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Attack an enemy. Has 50% chance to place a debuff [Provocation] for 1 turn.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage based on :
DEF
Multiplier: 3.6
A2 = Split the earth | CD = 4 turns
Attack all enemies.
Réduit d’1 tour la durée de tous les buffs des ennemis, puis augmente d’1 tour la durée de tous les buffs des alliés.
Also places a buff on all allies [Shield] for 2 turns, equivalent to 20% of the Champion's MAX VPs.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage based on :
ATQ
Multiplier: 3.8
A3 = Bestial howling | CD = 6 turns
Place a buff [ATK Increase] of 50% and a buff [Increase PRE] of 50% on all allies for 2 turns.
Barbarian unity
1 Faction ally :
Réduit d’1 tour le temps de recharge de toutes les compétences des alliés, sauf celles de ce Champion.
2 Faction allies:
Fills the Turn Counter of all 20% allies.
3 Faction allies:
Activates an effect [Instant turn] sur l’allié ayant les DÉG C. les plus élevés, sauf ce Champion.
Level 2: Cooldown -1
Level 3: Cooldown -1
[P] Desert monolith
Lorsqu’il se fait attaquer, possede 20% de chances de placer un debuff [Provocation] sur l’assaillant pendant 1 tour. Se produit une fois par frappe.
Barbarian unity
1 Faction ally :
Allies inflict 25% more damage on enemies under debuffs [Petrify], [Stun], [Sleep], [Fear], [Absolute Fear], [Provocation], [Freeze] and [Petrification]. Si plusieurs Champions de l’équipe disposent de cette Compétence, cet effet ne sera activé qu’une fois.
2 Faction allies:
Les alliés ignorent 50% de la RÉS des cibles lorsqu’ils appliquent des débuffs [Stun], [Sleep], [Fear], [Absolute Fear], [Provocation], [Freeze]and[Petrification].
3 Faction allies:
Lors d’une contre-attaque, les effets instantanés et débuffs placés par des compétences alliées ne peuvent pas être bloqués et il est impossible d’y résister.
Aura of DEFENSE, PRECISION:
Increases DEFENSE, PRECISION in all battles by 25 - 40
Calculate the damage of your Greggor Lord de lune (Dune Lord Greggor)
This form lets you calculate your damage. Fill in the fields to see if your champion will do more damage by adding attack or increasing critical damage.
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What to improve, PV or champion defense?
Remember to calculate the perfect optimization here:
Set of equipment that I advise you on the champion: (Finishing a set is a bonus, not an obligation)
Read below what I advise on each artifact and listen to the video to understand.
Speed, Perception, Protection, Guardian
Explanatory video in French by Alucare, ideal complement to the page. View video (you can use youtube's automatic translation)
Video tutorial on how to properly stuff your champions
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Which statistics should I look for first: Greggor Lord de lune
Priority of stats and sub-stats of artifacts:
Speed, HP%, DEF%, Resistance
Weapon (Attack)
Helmet (HP)
Shield (Defense)
Gloves (HP%, DEF%)
Torso (HP%, DEF%)
Boots (Speed)
Ring (HP, DEF)
Amulet (HP, DEF)
Banner (HP, DEF)
Which masteries for Dune Lord Greggor?
Explanatory video in French by Alucare, ideal complement to the page. View video (you can use youtube's automatic translation)
Video tutorial for mastering your champions
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Watch the whole video (best = on youtube) you will understand exactly how to master your champions, you can follow the masteries on the site but try to understand why.
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Mastery for :
Dungeon, Clan Boss
Mastery for :
Arena
What you need to know about master's degrees.
We give you advice on mastery. These master's degrees will help you in 95 % of cases, but you have to try to understand why a particular choice was made. The best thing would be to understand why certain masteries have been recommended to you, so that you can modify 1 or 2 masteries in your choice according to your needs.
What grace for Greggor Lord de lune (Dune Lord Greggor)?
Explanatory video in French by Alucare, ideal complement to the page. View video (you can use youtube's automatic translation)
Video tutorial for choosing your champion's grace
THANK YOU FOR READING :
Watch the video in its entirety (best = on youtube) and you'll understand exactly which grace to choose for your champions. You can follow the grace on the site, but try to understand why and don't use a double grace that serves no purpose!
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We advise you :
Cruelty
Story of Greggor Lord de lune
During the Second Great War, the Arbiter needed a general to command the Nomads of the Krokhan Desert, a people composed of countless warring factions. For generations, Nomad clans had bristled at the notion of centralized authority. There was only one man whom the Arbiter believed could persuade this people to put aside centuries of rivalry and strife: Greggor, "Great Claw" of the Sand Bear Clan.
A man of bear-like strength, stentorian voice, debonair warmth and mischievous humor, he stood out in the eyes of the Arbiter for his sense of politics and consensus. Unusually for a nomadic chief, Greggor had offered many of his precious children as spouses and liaisons to other clans, to establish bonds of blood and loyalty. He had even led his clan's fighting force against the enemies of his allies, expecting nothing in return but their friendship. Many clans didn't trust him at first, but skeptics were silenced when all members of Greggor's coalition prospered thanks to the reduction in infighting.
The Arbiter visited Greggor carrying a Dwarf-made battle-axe from an ancient, personal metal, crafted with a degree of excellence never seen among the inhabitants of surfaces populated by celestial enigmas. She offered him the weapon to seal an agreement: if Greggor could unite his people as a cohesive fighting force, she would give him an artifact similar to hers.
Greggor soon proved that he was loyal and invincible, even when the battle seemed totally unequal. When the invasions of Demonic Rejects began across the desert, he rode at breakneck speed from battle to battle, helping Nomads of all origins to repel the invaders. When he reversed the trend and triumphed, he offered the surviving warriors the chance to follow him into even greater glory, his axe gleaming in the desert sunlight as he brandished it toward the heavens. Few could resist the offer in these troubled times. During the Battle of Bloody Ridge, he protected an entire camp of wounded soldiers who had taken refuge in a sandy valley. He held the crest of a dune against wave after wave of Demonic Rejects, defending the precious rise and permeating the sands with putrid ichor, with witnesses claiming he fought with all the fury of a sand bear protecting her cubs. Had it not been for his prowess, the invaders would have swept through the valley, caught in an unstoppable downward momentum, and slaughtered the cripples. After that, his subordinates gave him the nickname Lord of the Dune, and his fame took off.
The world will never know if Greggor could have consolidated his power and made his wartime status permanent, for even before the end of the Second Great War, powers of all sizes were conspiring against him. His former rivals said Greggor was a demagogue and tyrant, a threat to the freedoms cherished by the Nomads. Foreign rulers feared the possibility of powerful, expansionist Nomad hordes uniting, and sent their agents to slander Greggor and sabotage his activities.
Some were influenced by their peers or by external pressure, others had never intended to continue supporting Greggor once the immediate danger had passed. By the end of the Second Great War, he was no longer the Dune Lord, his power blown like sand by the wind, and it seemed that his dream of instilling a lasting political consciousness in other Nomads had failed. What's more, almost every warrior in his clan had been killed or displaced by the conflict. Many survivors had assimilated into other clans or left the Krokhan to try their luck elsewhere. He was tormented by doubt and regret, wondering if he could have protected his loved ones better if he hadn't accepted the Arbiter's offer. He cursed her and threw his Dwarf-made axe to the ground. When he looked up from where it had fallen, he saw the Arbiter.
Greggor told the Arbiter that he had nothing left to live for. Even as Greggor accused and condemned her, saying she was a schemer and manipulator incapable of true empathy with mortals, the Arbiter forgave and comforted him. She told him that the Nomads' independence tendencies were both a blessing and a curse. No single person, no matter how strong and charismatic, could force this change: it would have to come from the Nomads themselves, with the masses making this choice collectively. No union forged solely in fire and blood, in shared terror and trauma, could really last.
Greggor perceived the wisdom of his words, but remained desperate, a warrior without a cause. The Arbiter took out a Shard and explained how it worked, before offering Greggor the opportunity to fight forever against the Darkness. He accepted, wishing to rest eternally in the Shard to one day watch over his united people and his kingdom stretching from one end of Krokhan's scorching dunes to the other.
Release date :
08-05-2024
How to get Greggor Moon Lord
We can have the champion:
Ancient Shard
Sacred Shard
List of buffs and debuff of : Greggor Lord of the moon
Creator of the Alucare.fr website launched in December 2018.
Player of Raid Shadow Legends since December 29, 2019, and I became official content creator of RSL in 2020 (one of only 30 people in the world!). This allows me to provide information on the site 24 hours in advance. I cover topics where I can share my expertise to help you.
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2 comments sur le forum de discussion pour " Guide sur Greggor Lord de lune artefact et maîtrise "
sur le 2éme rag c est impossible d’avoir 2 maitrises de chaque coté, y a une erreur
sur le 2éme rag c est impossible d’avoir 2 maitrises de chaque coté, y a une erreur
We've put in the basic master's degrees.