Guide to Ba Satha artifacts and mastery - Raid Shadow Legends

Guide and information on Ba Satha equipment, grace and mastery.

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Last name Ba Satha
Notice  Find the opinion of Alucare on: Ba Satha
Masters  Masteries for: Ba Satha
Graces Graces for: Ba Satha
 
Guide masteries, grace and artifact on Ba Satha on RSL
Image of the champion: Ba Satha on Raid Shadow Legends

Overview

NAME: Ba Satha
FACTION: Lizardmen
SCARCITY: Legendary
ROLE: HP
AFFINITY: Magic

Total Stats (6 Stars)

Health points (HP): 20310
Attack (ATK): 837
Defense (DEF): 1387
Speed (SPD): 101
Critical Rate (C. Rate): 15%
Crit Damage (C. DMG): 50%
Debuff Resistance (RES): 50
Debuff Accuracy (ACC): 10

Battle of the

Campaign :
Faction Crypt:
Arena defense:
Arena attack:
Clan Boss:
Hydra :☆☆

Dungeons

Minotaur's Labyrinth :
Spider's lair:
Castle of the Fire Knight :
The dragon's lair:
Ice Golem Peak:
Fort Jumeaux de Fer :
Demon Necropolis:☆☆☆
Shogun Wood:☆☆☆☆

DoomTower

Wave Tower of Woe:
Magma Dragon:✔️
Frost Spider:✔️
Spider of nothingness (poison):👍
Scarab :👍

(Doom Tower)

Dragon Eternel :✔️
Griffon :✔️
Bommal:👍
Dark Fairy :✔️
Secret room :?
Annotations :
"Mandatory - Strongly recommended = ✔️
Usable - recommended = 👍
Unusable - not recommended =

Alucare's review of: Ba Satha

What I advise you on the champion:

To mount it 6*. Excellent with his passive. He will be very strong for the arena


I will use it in: Arena, Dragon, Spider, Ice Golem, Wave Doom Tower, Frost Spider, Eternal Dragon, Dark Fairy
Use for : Its "Utility" debuffs (Break Def, Atq, precision, etc...), Debuff control (Stun, Freeze, etc...), ATB control (Atb reduction, speed reduction), Support (Heal, Debuff your team, buff)
When to use the champion (Playtime):
Champion to ride 6*: Yes
Champion you can book: Yes
Book value (skills book) and number of books : Value = 10 and number of books = 13
Book priority (random books):
Champion you can master: Yes
Can I feed it: No, we never eat epic or legendary
Other information : If necessary, come to the streams to ask for information or on the discord: Discord Alucare.fr
Lexicon of RSL if you do not understand certain words: Glossary on RSL

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Champion Skills: Ba Satha

A1 = Death roller

Attack an enemy. Has a 40% chance of placing a [ATK Reduction] of 50% for 2 turns.

  • Level 2: Damage + 5%
  • Level 3: Damage + 5%
  • Level 4: Chance of Buff/Debuff + 10%
  • Level 5: Chance of Buff/Debuff + 10%

Damage based on : HP
Multiplier: 0.24

A2 = Blessing of the God of Beasts | CD = 3 turns

Places a buff [To strenghten] of 25% and a buff of [Continuous Care] of 15% on all allies for 2 turns. Also places a [Shield] of 2 turns equal to 25% of this Champion's HP on allies under debuffs of [Fear], [Absolute Fear], [Freeze], [Provocation], [Sleep] Or [Stun].

  • Level 2: Shield + 10%
  • Level 3: Shield + 10%

A3 = Staggering Weight | CD = 5 turns

Attack all enemies. Has a 75% chance to place a [Stun] for 1 turns set to reduce the Turn Meter of each enemy by 30%.

  • Level 2: Damage + 5%
  • Level 3: Damage + 10%
  • Level 4: Chance of Buff/Debuff + 10%
  • Level 5: Chance of Buff/Debuff + 15%
  • Level 6: Cooldown -1 turn

Damage based on : HP
Multiplier: 0.27

[P] Guardian of Souls

When an enemy is revived, has a 75% chance to place a [Stun] for 1 turn. It is impossible to resist or block this effect.

HP Aura:


Increases HP in all battles by 31

Hero Gear / Artifact / Build Guide: Ba Satha

Artifacts BEFORE sets! Always the most important thing to know! We explain it in real detail in the ebook available here:

Which set for : Ba Satha

Set of equipment that I advise you on the champion: (Finishing a set is a bonus, not an obligation)
  • Speed, Lifesteal

Which statistics should I look for in : Ba Satha

Priority of stats and sub-stats of artifacts:
  • Speed, HP%, DEF%, Accuracy
    • Weapon (Attack)
    • Helmet (HP)
    • Shield (Defense)
    • Gloves (HP%, DEF%)
    • Torso (HP%, DEF%)
    • Boots (Speed)
    • Ring (HP, DEF)
    • Amulet (HP, DEF)
    • Banner (Accuracy)

Ba Satha Masteries Guide

Masteries for: Dungeon, Clan Boss

Masters RSL Array for Ba Satha ()

Skills for: Arena

RSL Array for Ba Satha (

What you need to know about master's degrees.

We give you advice on mastery. These master's degrees will help you in 95 % of cases, but you have to try to understand why a particular choice was made. The best thing would be to understand why certain masteries have been recommended to you, so that you can modify 1 or 2 masteries in your choice according to your needs.

Guide to Ba Satha graces, which grace to use?


We advise you :
  • Intimidating presence (Only one per team) Intimidating presence (Only one per team)
  • harvest of life harvest of life
  • Sulfur (2 level 1 ,2 or 3 max per team) Sulfur (2 level 1 ,2 or 3 max per team)

History of Ba Satha

Ba Satha was born in the large Drake breeding pens of the City of Dreams in the Lakes of Chagrin, and his childhood with his pack was rich in pleasures. Trained to be both resilient beasts of burden and fierce beasts of war, Ba Satha and his fellows were well treated by their Lizardmen trainers, and their bond was very strong. Ba Satha would do anything to protect his masters and friends, and they would do the same for him. The start of the Gaelic War destroyed this idyllic life, as he and his comrades were thrown into the bloody conflict. Trainers and diehards were slaughtered by the steel of the Telerian League, and Ba Satha survived battle after battle by sheer luck.

During a terrible confrontation, while defending his master, Ba Satha was hit by a sledgehammer and knocked unconscious. Hours later, he regained consciousness and discovered he was alone, in the middle of a field of corpses. He got up, wept for his friends and wandered through the mud, bodies and blood, hoping that at least one of his broodmates or trainers was still alive. He found no one: only the cruel Revenant Knights and their flesh-gatherers, scouring the battlefields for fresh bodies to use in their rituals. Ba Satha was exhausted and terrorized. He was easily captured.

After being shackled and dragged to a hidden outpost in the Desolate Lands of Windstorm, Ba Satha was subjected to a hideous treatment. He was injected with concoctions, tortured with nightmarish equipment and forced to eat the flesh of his fellow creatures. His suffering seemed endless. Yet Ba Satha kept calling his friends, hoping that someone would finally come to take him home. Thinking they'd finally broken his spirit, Ba Satha's torturers performed an act that would have been barbaric even for other Revenant Knights, had they known about it. They implanted a soul into the Drake's tired form, hoping that he would abandon his body to them. But this was no ordinary soul: the Revenants Chevaliers had captured a Demonic Reject and were curious to know what effect it would have on Ba Satha's tortured being.

Ba Satha writhed in pain and screamed as his soul and that of the Demonic Reject battled for control. As they fought, their bodies metamorphosed, transforming Ba Satha into a half-Demon, half-Drake monstrosity. His indistinct howls became guttural sobs, his cries for help tearing the eardrums of those watching this hellish experience. To the surprise of Ba Satha's captors, neither soul dominated the other. On the contrary, the two merged, uniting behind the same profound desire: a creature totally unique in the world, endowed with the strength of a Drake and the magic and cunning of a Demonic Reject. As his agony finally faded and he adjusted to his new form, Ba Satha raised his hindquarters and attacked his captors.

The Revenant Knights didn't flee far enough.

Emerging from his prison, Ba Satha was torn as to which direction to take. He knew that other Demonic Rejects lurked in the desolate Vent-Tempête Lands, but did not know how he would be received. Instead, he headed north towards the Lakes of Sorrow, since the part of Ba Satha that remained a Drake hoped to find friends and safety there. Through dry fields, dusty deserts and decrepit fords, Ba Satha advanced, hobbling past ravaged supply convoys, dilapidated field hospitals and piles of the dead. He used his Demon Reject powers to give himself strength, burning with magic to keep moving. The part that was once a Demonic Reject couldn't help but think of the horror that might await him, but the Drake in Ba Satha wanted to get home so badly that there was no turning back.

When Ba Satha finally arrived, he didn't find his friends. He didn't find his enemies. All he found was a smoking ruin, an ocean of bodies and little pockets of Gaellens poking around in it all; the remains of the once-great City of Dreams.

Ba Satha dragged himself to what remained of his birth pen and sat down in the rubble. He let out a heart-rending cry, hoping that some, at least one, of his brood mates or master would emerge. But no one came. Even the Gaellens in the ruins were too sad, too downcast at the sight of the destroyed city, to come to him. Exhausted, bruised and battered, Ba Satha let his body collapse. He closed his eyes in the hope of peaceful dreams. It wasn't to be, but he woke up determined not to give up, and so he headed for the vast Lakes of Sorrow in search of the family the Drake had lost. How long this would take, or how long the Demonic Reject would tolerate this quest, he didn't know.

How to get Ba Satha

You can have the champion: Antique Splinters, Primordial Splinters, Sacred Splinters



List of Ba Satha Champion Buffs and Debuffs

Team buffs list:

The buffs the champion puts on the whole team:
  • Continuous Heal 15%, Empower 25%, Shield

The champion's debuff list:

The debuffs the champion puts on opponents:
  • -50% Attack, Stun



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