for 2 turns.

A2-???

Remove all the debuffs on the heads, then fill the revolution counters of all 30% heads.

A3-???

Removes all debuffs on the head with the fewest HP. Then place a [Life Barrier] buff on it for 4 turns. The [Life Barrier] buff cannot be removed or stolen!

[P] Decapitation: ???

Heals all enemy champions by 30% of their maximum HP when this head is decapitated. Restores 50% of MAX HP to enemy champions with reduced MAX HP.

Other info:

It will reduce the damage (to him) of poisons.

Hydra Information:

How many heads and how is the fight?

There will be six heads in total, but each fight starts with four heads, and only four heads can fight at a time. The other two heads are on the sidelines. (We don't have any more information.)

Is it a new clan boss replacing the old one?

No, the two will live together.

Will the hydra be present daily?

No (we don't have more info).

Mechanics of combat?

You stay alive as long as possible to do maximum damage, so it's the same as the BDC.

Name the 5 best champions for this boss.

Nice try.

Affinity with the hydra?

They will change with different rotations that will alter the affinity of each head. (I don't find the answer precise enough, do you?)

Will new faces appear?

If you decapitate one head, another will grow back.

Will the keys for the hydra be the ones from clan boss?

No, there will be keys specifically for the hydra!

Number of difficulties on the hydra?

There will be 4 difficulty levels! (so new players can join in)

Will the teams always be composed the same way?

No, because each head is so different that we can't use the same trick. (So it's impossible to create an auto team?)

The rewards?

You can collect your rewards after resetting the boss, just as you do when fighting the demon lord. If you survive our encounter, of course!

There will be: clan gold, clan EXP, and other rewards.

 

 

 

 

 

 

 

If you want to get information quickly, don't hesitate to join the Discord server with our 6,700 members: Discord Alucare.fr Raid Shadow Legends

 

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