Guide to Nergigante l'Archère artifact and mastery - Raid Shadow Legends

Guide to Nergigante l'Archère equipment, grace and mastery.

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Mastery, grace and artifact guide on Nergigante l'Archère (R. Nergigante Archer) on RSL
Last name Nergigante l'Archère in English = (R. Nergigante Archer)
Notice  Read Alucare's review of : Nergigante l'Archère
Masters  Mastery for : Nergigante l'Archère
Graces Graces for : Nergigante l'Archère
Mastery, grace and artifact guide on Nergigante l'Archère (R. Nergigante Archer) on RSL
Champion image : Nergigante l'Archère (R. Nergigante Archer) on Raid Shadow Legends


NAME: R. Nergigante Archer
FACTION: Barbarians
SCARCITY: Legendary
ROLE: Defense

Total Stats (6 Stars)

Health points (HP): 18990
Attack (ATK): 848
Defense (DEF): 1465
Speed (SPD): 101
Critical Rate (C. Rate): 15%
Crit Damage (C. DMG): 50%
Debuff Resistance (RES): 40
Debuff Accuracy (ACC): 20

Battle of the

Campaign :☆☆☆☆
Faction Crypt:?
Arena defense:
Arena attack:
Clan Boss:☆☆☆
Hydra :


Minotaur's Labyrinth :☆☆
Spider's lair:
Castle of the Fire Knight :☆☆
The dragon's lair:☆☆
Ice Golem Peak:
Fort Jumeaux de Fer :
Demon Necropolis:☆☆☆
Shogun Wood:☆☆☆


Wave Tower of Woe:
Magma Dragon:✔️
Frost Spider:👍
Spider of nothingness (poison):
Scarab :

(Doom Tower)

Dragon Eternel :✔️
Griffon :
Dark Fairy :👍
Secret room :?
Annotations :
"Mandatory - Strongly recommended = ✔️
Usable - recommended = 👍
Unusable - not recommended =
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Skills of : Nergigante the Archer

A1 = Loaded shot

Attack an enemy. Places a buff [Increase in PRE] of 50% on this Champion for 2 turns.

  • Level 2 Damage +5%
  • Level 3 Damage +5%
  • Level 4 Damage +5%
  • Level 5 Damage +5%

Damage based on : DEF
Multiplier: 3

A2 = Revolving shot | CD = 4 turns

Attack all enemies. Has a 75% chance to place a debuff [Stun] for 1 turn.

If the target is a Boss, has instead 75% chance to place a debuff [Reduced VIT] of 30% for 2 turns.

Also reduces by 20% the Turn Counter of enemies afflicted with a debuff [Stun] placed by this skill.

Fills the Turn Counter of all allies by 10% if a 30% [VIT Reduction] debuff is placed instead by this skill.

  • Level 2 Damage +10%
  • Level 3 Buff/Debuff chance +10%
  • Level 4 Damage +10%
  • Level 5 Buff/Debuff Chance +15%
  • Level 6 Cooldown -1

Damage based on : DEF
Multiplier: 3.1

A3 = Rapid fire | CD = 4 turns

Attack all enemies. Places a debuff [Curse] for 2 turns and a debuff [Provocation] for 1 turn.

If the target is a Boss, place a debuff [Curse] for 3 turns and a debuff [Provocation] for 2 rounds.



  • Level 2 Damage +10%
  • Level 3 Damage +10%
  • Level 4 Cooldown -1

Damage based on : DEF
Multiplier: 3

[P] Nergigante Ambition

Heals all allies by 10% of their MAX HP when attacking enemies under debuffs [Curse]. If several Champions in the team have this skill, only one will be activated.

Increases this Champion's DEF by 5% each time she suffers a strike from an enemy under debuff [Curse...] (accumulates up to 30%)


Increases DEFENSE in Dungeons by 30

Which artifacts / set for : Nergigante l'Archère (R. Nergigante Archer)

Artifacts BEFORE sets! Always the most important thing to know! We explain it in real detail in the ebook available here:

Which set for : Nergigante l'Archère

Set of equipment that I advise you on the champion: (Finishing a set is a bonus, not an obligation)
  • Speed, Perception, Cruel, Relentless, Savage, Stoneskin, Deadly

Which statistics should I look for first? Nergigante l'Archère

Priority of stats and sub-stats of artifacts:
  • Speed, Critical Rate, Critical Damage, DEF%, Accuracy
    • Weapon (Attack)
    • Helmet (HP)
    • Shield (Defense)
    • Gloves (Critical Rate, Critical Damage)
    • Torso (DEF%)
    • Boots (Speed)
    • Ring (DEF)
    • Amulet (Critical Damage)
    • Banner (DEF, Accuracy)

Which masteries for Nergigante l'Archère (R. Nergigante Archer)

Masteries for: Dungeon, Clan Boss

Mastery RSL Array for Nergigante l'Archère ( R. Nergigante Archer )

Skills for: Arena

Mastery RSL Array for Nergigante l'Archère ( R. Nergigante Archer)

What you need to know about master's degrees.

We give you advice on mastery. These master's degrees will help you in 95 % of cases, but you have to try to understand why a particular choice was made. The best thing would be to understand why certain masteries have been recommended to you, so that you can modify 1 or 2 masteries in your choice according to your needs.

Which Grace for Nergigante l'Archère (R. Nergigante Archer)?

We advise you :
  • Cruelty Cruelty
  • Temporal Chains Temporal Chains
  • Sulfur (2 level 1 ,2 or 3 max per team) Sulfur (2 level 1 ,2 or 3 max per team)

History of Nergigante l'Archère

Sayjida is one of the most experienced guides for those wishing to cross the Krokhan Desert. She is also trusted by the caravaneers who move goods from the commercial depots of the Valdemar Strait to the bustling souks of Valzyr. She's no stranger to monsters such as voracious goules-a-dard or multi-fanged dune stalkers. At her first post, she hauled barrels of plum-carrier molasses through the man-eating ant-lion mounds of Mali Fali vin haine without returning a drop.

Thanks to this experience, Sayjida could quickly assess whether the stories of monsters were true or whether they came from overexcited merchants, whose spirits were swollen by the intolerable heat. But when several caravans all reported seeing sponges buried in the walls of a commonly traveled valley, Sayjida knew she had to investigate.

As a convoy she was accompanying paused at an oasis near the valley, Sayjida took up her bow and explored the area. All over the valley were, as rumor had it, huge black sponges embedded in the valley's duque rock face. She couldn't even scratch them with her knife. They were as hard as they were big, and rough to the touch. Curiosity usually didn't pay off, Sayjida knew, but she moved further into the valley.

As Sayjida took a turn with an enochée arrow, she recognized something she hadn't expected. A small feline creature, dressed as a hunter and frantically taking notes, was examining one of the sponges. It declared itself to be a Palico, the assistant of an otherworldly hunter who had traveled here from beyond the borders of Teleria.

Sayjida had barely begun to reply when a terrible scream emanated from the depths of the valley. She didn't need to be told twice: she quickly beckoned her new companion to follow her, and they ran out of the valley at top speed.

Once they were safely away, Sayjida listened to the Palico's story. If this Ruiner Nergigante wasn't eliminated, it could lurk much further afield, wreaking havoc on Valzyr's trade routes and greatly damaging its profits. Sayjida offered to defeat the monster and the Palico rejoiced, immediately thinking to Sayjida what looked like a journa, full of notes from previous hunts that would be vital to defeating this adversary.

Sayjida led the Palico to her caravan's climbing point in the nearby oasis and made sure her new friend remained hidden. If one of the caravaneers spotted the talking feline, she'd cage him and be on her way to a Velzyr souk before sunrise. While the Palico slept, Sayjida worked in the desert moonlight, using the ferailleur she carried volen in the unguarded caravans to create all manner of traps and alarms. That night, she sneaked into the Nergigante valley and set up a gantlet of traps which, she hoped, would at least tire out the monster.

The next morning, the duo headed back into the thorn valley, avoiding the trigger wires of Sayjida's traps, heading for the spot where they had met. After exchanging knowing nods, they began to howl and shout, as if trying to awaken the entire Krokhan Desert. By the time the Nergigante's deafening roar joined the chorus, they might even have succeeded.

It was a monster unlike any she'd ever seen. Studded with long black spines almost two meters long, it exuded a primitive anger, strained by years of struggle. The giant, furious beast charged towards Sayjida and the Palico, spreading its spiked wings and leaning on the genius of its jet-black horns. The duo ran at full speed to escape, setting off traps to follow them in their desperate flight. The Nergigante charged through each of Sayjida's traps, none holding him back. Stones fell from either side of the valley, dragged along by Sayjida's traps, and the Nergigante leapt over them effortlessly. Bolas sprang up from the ground to bind the beast's legs, but its thorns cut the ropes before they could find their target. The chase continued across the vast plain, where Sayjida finally turned to face her pursuer.

Sayjida unleashed a rain of arrows, her own thorns, on the monster.

It is said that arrows and thorns covered the valley after the hunt. The caravans soon began traveling through the valley again, their path marked by curious black stone thorns, which many travelers claimed were bones. Sayjida returned to duty, now clad in armor bristling with part of these same thorns, and carrying a fearsome matching bow.

Release date :

Early January

How to obtain Nergigante l'Archère

You can have the champion: Antique Splinters, Primordial Splinters, Sacred Splinters

List of buffs and debuff of : Nergigante the Archangel

The list of buffs for himself:

The champion's buffs that he only puts on himself:
  • +50% Precision

The champion's debuff list:

The debuffs the champion puts on opponents:
  • -30% speed, Daze, Provocation, Spell/curse (Hex)

To return to the other pages of the WIKI:

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