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Attack an enemy. Fills this Champion's Turn Meter with 10%. Fills the Turn Meter with 20% if this attack is critical.
Level 2: Damage + 5%
Level 3: Damage + 5%
Level 4: Damage + 5%
Level 5: Damage + 10%
Damage based on :
ATQ
Multiplier: 4.8
A2 = Time jump | CD = 4 laps
Attacks one enemy. Also attacks other enemies if the first attack goes critical. Each strike has a 50% chance to place a debuff of[Stun] for 1 turn. After the attack, reduces by 20% the Turn Counter of each enemy not suffering from a debuff of[Stun].
Level 2: Damage + 5%
Level 3: Chance of Buff/Debuff + 5%
Level 4: Damage + 5%
Level 5: Chance of Buff/Debuff + 5%
Level 6: Damage + 10%
Level 7: Chance of Buff/Debuff + 15%
Level 8: Cooldown -1 turn
Damage based on :
ATQ
Multiplier: 6 / 3.5
A3 = Psychic help | CD = 5 turns
Place a[VIT increase] 30%, a buff of[C RATE increase.] of 30% and a buff of[Increase in DEG C.] of 30% on all allies for 2 turns.
Level 2: Cooldown -1 turn
Level 3: Cooldown -1 turn
[P] Chrono Isolation
Immune to Turn Meter reduction effects.
Aura of SPEED:
Increases SPEED in the arena by 17
Calculate your Hellmut Archmage's damage (Archmage Hellmut)
This form lets you calculate your damage. Fill in the fields to see if your champion will do more damage by adding attack or increasing critical damage.
Watch this video tutorial to optimize your damage by clicking here : Video tutorial alucare (Don't forget to subscribe, it's free!)
What to improve, PV or champion defense?
Remember to calculate the perfect optimization here:
Set of equipment that I advise you on the champion: (Finishing a set is a bonus, not an obligation)
Read below what I advise on each artifact and listen to the video to understand.
Speed, Perception, Accuracy, Lifesteal
Explanatory video in French by Alucare, ideal complement to the page. View video (you can use youtube's automatic translation)
Video tutorial on how to properly stuff your champions
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Watch the whole video (best = on youtube), at the end I show how I stuff a champion myself.
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Which statistics should I look for in : Archimage Hellmut
Priority of stats and sub-stats of artifacts:
Speed, Critical Rate, HP%, DEF%, Accuracy
Weapon (Attack)
Helmet (HP)
Shield (Defense)
Gloves (HP%, DEF%, Critical Rate)
Torso (HP%, DEF%)
Boots (Speed)
Ring (DEF)
Amulet (HP, DEF)
Banner (Accuracy)
Which masteries for Archimage Hellmut (Archmage Hellmut)
Explanatory video in French by Alucare, ideal complement to the page. View video (you can use youtube's automatic translation)
Video tutorial for mastering your champions
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Watch the whole video (best = on youtube) you will understand exactly how to master your champions, you can follow the masteries on the site but try to understand why.
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Mastery for :
Dungeon, Clan Boss
Mastery for :
Arena
What you need to know about master's degrees.
We give you advice on mastery. These master's degrees will help you in 95 % of cases, but you have to try to understand why a particular choice was made. The best thing would be to understand why certain masteries have been recommended to you, so that you can modify 1 or 2 masteries in your choice according to your needs.
What grace for Archimage Hellmut (Archmage Hellmut)?
Explanatory video in French by Alucare, ideal complement to the page. View video (you can use youtube's automatic translation)
Video tutorial for choosing your champion's grace
THANK YOU FOR READING :
Watch the video in its entirety (best = on youtube) and you'll understand exactly which grace to choose for your champions. You can follow the grace on the site, but try to understand why and don't use a double grace that serves no purpose!
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We advise you :
Phantom Touch
Cruelty
Imposing presence (Only one per team)
History of Archimage Hellmut
Not a soul in Teleria can deny that magic offers a path to power. Long ago, it was common for shamans and sorcerers to command nations, and even today, it's not uncommon for Aravia's rulers to practice the arcane arts.
Even monarchs with no natural magical talent often need a magician. That's why so many magicians flock to the courts of the rich and powerful.
For most commoners, entertaining a baron's guests with sleight-of-hand or predicting their future is the height of ambition. But to become royal archmage for the king of Kaerok, the knight of knights? That takes intelligence and strength few possess. Born to a simple scribe, Hellmut was surrounded by books, parchments and the smell of ink from the very first days of his life.
He learned to write and read earlier than most of his peers, and often spent his days immersed in a book from dawn to dusk. Had he continued in this way, Hellmut would have become an excellent scribe, and might even have attained a comfortable position as magistrate for a certain duke.
But fate had other plans. In his seventh year, Hellmut created quite a stir by setting fire to the town library after attempting to reproduce a faded spell formula he'd found. This in itself was quite a feat, and the boy was lucky enough to have his talents noticed by one of the Marquise's local representatives.
Shortly afterwards, a messenger arrived with a decree from the Lord of the Banner: Hellmut was to pack his bags and leave for the Kaerok Mage Seminary. There he would spend the rest of his formative years, learning his new trade. It was the last time he would see his home. It was twenty years before Hellmut emerged from the cloistered towers of the seminary to become a full-fledged magician.
He was ambitious, intelligent and attracted the attention of many eminent wizards of his day. But it was the royal court that called him, and so he made his way to Kaerok Castle, where the king's butler ensured that his services were put to good use. In this role, Hellmut accompanied armies and led expeditions into the most dangerous corners of Teleria.
He defeated Zavir the Crimson Eye - a powerful orc sorcerer whose tribe was attacking Kaerok's eastern borders - in a duel of arcane prowess and claimed countless artifacts for the king. The kingdom's most influential nobles sought his advice.
Not surprisingly, Hellmut was appointed Royal Archmage after his predecessor died in a freak accident involving a barrel of dragon dust and a witch's experimental fire lantern. Having inherited the Spire Library, one of the greatest repositories of knowledge known to man, Hellmut threw himself wholeheartedly into research and disappeared from court for almost a year.
Extremely complex treatises on chrono-magic and the art of manipulating the various elements had given the new Archmage access to many mysteries his peers could only dream of. Alas, even the most intelligent wizards are not immune to crisis.
Creator of the Alucare.fr website launched in December 2018.
Player of Raid Shadow Legends since December 29, 2019, and I became official content creator of RSL in 2020 (one of only 30 people in the world!). This allows me to provide information on the site 24 hours in advance. I cover topics where I can share my expertise to help you.
The aim is for each article to teach you something interesting!
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1 comments sur le forum de discussion pour " Guide sur Archimage Hellmut artefact et maîtrise "
Bonjour j'adore votre site est super utile dommage qu'on ne trouve pas des fourchettes pour min de STAT ca serait plus facile pour équiper les perso avec les artefacts merci pour travail
Bonjour j'adore votre site est super utile dommage qu'on ne trouve pas des fourchettes pour min de STAT ca serait plus facile pour équiper les perso avec les artefacts merci pour travail