Alucare's opinion on : Siegfrund le Nephel (Siegfrund the Nephilim)
What I advise you on the champion:
Champion qui est vraiment excellent, le jouer en full dégâts sera surement la bonne chose à faire, car s’il va pour se faire tuer, son passif permet de survivre. Si votre team entière meurt, il va pouvoir la réanimer grâce a son passif métamorphose. Il faut voir ses multiplicateurs de dégâts.
I will use it in:
Arena
Campaign (farm)
faction crypt
Dragon
Spider
Ice Golem
fire knight
Wave Doom Tower
Dreadhorn
Use for :
Nuker AOE
Nuker MonoTarget
Support (Heal, Debuff your team, buff)
When to use the champion (Playtime):
Early
mid-game
End Game
Champion to ride 6*:
Yes
Champion you can book:
Yes priority
Book value (skills book) and number of books :
Value = 7
Number of books = 5
Book priority (random books):
A1 = Bonus
A2 = Mandatory
A3 = Mandatory
Champion you can master :
Yes
Can I feed it:
No, we never eat epic or legendary
Other information : If necessary, come to the streams to ask for information or on the discord:
Your opinion can help other players understand why this champion deserves (or not) to be mounted 6⭐. Share your experience, your strategy or your feelings: every feedback counts for the community!
La première frappe transfère tous les débuffs de ce champion sur la cible. La second frappe augmente ensuite d’ 1 tour la durée de tous les débuffs sur la cible.
Attacks all enemies. Heals all allies up to 20% of damage inflicted.
Level 2: Damage +10%
Damage based on : ATK
Multiplier: 3
Level 2: Damage +10%
Damage based on :
ATQ
Multiplier: 1,9
A2 = Seraphic wave | CD = 4 turns
Attacks all enemies. Each critical hit fills this champion's turn counter by 25%.
Resets skill cooldown Nephel's rage if this attack kills an enemy.
Resets the cooldown of all this champion's skills if this attack kills 2 or more enemies.
Remove all debuffs from all allies.
Then heals all 30%'s allies of their MAX HP, then grants him a buff [Debuff Blocking] for 2 rounds.
Level 2: Cooldown -1
Level 2: Damage +20%
Level 3: Cooldown -1
Damage based on :
ATQ
Multiplier: 4
A3 = Rage du Nephel | CD = 4 turns
Attaque 1 ennemi. Ignore 50% de la DEF. Si la cible initiale est tuée, attaquera tous les ennemis restants avec l’excédent de dégâts.
Fully heals this Champion if the initial strike kills an enemy.
Revives all dead allies with 50% of health and 50% of turn counter, then places a buff [Block Damage] on all allies for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Level 2: Damage +20%
Level 3: Cooldown -1
Damage based on :
ATQ
Multiplier: 5,4
[P] Metamorph [P] CD = 4 turns
Switches this Champion to its Alternate Form as soon as its last living ally is killed. Then grants an extra turn.
Reduces damage inflicted by 20% skills.
[P2] Stop the blade [P] CD = 3 turns
If this champion is about to be killed by a fatal blow, block the incoming damage and place a buff [Damage Block] on this champion for 2 turns.
Then heal this 50% champion of his MAX HP and fill his lap counter with 100%.
ATTACK Aura:
Increases ATTACK in all battles by 35
Calculate the damage of your Siegfrund the Nephel (Siegfrund the Nephilim)
This form lets you calculate your damage. Fill in the fields to see if your champion will do more damage by adding attack or increasing critical damage.
Watch this video tutorial to optimize your damage by clicking here : Video tutorial alucare (Don't forget to subscribe, it's free!)
What to improve, PV or champion defense?
Remember to calculate the perfect optimization here:
Set of equipment that I advise you on the champion: (Finishing a set is a bonus, not an obligation)
Read below what I advise on each artifact and listen to the video to understand.
Explanatory video in French by Alucare, ideal complement to the page. View video (you can use youtube's automatic translation)
Video tutorial for mastering your champions
THANK YOU FOR READING :
Watch the whole video (best = on youtube) you will understand exactly how to master your champions, you can follow the masteries on the site but try to understand why.
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Mastery for :
Dungeon, Clan Boss
Mastery for :
Arena
What you need to know about master's degrees.
We give you advice on mastery. These master's degrees will help you in 95 % of cases, but you have to try to understand why a particular choice was made. The best thing would be to understand why certain masteries have been recommended to you, so that you can modify 1 or 2 masteries in your choice according to your needs.
What grace for Siegfrund the Nephilim?
Explanatory video in French by Alucare, ideal complement to the page. View video (you can use youtube's automatic translation)
Video tutorial for choosing your champion's grace
THANK YOU FOR READING :
Watch the video in its entirety (best = on youtube) and you'll understand exactly which grace to choose for your champions. You can follow the grace on the site, but try to understand why and don't use a double grace that serves no purpose!
Please subscribe, it supports me for free and put likes to the videos!
We advise you :
Soul Reapers
Polymorph
History of Siegfrund the Nephel
Siegfrund the Nephilim is an aberration, a fusion of opposites: half Demonspawn, half Lightbringer. Demonspawn and Lightbringers, as seen in Teleria, are mortal bodies inhabited by extraplanar beings, who are able to circumvent the ancient banishment spell that excludes gods and Firstborns from the mortal world.
But if such second-order manifestations of Light and Darkness can exist on Teleria, could they be merged into a second-order union? This radical concept was the aim of a certain cabal of sorcerers and theologians active during the intellectual and social upheavals of the Great Schism of the Lumayan Church and the fall of Narbuk.
They were called Nephilists because of their belief in what they called a Nephilim, a fusion of Demonspawn and Lightbringer, which they believed would give rise to a superior being of incalculable power and sagacity. Even other revolutionary thinkers called their ideas crazy, but the Nephilim were competent and determined, and funded by wealthy obsessives.
obsessed rich.
After long preparation, they achieved a remarkable result: they tracked down and bound a powerful Demonspawn whose name has been lost in the mists of time. Using rare magics and ancient relics, the Nephilists numbed the link between the Demonspawn's body and soul and bound him with gnawed silver chains.
The Nephilists built a tower to contain their catch and strengthen its magical bonds, on a secluded knoll in the Dusk Hills, from where the dreaded Ireth could be seen on the horizon. After further preparations and unfathomable rituals, the Nephilists began the second phase of their grand project, the attempt to infuse the soul of a Lightbringer.
How they were going to chain a Lightbringer and force him to cohabit with the Demonspawn form was their sect's most important and best-kept secret. This secret, along with all the participants in the final ritual, had perished at the time of Siegfrund's fusion.
The very concept of creating a Nephilim has been violently expunged from Telerian history by its own making.
The middlemen who supplied the Nephilists with provisions eventually arrived with a cargo and discovered the tower destroyed, with only the first floor partially standing. The porters fled in terror, and that was the end of the Nephilists and their mad project, as far as anyone could tell. But for Siegfrund the Nephilim, the destruction of the tower was only the explosive beginning of a secret, tortured existence.
Siegfrund emerged from the rubble of his creation as a cosmological paradox, a spiritual abomination - two souls, two bodies, overlapping and coexisting in the same pocket of time and space. Neither Siegfrund the demon nor the unknown Lightbringer were coherent personalities within the Nephilim, but their powerful energies of Light and Dark continued to rage.
But their powerful energies of light and dark were unleashed within him, as were their blurred souls, constantly supplanting and canceling each other out in a chaotic equilibrium. Siegfrund disappeared from the ruined tower and into the Krokhan desert.
He found the entrance to an ancient underground tomb and retreated there, not to escape the scorching sun, but by reflex, to isolate himself and hide from the world. Siegfrund knew he shouldn't exist; he wanted to get rid of himself, but also feared what might happen if he did.
His fractured, incoherent young mind identified with what he found in the crypt: a tomb marked with the name "Siegfrund", in which bones lay in ancient armor, a broken sword and shield resting on the chest.
Siegfrund removed the bones, donned the armor and resumed the same pose, thus becoming dead to the world while remaining alive. For centuries, he lay undisturbed in the grave, contemplating his own existence, his form blending with the plate he wore,
so that she becomes herself.
In this long isolation, Siegfrund could better integrate his two halves, Demonspawn and Lightbringer, but only in the realm of his thoughts - he didn't dare wake up himself, but only prepared to do so in mortal meditation. He had to keep control of his Lightbringer nature, for control was the nature of Light, and he dared not risk letting the creative, freedom-loving Darkness within him become too dominant. But he also knew he mustn't extinguish either, for gestalt was the essence of Teleria, and he was of Teleria.
Siegfrund was finally discovered by the ghoul-thralls of Irethi and, soon after, a crowd of fascinated necromancers arrived. They wished to perform macabre experiments on Siegfrund, but unbeknownst to them, he was listening in on their discussion and decided the time was right to test his control over his hybrid being.
When he emerged from the sepulchre, the necromancers were terrified, for they suspected Siegfrund's true nature and the power he could wield. With their ghouls, they immediately attacked him, but he defended himself.
To his surprise, his Demonspawn half was asleep as he split ghouls in two with his sword and splattered the dusty walls of necromancer brains with a blow from his enormous shield. The righteous fury of the Lightbringer within him shone through - perhaps he was a particularly fierce crusader.
The last sorcerer begged for mercy, but too late, as Siegfrund plunged his heavy blade into the necromancer's torso. Hearing the plea, Siegfrund was struck with grief and confusion. The will to learn, grow and change is the very essence of the Darkness, and Siegfrund saw the death of the apparently repentant necromancer as an affront to that desire.
His stern, emotionless Lightbringer half-receded, and Siegfrund transformed and deformed, sprouting great wings and glowing with the magma fire of Darkness that represents primordial regeneration. Even his attire changed to reflect this altered balance, and his sword spontaneously reforged.
Doing what came naturally to him, like an amnesiac recovering lost memories, Siegfrund sewed up the sorcerer's flesh and anchored in it the latter's soul, which had been rapidly extinguished. Back to life, the necromancer taught Siegfrund about Teleria and its history. At last, Siegfrund began to realize what he really was, and wondered for the first time if he could have a place in the world.
Release date :
September 07, 2023
How to get Siegfrund the Nephel
We can have the champion:
Primal Shard
List of buffs and debuff of : Siegfrund the Nephel
The list of buffs for himself:
The champion's buffs that he only puts on himself:
Creator of the Alucare.fr website launched in December 2018.
Player of Raid Shadow Legends since December 29, 2019, and I became official content creator of RSL in 2020 (one of only 30 people in the world!). This allows me to provide information on the site 24 hours in advance. I cover topics where I can share my expertise to help you.
The aim is for each article to teach you something interesting!