Opardin clan chief artifact and mastery guide - Raid Shadow Legends

Guide and information about Opardin Clanfather (Opardin Clanfather) equipment, grace and mastery.

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Last name Opardin Clanfather
Notice  Find Alucare's opinion on: Opardin Clanfather
Masters  Masteries for: Opardin Clanfather
Graces Pardons for: Opardin Clanfather
 
Guide masteries, grace and artifact on Opardin Clanfather on RSL
Champion Image: Opardin Clanfather on Raid Shadow Legends

Overview

NAME: Opardin Clanfather
FACTION: Barbarians
SCARCITY: Legendary
ROLE: HP
AFFINITY: Magic

Total Stats (6 Stars)

Health points (HP): 22470
Attack (ATK): 869
Defense (DEF): 1211
Speed (SPD): 100
Critical Rate (C. Rate): 15%
Crit Damage (C. DMG): 50%
Debuff Resistance (RES): 50
Debuff Accuracy (ACC): 0

Battle of the

Campaign :☆☆☆☆
Faction Crypt:☆☆
Arena defense:☆☆
Arena attack:☆☆
Clan Boss:
Hydra :

Dungeons

Minotaur's Labyrinth :☆☆
Spider's lair:☆☆
Castle of the Fire Knight :☆☆
The dragon's lair:☆☆
Ice Golem Peak:
Fort Jumeaux de Fer :
Demon Necropolis:☆☆
Shogun Wood:☆☆

DoomTower

Wave Tower of Woe:☆☆
Magma Dragon:👍
Frost Spider:✔️
Spider of nothingness (poison):
Scarab :

(Doom Tower)

Dragon Eternel :👍
Griffon :👍
Bommal:
Dark Fairy :👍
Secret room :?
Annotations :
"Mandatory - Strongly recommended = ✔️
Usable - recommended = 👍
Unusable - not recommended =

Alucare's review of: Opardin Clanfather

What I advise you on the champion:

He's not really great, he's not a great fusion, he can mix well with Wythir but I don't really see where he's going to be great.
For his A3 if he is book, he can be not bad for the BDC but will have to take into account his A1 which increases his ATB so really boring + his passive...
As usual I'm merging, it will probably take an up in the future.


I will use it in: clan bosses
Use for : Boost ATB, Tank, Support (Heal, Debuff your team, buff)
When to use the champion (Playtime): Particular case
Champion to ride 6*: If nothing else
Champion you can book: Not a priority
Book value (skills book) and number of books : Value = 7.5 and number of books = 11
Book priority (random books): A1 = Bonus, A2 = Bonus, A3 = Recommended
Champion you can master: Yes if it helps
Can I feed it: No, we never eat epic or legendary
Other information : If necessary, come to the streams to ask for information or on the discord: Discord Alucare.fr
Lexicon of RSL if you do not understand certain words: Glossary on RSL

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Champion Skills: Opardin Clanfather

A1 = Twin hammers

Attack an enemy twice. Each strike has a 50 % chance to reduce the target's Turn Meter by 5 % and a 50 % chance to fill that Champion's Turn Meter by 5%

Lvl. 2 Damage +10%
Lvl. 3 Damage +10 %
Lvl. 4 Buff/Debuff Chance +5 %
Lvl. 5 Buff/Debuff Chance +10 %

Damage based on : HP
Multiplier: 0.14

A2 = Join the Tribe | CD = 4 turns

Attack all enemies. Heal all your allies up to 10% of this Champion's MAX HP. Otherwise, heal all buffed allies by 15 % [Continuous Care].

Lvl. 2 Damage +5 %
Lvl. 3 Damage +5 %
Lvl. 4 Treatments +10%
Lvl. 5 Cooldown -1

Damage based on : HP
Multiplier: 0.27

A3 = Clan Mentor | CD = 4 turns

Removes all debuffs [Blocking Buffs] and [Healing Reduction] on all allies, then place two [Continuous Care15% on all allies for 2 turns. Also has 75 % chance to remove 1 random debuff from all allies.

Lvl. 2 Buff/Debuff Chance +10 %
Lvl. 3 Buff/Debuff Chance +15%
Lvl. 4 Cooldown -1

[P] Passive = Paternal

Whenever a buff [Continuous Care] heals an ally, fills the ally's Turn Counter with 5%.

If several Champions in the team have this Skill, only one will be activated.

Hero Gear / Artifact / Build Guide: Opardin Clanfather

Artifacts BEFORE sets! Always the most important thing to know! We explain it in real detail in the ebook available here:

Which set for: Opardin Clanfather

Set of equipment that I advise you on the champion: (Finishing a set is a bonus, not an obligation)
  • Speed, Divine Speed, Immortal, Vivacious Parry, Tenacity, Lifesteal, Regeneration, Immunity, Shield, Relentless, Life, Reflex

Which statistics should I look for first: Opardin Clanfather

Priority of stats and sub-stats of artifacts:
  • Speed, Resistance, HP, DEF
    • Weapon (Attack)
    • Helmet (HP)
    • Shield (Defense)
    • Gloves (HP%, DEF%)
    • Torso (HP%, DEF%)
    • Boots (Speed)
    • Ring (HP, DEF)
    • Amulet (HP, DEF)
    • Banner (HP, DEF, Resistance)

Opardin Clanfather Masteries Guide

Masteries for: Arena, Dungeon, Clan Boss

Mastery RSL Array for Opardin Clanfather ( Opardin Clanfather )
Warmaster + support for continuous healing

What you need to know about master's degrees.

We give you advice on mastery. These master's degrees will help you in 95 % of cases, but you have to try to understand why a particular choice was made. The best thing would be to understand why certain masteries have been recommended to you, so that you can modify 1 or 2 masteries in your choice according to your needs.

Grace guide for Opardin Clanfather, which grace to use?


We advise you :
  • Temporal Chains Temporal Chains
  • Pupil of the Fallen Pupil of the Fallen
  • Polymorph Polymorph

History of Opardin Clanfather

Many centuries have passed since the Fairy Beings drove Opardin from the Misty Woods. And since Opardin speaks little of his past, only a few people in Frostheim know his origins, let alone the reason for his exile. But while the cause remains mysterious, some have tried to document his journey to Frostheim. Stories tell of Opardin wandering nonchalantly for many weeks without regard for his well-being, as he moved away from the Rhythm of the Misty Wood, crossed the sea eastward to the shores of Anhelt and from there wandered as far as the Red Peak Mountains. Weakened by his travels, Opardin was welcomed by a Norr village, whose inhabitants had been driven from their home in the Winter Lands. Opardin's pale skin, horned head and monstrous size aroused the suspicion of his hosts, but their hospitable nature compelled them to welcome him. Grateful, Opardin worked hard to repay their kindness.

Shortly afterwards, Opardin's fighting skills convinced the skeptics. He could crush a man's skull with his bare hands, and could sweep away groups of enemies with powerful strikes from his heavy golden hammers, Bouqueton and Bélier, weapons imbued with magical spells that allowed them to never be broken. The sound of these hammers smashing into his unlucky victims echoed over the din of battle, and he was soon greatly feared by the enemies of his adopted people and admired by those who fought alongside him.

Although Opardin received many wounds, he bore no scars, for his true power is rejuvenation, and with a few magic words spoken in his Fairy Being language, he could heal the wounds and illnesses of others. Some of his adopted people dared to suggest that he was a Lightbearer, a gift from Lumaya to protect the Norr after they fled the Winterlands. A handful of souls, made up almost entirely of enemies, claimed he was a Demonic Scion of Siroth, but no one could ever prove it at the time, and only the most bitter and malevolent souls sought to do so over the centuries that followed.

A creature of few words, Opardin had little conversation with his fellow citizens, and this trait, combined with his incredible strength, led people to think he was scatterbrained, even if he was loyal and tender. But as time went by, the Norr noticed that although he spoke little, what he said was always full of welcome wisdom, and the clan chiefs began to seek his advice on important matters. He came to befriend and serve Skarg the Elder, and when the legendary man died, Opardin was crowned as his successor. The Fairy Being was recognized as a friend of all Frostheim, and he found a reason to live that he had never expected to find again after being banished from the Misty Woods. For centuries, he was a vigilant advisor to the six kings of Frostheim, until the fateful day when the Ice Golem stormed the Winter Manor and killed them all. Opardin was absent that day because he had been sent to rescue several of their sons, lost after their hunting party was buried under an avalanche. After that, when the Confederation was replaced by a kingdom, he swore to serve the king and queen forever. He does so to this day, bearing the title of Clan Chief.

When Opardin speaks, his advice is almost always heeded. Such is the trust placed in him that he has been given the power to remove the crown of any Frostheim monarch if he deems it necessary: in the many centuries he has been Clan Chief, he has only used this power on three occasions. The ruling monarch rarely travels without him at his side, and the menacing fairy being is permanently behind the throne at court. Yet this doesn't frighten the people of Frostheim, far from it, for they can't imagine what the kingdom would be like without the Clan Chief. As far as he's concerned, he looks after not only the monarch, but them too. His moderation and diplomacy lead the rulers of Frostheim with a stability that keeps the kingdom prosperous and the people safe. Despite his great age, time has in no way robbed him of his abilities: his body remains as powerful as the day he left the Misty Woods, and his healing powers are just as effective. As for his devotion to his people, it has never wavered.

Release date :

Champion released on: 01/17/2022
For:His own fusion

How to get Opardin Clanfather (Opardin Clanfather)

You can have the champion: Antique Splinters, Primordial Splinters, Sacred Splinters, Temporary Fusion



Opardin Clanfather Champion Buffs and Debuffs List

Team buffs list:

The buffs the champion puts on the whole team:
  • Continuing Care 15%

Bonus on the Opardin Clanfather champion

For merging:

Illustration of the merger timetable
Illustration for our article: "Guide to Opardin clan chief artefact and mastery
 "We'll explain everything you need to know about Opardin in detail.



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