Hurndig artifact and mastery guide - Raid Shadow Legends
Guide and information on Hurndig equipment, grace and mastery.
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Mastery, grace and artifact guide on Hurndig on RSL
Raise it 6* and merge if you can. (3 months mini game for resources)
I will use it in: Arena, Faction Crypt, Dragon, Spider, Ice Golem, Fire Knight, Magma Dragon, Scarab, Frost Spider, Nether Spider (Poison), Eternal Dragon, Griffin, Bommal, Dark Fairy Use for : His "damage" Debuffs (poison, burn), His "Utility" Debuffs (Break Def, Atq, precision, etc...), ATB Control (Atb reduction, speed reduction), ATB Boost, Nuker AOE, Single Target Nuker When to use the champion (Playtime): Champion to ride 6*: Yes Champion you can book: Yes
Book value (skills book) and number of books : Value = 9 and number of books = 15 Book priority (random books): Champion you can master: Yes Can I feed it: No, we never eat epic or legendary Other information : If necessary, come to the streams to ask for information or on the discord: Discord Alucare.fr Lexicon of RSL if you do not understand certain words:Glossary on RSL
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Attack an enemy. Grants an extra turn and reduces the cooldown of the skill by 2 turns [Inertia Strike] if this attack kills an enemy.
Level 2: Damage + 5%
Level 3: Damage + 5%
Level 4: Damage + 5%
Level 5: Damage + 5%
Damage based on :
ATQ
Multiplier: 4
A2 = Esoteric storm | CD = 4 rounds
Attack all enemies. Has 75% chance to place a debuff [defense reduction] of 60% and a debuff [precision reduction] of 50% for 2 turns.
Level 2: Damage + 5%
Level 3: Chance of Buff/Debuff + 10%
Level 4: Damage + 5%
Level 5: Chance of Buff/Debuff + 15%
Level 6: Cooldown -1 turn
Damage based on :
ATQ
Multiplier: 4.4
A3 = Inertia strike | CD = 6 turns
Attack an enemy. Completely clears the target's Turn meter. Will also attack all enemies if the first attack crits. This area attack has a 75% chance of placing a [Weakening] of 25% for 2 turns. After the attack, will also place a debuff [HP burn] for 2 turns on enemies with turn counters below 30%.
Level 2: Damage + 10%
Level 3: Chance of Buff/Debuff + 10%
Level 4: Damage + 10%
Level 5: Chance of Buff/Debuff + 15%
Level 6: Cooldown -1 turn
Level 7: Cooldown -1 turn
Damage based on :
ATQ
Multiplier: 6.2*ATK,4*ATK
[P] Guindé
Fills this champion's Turn meter with 10% each time he gets hit. Occurs once per hit. Also fills this Champion's turn meter by 20% when an enemy dies.
ATTACK Aura:
Increases ATTACK in the arena by 35
Hero Gear / Artifact / Build Guide: Hurndig
Artifacts BEFORE sets! Always the most important thing to know! We explain it in real detail in the ebook available here:
We give you advice on mastery. These master's degrees will help you in 95 % of cases, but you have to try to understand why a particular choice was made. The best thing would be to understand why certain masteries have been recommended to you, so that you can modify 1 or 2 masteries in your choice according to your needs.
Grace guide for Hurndig , which grace to use?
We advise you :
Light Cage
Phantom Touch
Sulfur (2 level 1 ,2 or 3 max per team)
Hurndig's story
No people in Teleria can match the Dwarves in mechanical ingenuity. For countless generations, they have perfected the union of engineering and arcane science, all the stronger because Dwarven craftsmanship is unmatched. Some artificers are said to have created clockwork automatons that look like birds and beasts, while others work tirelessly to build great machines to facilitate the work of prospectors in the depths of the earth. However, with the hosts of the Mountain King marching back to the surface world, the war became the focus of all the great minds of his realm. Brass and iron flow freely in the subterranean factories, where the arquebuses and cannons of the dwarven armies are forged, and many of the great dynasties adorn these exquisite weapons with their sigils. However, few can match the fame of Hurndig, the kingdom's chief engineer. Hurndig always had a gift for metalworking and was singled out by the Artificers of the Gunners' Guild when he was just a sapling. And like any true Dwarf, he never shy away from hard work, often working the blast furnace and the anvil himself. It wasn't just the inner workings of the guns that fascinated the young engineer, but also their undeniable power on the battlefield – he wouldn't just make these beasts of war, he would command them one day. And the opportunity presented itself in due time. When the demonic hordes invaded the dwarf domain, Hurndig had already become a respectable man and a master of great renown. It fell to him to organize the defenses of several key outposts – a task at which Hurndig excelled. The precision and consistency of the teams he had formed were such that even the largest demonic and undead creatures could not approach the walls under their protection, much less tear them down. For months he traveled from one stronghold to another, shoring up defenses and guiding the beleaguered garrisons to victory. And after the onslaught had been repelled, the King recognized Hurndig's effort by elevating him to the rank of Chief Engineer. Yet that was not the end of the heroic tale. Shaken by the horror he had witnessed, Hurndig was among the first warriors who volunteered to venture into the World Above to pave the way for the Dwarven Hosts in their quest for justice. It was no simple undertaking, of course, Hurndig knew he would do well to prepare before plunging headfirst into danger. And prepare he did. With the help of his wisest and most experienced peers, Hurndig crafted a pair of portable bombards that he could carry with him. Next was the hammer he had imbued with the fiery heartbeat of the forge and enough gunpowder to bring down a small citadel. Outfitted thus, Hurndig finally departed his homeland and set foot to the surface, where the corrupting influence of Siroth still held sway. There Hurndig found adventures aplenty, battling evil at every turn and learning about other mortal races. Though he prefers to travel alone and holds loyalty to the Mountain King above all else, the Chief Engineer is endlessly eager to fight Siroth's scum whenever they can be found – perhaps a crafty Summoner could win his respect and his talents.
How to get Hurndig
You can have the champion: Antique Splinters, Primordial Splinters, Sacred Splinters
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