Guide and tutorial on technologies in Dice Legacy?

Guide and tutorial on technologies in Dice Legacy?

Guide and tutorial on all the technologies of the game Dice Legacy.

Tip for the page: Search with CTRL+F your technology name or search TREE or the name of the technology tree.

How to do research?

First of all you will have to build a Workshop in the Production part. You will have to put citizen dice with a book (3) in the workshop to gain knowledge to make technologies.

List of technologies and their usefulness in the game Dice Legacy!

Resource Tree:

In the resource tree you will find everything you need to increase your resource production in the game:

My advice :

Do it fast enough because you will be the same in the resources of the map.

For wood:

  • lumberjack ax –> Frame saw –> Forestry = increase wood harvested by 1 in woods

For the food :

  • Empennage -> Grande Battue -> Archery training = Increases food in the hunting ground

For stone and iron:

  • Geology –> wagonet = +1 stone and +1 iron in the mines

For the grass:

  • Herb Dryer and Herbalists = 1 Herb in the Grasslands

Production Tree:

The production tree allows you to increase your production of resources from your buildings:

My advice :

Do the research to find out it quickly becomes profitable and according to your needs the research you want.

With wheat:

Harrow –> Crop rotation –> Moldboard plow: increases wheat production by 1

Advanced Sails -> Copper Gears: Increases food in the mill by 1

Barrel Aging -> Filtration: Increases beer in the brewery

With grass:

Expeditions –> Scouts –> Herbalism: + chance of herbs in the herbalist's hut

Insulated storage -> Salting: +1 food in the breeding farm

For the knowledge :

Block printing and scholars: +1 knowledge in the workshop

Civil life tree:

Allows you to make your survival easier in the face of hazards (fire, winter) or improve your district management to see further.

My advice :

Take the inn upgrades. And those of the district, for the rest it depends on your style of play.

For the hostel:

Rations -> bakery: restores 4 more durability on your dice

For the fire:

limitation of wood –> Tiled roofs –> Brick walls –> Security protocols: Increases the time of the fire by 15%

Fire fighters -> Tocsins: -30 chance that fire will spread to surrounding buildings

For winters:

Bellows –> Charcoal –> Steam Pipes: increases generator duration by 20%

Overspeed: Increases generator range by 1

District :

Scouts -> border patrols: Increases the range of districts by 1 (allows you to put a district in the middle and see up to the side)

Transporter and stone road: Increases district efficiency (for surrounding buildings)

Emissary: increases the range of the outpost by 1

Manipulation tree:

Tree on all that is going to be dice improvement, the most important tree I think!

My advice :

Improving your dice is important and above all there is in it the means of making exalted dice; by the way, little tutorial:

Little tutorial on exalted dice 

Upgrade Chamber:

Allows you to unlock the room

Oxygenation -> Healing Vat: The chamber increases durability by 3

Channeling and dual voltage: gives extra power on one side (and the other side random)

Adjustments: No longer need herbs to function

Unlock the forge

Unlocks the forge

Experiments on Volunteers -> Experimental Forced Labor = Create even more powerful shaped dice

Unlock the lab:

Neglect of security; no more need to know for the laboratory

Unlock the obelisk:

Unlock the obelisk to make exalted dice.

Army Tree:

If you want to farm quietly or wage war more effectively

My advice :

Whether you want to auto kill troops or help kill them with towers. And later for the big difficulties

Unlock the Tower:

Allows you to build a tower that will do 1 damage. (Info on the tower it does damage to buildings too)

Ramparts -> Mires: increases the range of the tower by 1

Unlock Military School:

Any dice can become a soldier

Military doctrine -> elite soldiers: Gives +1 damage to your soldiers in the military school

Plunder tactic: Gives +1 loot to your soldiers in the military school

Unlock the catapult:

Allows you to build catapults which, against 2 looting and 2 iron, will destroy buildings.

Siege Engineer -> Ballistics: Increases range by 1 cell.

Economy Tree:

Allows you to make exchanges, and to recruit mercenaries

My advice :

Do it to earn more gold and recruit mercenaries if needed

Unlock Market:

Allows you to build the market to make gold in exchange for random resources other than gold.

Customs duty –> Guilds –> Account management: 10% more chances to produce 1 more gold.

Unlock Mercenary Guild:

Allows you to recruit mercenaries in the mercenary guild

Free companies and elite mercenaries: mercenary dice have 2 more durability

Soldier of fortune: +1 loot for mercenaries

Unlock Theater:

Allows you to have +1 farm power (axe and hammer together) and +1 nuts power

Daily performances -> theater groups: Increases the range of the theater by 1

Religion Tree:

Helps reduce the risk of injury, freezing and improves religion class

My advice :

Take for wounds and freeze

Unlock the shrine:

Allows the monk to bless dice

Band-aid and divine protection: reduces the chances of being injured in combat by 15%

Freeze Protection –> Chants of Winter reduces the chance of being frozen in winter by 15%

Plant extract -> herbal medicine: reduces the degradation of a sick die by 15%

Memory of Light: Spreading Corruption requires 5 faces

Unlock the temple:

Monks can heal all negative effects of a die

Clergy: no more grass needed in the temple

Unlock the monument:

Allows monks to increase the duration of dice durability in the pool

Hymns: the monument requires -1 prayers to function

 

All trees are listed here, if you have any questions or other the comment area at the bottom is there for that!

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