Arbais Pierrépine artifact and mastery guide - Raid Shadow Legends

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Last name Arbais Pierrépine in English = (Arbais the Stonethorn)
Review  Alucare's opinion on : Arbais Pierrépine
Masteries  Masters for : Arbais Pierrépine
Blessing Graces for : Arbais Pierrépine
 
Mastery, grace and artifact guide on Arbais Pierrépine (Arbais the Stonethorn) on RSL
Champion image: Arbais Pierrépine (Arbais the Stonethorn) on Raid Shadow Legends

Overview

NAME: Arbais Pierrépine
FACTION: Sylvan Watchers
Rarity: Mythical
ROLE: Support
AFFINITY: Force

Total Stats (6 Stars)

Health points (HP): 22305
Attack (ATK): 980
Defense (DEF): 1387
Speed (SPD): 115
Critical Rate (C. Rate): 15%
Crit Damage (C. DMG): 50%
Resistance (RESIST): 30
Accuracy (ACC): 20

Battle of the

Campaign :☆☆☆☆
Faction Crypt:?
Arena defense:
Arena attack:
Clan Boss:
Hydra :

Dungeons

Minotaur's Labyrinth :
Spider's lair:
Castle of the Fire Knight :☆☆
The dragon's lair:
Ice Golem Peak:
Fort Jumeaux de Fer :
Demon Necropolis:☆☆
Shogun Wood:

DoomTower

Wave:
Magma Dragon:
Frost Spider:✔️
Nether Spider (poison):
Scarab :

(Doom Tower)

Eternal Dragon:👍
Griffon :
Bommal:
Dark Fairy :✔️
Secret room :?
Annotations :
"Mandatory - Strongly recommended = ✔️
Usable - recommended = 👍
Unusable - not recommended =
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Community opinion

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Skills of : Arbais Pierrépine

A1 = Hurricane Blade

Attacks all enemies. 40% chance to place a debuff [Block Active Skills] for 1 turn.

  • Level 2: Damage +10%
  • Level 3: Ignore RES +20%

Damage based on : ATQ
Multiplier: 3.75

A2 = Green Renaissance | CD = 4 turns

Retire tous les buffs dont disposent tous les ennemis. Augmente d’1 tour la durée de tous les buffs alliés.

Then place a buff [Revive after death] on all allies for 2 turns.

  • Level 2: Ignore RES+20%
  • Level 3: Cooldown -1

A3 = Harmonious murmur | CD = 5 turns

Fills the turn counter of all allies with 30%, then places a buff [ATK Increase] of 50% and a buff  [Increased PRE] of 50% on all allies for 2 turns.

  • Level 2: Cooldown -1

A4 = Metamorphic | CD = 4 turns

Switches this champion to her alternative form. Then grants an extra turn.

[P] Embrace of Pierrepine[P]

Dès qu’un allié disposant d’un buff [Revive after death] placed by this champion is attacked, has 30% chance to place a debuff [Petrification] on the attacker for 1 turn.

Aura of SPEED:


Increases SPEED in all battles by 25

Calculate the damage to your Pierrepine Arbay (Arbais the Stonethorn)

This form lets you calculate your damage. Fill in the fields to see if your champion will do more damage by adding attack or increasing critical damage.

Watch this video tutorial to optimize your damage by clicking here : Video tutorial alucare (Don't forget to subscribe, it's free!)











What to improve, PV or champion defense?

Remember to calculate the perfect optimization here:

Which artifacts / set for : Pierrepine Arbors (Arbais the Stonethorn)

Artifacts BEFORE sets! Always the most important thing to know! We explain it in real detail in the ebook available here:

Which set for : Arbais Pierrépine

Set of equipment that I advise you on the champion: (Finishing a set is a bonus, not an obligation)
Read below what I advise on each artifact and listen to the video to understand.
  • Speed, Perception, Regeneration, Shield, Relentless

Explanatory video in French by Alucare, ideal complement to the page. View video (you can use youtube's automatic translation)

Which statistics should I look for in : Arbais Pierrépine

Priority of stats and sub-stats of artifacts:
  • Speed, PV%, Accuracy, Resistance
    • Weapon (Attack)
    • Helmet (HP)
    • Shield (Defense)
    • Gloves (HP%, DEF%)
    • Torso (HP%, DEF%)
    • Boots (Speed)
    • Ring (HP, DEF)
    • Amulet (HP, DEF)
    • Banner (HP, DEF)

Which masters for Arbais Pierrépine (Arbais the Stonethorn)


Explanatory video in French by Alucare, ideal complement to the page. View video (you can use youtube's automatic translation)

Mastery for : Dungeon, Clan Boss

Mastery RSL Dungeon, Clan Boss for Arbais Pierrépine ((Arbais the Stonethorn))

What you need to know about master's degrees.

We give you advice on mastery. These master's degrees will help you in 95 % of cases, but you have to try to understand why a particular choice was made. The best thing would be to understand why certain masteries have been recommended to you, so that you can modify 1 or 2 masteries in your choice according to your needs.

What grace for Arbais Pierrépine (Arbais the Stonethorn)?


Explanatory video in French by Alucare, ideal complement to the page. View video (you can use youtube's automatic translation)

We advise you :
  • Intimidating presence (Only one per team) Intimidating presence (Only one per team)
  • Polymorph Polymorph
  • Brimstone (2 level 1 ,2 or 3 max per team) Brimstone (2 level 1 ,2 or 3 max per team)

History of Arbais Pierrépine

Woodland legends speak of Arbais le Cicorne, a Fae both beautiful and terrible who prowls the darkest groves and dangerous borders of the Bois de Brume. Before she became the partly petrified, embittered shadow of her former self, she began life as a much more peaceful, harmonious entity.

The Arbaïs chrysalis grew up next to the ancient heart tree, near the center of the Misty Woods, sharing the soil and sunlight with the mighty sentinel. When she was old enough, she pulled up her roots and walked for the first time. She roamed the forest, learning its customs and her place in it, communing with birds and beasts, branches and bark.

Although she had made the whole great forest her home, she often returned to the side of the Tree of Hearts, setting down her roots where she had first grown, intertwining them with those of the other. The Tree-Heart was like a mother, a wise and protective spirit whose rhythm sang to Arbaïs until she fell asleep.

When she slept, Arbaïs did so for many years, and it was during one of these periods that things changed. A darkness, propagated by Siroth's servants, sprang from the Tree-Heart. Gradually, they began to twist and subvert the ancient heart of the forest and distort the Rhythm. Arbaïs' sleep became increasingly irregular and disturbed. As her dreams turned into nightmares, she awoke to discover to her horror that it wasn't just her imagination.

The heart tree had been corrupted. Evil had seeped into its bark and rotted its leaves. Worse still, the taint had spread to Arbaïs' body, whose wood was now impregnated with Siroth's darkness. Sick and repulsed, she first tried to communicate with the Tree-Heart, to warn him, to make him stop, but he showed no gratitude. In despair, she called the surrounding trees, but they too were contaminated.

Panicking, she tried to physically remove the corruption from the Tree-Heart, but found herself breaking and shattering parts of it, to no avail - the taint had seeped too deeply. As her agony intensified and she felt the contagion building inside her, Arbaïs realized there was only one way to preserve herself from the taint: physically separate herself from the tree she had once adored above all else.

With great difficulty, Arbaïs tore her roots from those of the Tree-Heart, weeping with pain and sorrow, her whole body trembling. In freeing herself, she tore off part of the oldest tree, leaving behind a part of herself.

Arbaïs staggered away in a haze of anguish and agony, his lament sending shivers through whole swathes of the forest.
Its survival remained uncertain, as the act of separation had almost come too late. Cut off from the nourishment of the heart tree, her bark was beginning to petrify. Only by connecting with the forest could she cling to life - she planted herself for a time in the Whispering Glade and embraced the sunlight, and her roots drank from the fresh, renewed waters of the Green Run Stream. Gradually, its vital force became constant and regular once more.

As she recovered, Arbaïs discovered the fragment of the Tree of the Heart that had been torn out by its roots. Rather than damaging it, she kept it, her listening nature telling her that although it would be damaged forever, the evil it had once carried had been left behind when she tore it out. The Rhythm still emanated from it, albeit disjointed, and recalled a happier past and a frightening present.

The whole of the Misty Woods was threatened by the corruption of the Heart Tree, and when the forces of the Sylvanists and their allies, the Dwarves of Skyiron and the Shadowkin rebels of Yakai, gathered for the last time to stop it once and for all, they were joined by a beautiful masked woman, with flesh as emerald as the forest canopy, wrapped in a moss cloth, and who spoke with a voice like the breath of the wind in the eaves. Arbaïs could change shape, and when she joined the sylvan elves forming the vanguard of the army, she took one with whom they could empathize more.

In the battles that followed, Arbaïs fought like no other. The sight of the Heart Tree, deformed beyond recognition after decades of further corruption, filled her with a fury she'd never known before. She led the assault against the corrupt Fae, the Demonspawn and the forces of the Mikage Autocracy who were using the tree as a locus,

plunging its roots into their bodies and draining them of life, its whip-like vines severing heads and limbs. She began to slaughter the enraged and defiled Fae who assailed her, tearing off their wings and stabbing them with their screaming features. She shed bitter tears of amber sap and reverted to her original tree form as she fought.

Her stone bark was impervious to the blows of the beings she had once considered family, and which she uprooted to make her way to the Heart Tree itself. The struggle to purge its darkness was even more painful than the one she waged for Arbaïs, but in the end, Siroth's evil had been banished.

If the remains of the Heart Tree were no longer tainted by the Shadow God, the taint could not be reversed. Arbais would never again be able to settle peacefully among its roots, which were now gouged and charred, nor drink from a soil on which lay the rotting remains of countless fallen warriors.
countless fallen warriors.

Her soul felt as empty as the dead husks of the trees at the battle site. For a time, she wandered the forest, tracking the remnants of the forces of evil. Today, known as Arbais the Cormorant, she spends whole years planted on isolated sites along the border, always on the lookout for intruders.

Release date :

September 7, 2023

How to get Arbais Pierrepine

We can have the champion:

  • Primal Shard


List of buffs and debuffs for : Arbais Pierrépine

Team buffs list:

The buffs the champion puts on the whole team:
  • Reanimate after death, +50% precision, +50% attack

The champion's debuff list:

The debuffs the champion puts on opponents:
  • Active skill block, Petrification



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RAID: Shadow Legends

Released on : February 28, 2019

Developed by : Plarium

Edited by : Plarium

Available on : PC, Android, iOS

Genres : RPG