Guide to Lord skull var-Gall artifact and mastery - Raid Shadow Legends

Guide and information on Lord skull var-Gall (Skull lord var-Gall) equipment, grace and mastery.

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Last name Skull lord var-Gall (Skull lord var-Gall)
Notice  Find Alucare's opinion on: Lord skull var-Gall (Skull lord var-Gall)
Masters  Masteries for: Skull Lord var-Gall
Graces Graces for: Lord Skull var-Gall (Skull lord var-Gall)
 
Guide masteries, grace and artifact on Lord skull var-Gall (Skull lord var-Gall) on RSL
Image of the champion: Lord skull var-Gall (Skull lord var-Gall) on Raid Shadow Legends

Overview

NAME: Skull Lord Var-Gall
FACTION: Lizardmen
SCARCITY: Legendary
ROLE: Defense
AFFINITY: Force

Total Stats (6 Stars)

Health points (HP): 27420
Attack (ATK): 1112
Defense (DEF): 1310
Speed (SPD): 107
Critical Rate (C. Rate): 15%
Crit Damage (C. DMG): 50%
Debuff Resistance (RES): 90
Debuff Accuracy (ACC): 70

Battle of the

Campaign :☆☆
Faction Crypt:
Arena defense:☆☆
Arena attack:☆☆
Clan Boss:☆☆☆☆
Hydra :

Dungeons

Minotaur's Labyrinth :☆☆
Spider's lair:☆☆
Castle of the Fire Knight :
The dragon's lair:☆☆
Ice Golem Peak:☆☆
Fort Jumeaux de Fer :☆☆☆
Demon Necropolis:☆☆☆☆
Shogun Wood:☆☆☆☆

DoomTower

Wave Tower of Woe:☆☆
Magma Dragon:✔️
Frost Spider:👍
Spider of nothingness (poison):
Scarab :✔️

(Doom Tower)

Dragon Eternel :
Griffon :
Bommal:
Dark Fairy :
Secret room :?
Annotations :
"Mandatory - Strongly recommended = ✔️
Usable - recommended = 👍
Unusable - not recommended =

Alucare's review of: Lord skull var-Gall (Skull lord var-Gall)

What I advise you on the champion:

To mount it 6 * for the faction crypt it is brilliant with a skull holder which is rez each time and takes focus.


I will use it in: Faction Crypt, Molten Dragon, Scarab
Use for : Its "Utility" debuffs (Break Def, Atq, precision, etc...), Control Debuff (Stun, Freeze, etc...), Boost ATB, Rez, Support (Heal, Debuff your team, buff)
When to use the champion (Playtime):
Champion to ride 6*: Yes
Champion you can book: Yes
Book value (skills book) and number of books : Value = 3 and number of books = 12
Book priority (random books):
Champion you can master: Nope
Can I feed it: No, we never eat epic or legendary
Other information : If necessary, come to the streams to ask for information or on the discord: Discord Alucare.fr
Lexicon of RSL if you do not understand certain words: Glossary on RSL

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Champion Skills: Skull Lord var-Gall

A1 = Happy Tearing

Attack an enemy twice. Each hit fills that champion's Turn Meter with 5%. Has a 30% chance to repeat this skill. Places a debuff [Healing Reductions] of 100% on the target for 2 turns if this skill is repeated.

  • Lvl. 2 Damage +5%
  • Lvl. 3 Damage +5%
  • Lvl. 4 Damage +5%

 

Damage based on : DEF
Multiplier: 2x1.35

A2 = Skull Claim | CD = 2 turns

Places a buff [To strenghten] of 25% on champion for 2 rounds. Has a 75% chance to place a debuff [Provocation] of 1 turn on the enemy target.

  • Lvl. 2 Buff/Debuff Chance +5%
  • Lvl. 3 Buff/Debuff Chance +10%
  • Lvl. 4 Buff/Debuff Chance +10%
  • Lvl. 5 Cooldown -1

A3 = Abyssal Embrace | CD = 3 turns

Attack all enemies. Has a 75% chance of placing an [ATQ Reduction] debuff of 50% for 2 turns.

  • Lvl. 2 Damage +10%
  • Lvl. 3 Buff/Debuff Chance +5%
  • Lvl. 4 Buff/Debuff Chance +10%
  • Lvl. 5 Buff/Debuff Chance +10%
  • Lvl. 6 Cooldown -1

Damage based on : DEF
Multiplier: 3.85

A4 = Terrifying Enemy [Passive]

When the champion is attacked, reduces the attacker's MAX HP by 5%. Cannot reduce a single enemy's MAX HP by more than 50%. Only occurs once per enemy attack. Does not work against Bosses.

[P] Cranial brood

Revive Skullbringer with 50% HP and 50% Turn Meter at the start of each turn. If there are multiple Skullbringers on the team, only one of them will be revived.

Hero Gear / Artifact / Build Guide: Skull Lord var-Gall

Artifacts BEFORE sets! Always the most important thing to know! We explain it in real detail in the ebook available here:

Which set for : Lord skull var-Gall (Skull lord var-Gall)

Set of equipment that I advise you on the champion: (Finishing a set is a bonus, not an obligation)
  • Speed, Accuracy, Lifesteal, Shield, Savage, Defense, Resistance

Which statistics should I look for in : Lord skull var-Gall (Skull lord var-Gall)

Priority of stats and sub-stats of artifacts:
  • Speed, HP%, DEF%, Accuracy
    • Weapon (Attack)
    • Helmet (HP)
    • Shield (Defense)
    • Gloves (HP%, DEF%)
    • Torso (HP%, DEF%)
    • Boots (Speed)
    • Ring (HP, DEF)
    • Amulet (HP, DEF)
    • Banner (Accuracy)

Skull Lord var-Gall Masteries Guide

Masteries for: Arena, Dungeon, Clan Boss

Mastery RSL Array for Skull lord var-Gall (Skull lord var-Gall)

What you need to know about master's degrees.

We give you advice on mastery. These master's degrees will help you in 95 % of cases, but you have to try to understand why a particular choice was made. The best thing would be to understand why certain masteries have been recommended to you, so that you can modify 1 or 2 masteries in your choice according to your needs.

Skull lord var-Gall's guide to grace, which grace to use?


We advise you :
  • Cruelty Cruelty
  • Sulfur (2 level 1 ,2 or 3 max per team) Sulfur (2 level 1 ,2 or 3 max per team)

History of Lord Skull var-Gall (Skull lord var-Gall)

Centuries ago, before the appearance of humans and elves, the lizardmen – or dragons, as they were called at the time – formed an empire of their own. Their domain stretched far and wide, and no one could challenge them… But all that is now a thing of the past. Today, the Lizardmen tribes are a shadow of their former selves. Most have returned to barbarism, many have embraced their bestial nature. But there remains a vestige of grandeur, a memory of this mighty empire. Amid the lakes once sacred to their ancestors, a tribe known as the Skullsworn still lives. This name comes from their custom of fashioning the skulls of their dead and the enemies they slay into helmets worn by warriors – a sign of respect and a chance for the deceased to fight in the name of the Great Dragon once moreover. Alas, their glory faded over time, and the tribe lost ground to rivals and foreign invaders. Eventually, the descendants of the Shadowed One threatened the very heart of Skullsworn's domain. It was then that the tribe engaged in a ritual of bloody sacrifice to awaken their ancient defender, one whose step would shake the earth and before whom all enemies would scatter. It was a desperate cry for help, their last hope – and their Progenitor answered. The Lord of the Skull Var-Gall, once a mighty warrior in the service of the dragon priesthood, awoke, summoned by the blood of his descendants. His heart filled with rage as he realized how low the once feared tribe had fallen and that vile invaders now sought to foul the very waters of the lakes under their protection. With a force that made his blood run cold, he leapt forward, calling upon the primordial magic that resided in his blood to resurrect his fallen kin. With the newly resurrected warriors bolstering their ranks and the revered Var-Gall leading them, the Skullsworn swooped down on the demons of Siroth, driving them back with teeth and claws. Several of them perished, felled by unholy blades in this battle, only to be resurrected by the magic of their ancestors and help turn the tide in favor of the Lizardmen. At the height of the battle, Var-Gall fought his way through the Demonspawn vanguard and drove into the heart of their army. Many demons lay in his wake, but the Skull Lord's fury would not subside until the land itself was drowned in the tainted blood of the intruders. He cleaved and sliced through entire ranks of darkspawn until their leader, a mighty demon baron, stood before him. It was an even match, for the leader of Siroth's servants was just as massive and brutal as the Lord of Skulls himself. He charged at Var-Gall, effortlessly sweeping away any Skullsworn warriors who dared to stand before him, and crashed into their champion with enough force to utterly destroy a lesser mortal combatant. But Var-Gall would not allow himself to be defeated so easily. Ignoring the wounds and the pain, the Skull Lord rose once more and issued his challenge to all. So it was that the two leaders clashed once more in the carnage of battle, each tearing the other apart with claws and blades, not yielding a single step of ground. The demonic baron was a mighty foe, but Var-Gall had the strength of the Ancestors backing up his every strike. It was not a duel of skill and wit, the two fighters fought like beasts, and Var-Gall proved to be the more vicious of the two. When he rose, covered in terrible wounds but victorious, and lifted the demonic baron's head for all to see, the outcome of the battle was decided. Dejected by the loss of their leader, the Demonspawn retreated in disorder. The Skullsworn pursued them mercilessly and took many trophies that day. Var-Gall himself had the demon baron's skull fashioned into a new ceremonial helmet marking his tribe's victory over the Great Dragon. But rather than return to his ageless slumber, the Skull Lord had chosen to stay and tread the soil of Teleria once more. He would not let his warriors fall into oblivion, and all who dared to invade the ancestral lands of the Lizardmen would know his wrath.

How to get Lord skull var-Gall (Skull lord var-Gall)

You can have the champion: Antique Splinters, Primordial Splinters, Sacred Splinters



List of champion buffs and debuffs Skull Lord var-Gall (Skull lord var-Gall)

The list of buffs for himself:

The champion's buffs that he only puts on himself:
  • Strengthens 25%

The champion's debuff list:

The debuffs the champion puts on opponents:
  • -50% Attack, Absolute Fear, Taunt, Heal Reduction 100%



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