It can be ridden as a mount. When mounted, it inflicts darkness-type damage to the player's attacks.
Helzephyr's active skills
Spirit of fire - Lv 1 - Fire
Aim fireballs at an opponent. After a short distance, the fireballs burst, creating smaller, advancing fireballs. Cooldown: 7 Powerful: 44 Min. distance 1000 Max. distance 3000
Dark ball - Lv 7 - Darkness
Releases a black sphere that gradually follows the opponent. Cooldown: 4 Powerful: 40 Min. distance 500 Max. distance 1000
Shadow Radiance - Lv 15 - Darkness
Quickly releases evil energy, harming anyone in its path. Cooldown: 10 Powerful: 55 Max. distance 300
Flame storm - Lv 22 - Fire
Before firing them at an attacker, create two flame tornadoes on each side. Cooldown: 18 Powerful: 80 Min. distance 700 Max. distance 3000
Spiritual flame - Lv 30 - Darkness
Three infamous balls are fired, pursuing the opponent without mercy. Cooldown: 16 Powerful: 75 Min. distance 500 Max. distance 5000
Nightmare ball - Lv 40 - Darkness
Forms a massive black sphere and hurls it at an opponent. Cooldown: 30 Powerful: 100 Min. distance 1000 Max. distance 9999
Dark Laser - Lv 50 - Darkness
Charges with black energy, then fires a death ray at enemies. Cooldown: 55 Powerful: 150 Min. distance 500 Max. distance 1800
Helzephyr summary:
To sum up, the Helzephyr is of the Darkness type, with a rarity of 7 (Rare). It will be useful for Transport lvl 3. Be careful in combat: it will be weak against Dragon, but strong against Normal.
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