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Attacks all enemies. Offers 30% chance to place a debuff of [Defense Reduction] of 60% for 2 rounds.
Level 2: Damage + 5%
Level 3: Damage + 5%
Level 4: Damage + 10%
Level 5: Chance of Buff/Debuff + 10%
Level 6: Chance of Buff/Debuff + 10%
Damage based on :
ATQ
Multiplier: 2.5
A2 = Arcane Waves | CD = 4 turns
Attack all enemies. Deals 50% bonus damage against targets with debuffs.
Level 2: Damage + 5%
Level 3: Damage + 10%
Level 4: Damage + 15%
Damage based on :
ATQ
Multiplier: 4.3*ATK,2.15*ATK
A3 = Banishment | CD = 7 turns
Attacks all enemies. Removes all buffs. Has 50% chance to place a debuff of [Freeze] of a turn.
Level 2: Damage + 10%
Level 3: Chance of Buff/Debuff + 10%
Level 4: Chance of Buff/Debuff + 10%
Level 5: Cooldown -1 turn
Damage based on :
ATQ
Multiplier: 5.3
Aura of SPEED:
Increases SPEED in Dungeons by 33
Calculate the damage to your Raé (Rae)
This form lets you calculate your damage. Fill in the fields to see if your champion will do more damage by adding attack or increasing critical damage.
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What to improve, PV or champion defense?
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Set of equipment that I advise you on the champion: (Finishing a set is a bonus, not an obligation)
Read below what I advise on each artifact and listen to the video to understand.
Explanatory video in French by Alucare, ideal complement to the page. View video (you can use youtube's automatic translation)
Video tutorial for mastering your champions
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Watch the whole video (best = on youtube) you will understand exactly how to master your champions, you can follow the masteries on the site but try to understand why.
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Masteries for :
Arena, Dungeon
What you need to know about master's degrees.
We give you advice on mastery. These master's degrees will help you in 95 % of cases, but you have to try to understand why a particular choice was made. The best thing would be to understand why certain masteries have been recommended to you, so that you can modify 1 or 2 masteries in your choice according to your needs.
What grace for Raé (Rae)?
Explanatory video in French by Alucare, ideal complement to the page. View video (you can use youtube's automatic translation)
Video tutorial for choosing your champion's grace
THANK YOU FOR READING :
Watch the video in its entirety (best = on youtube) and you'll understand exactly which grace to choose for your champions. You can follow the grace on the site, but try to understand why and don't use a double grace that serves no purpose!
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We advise you :
Soul Reapers
Brimstone (2 level 1 ,2 or 3 max per team)
History of Raé
The Oracles de la Somnolence are a sect of Dark Elves who provide a glimpse into the future, although their "visions" often raise more questions than they answer. Raé was born into this cult and, as a child, her visions concerned such things as when the rain would pour down or when a hungry predator might attack.
Raé's premonitions were different from the abstract "knowledge" possessed by the Oracles. Hers was tangible and real. Raé possessed true prescience. The Oracles feared that Raé's gift would render them obsolete, and several of them claimed to have "seen" that Raé represented a danger to the cult as a whole.
Raé's mother, Masama, needed no foreknowledge to see what the Oracles were planning. Following an instinct foreign to most Dark Elves, she slipped away with her daughter and into the wilds of Durham Forest before the Oracles could strike.
Masama set off with nothing but the clothes on his back and his precious bone knife, relying on Raé's prescience to keep them out of danger. Eventually, Raé's dreams led them to a hut perched on an endless patch of twisted brambles, out of reach of the Oracles. For years, they were safe there.
On a day that began like any other, Masama went to wake her daughter, only to find Raé still deep in her dreams. While Raé needed to rest, Masama left the hut to search for food on her own. When she returned, Raé was still asleep, her blanket soaked with sweat.
Masama did what she could, but she was no healer. As night fell, she began to panic. Raé was still asleep. Masama left her daughter to seek help.
While Raé slept, she saw everything. Masama's every step was a thread woven into a tapestry of certainty. Her path would lead to her death. In her dream, Raé shouted warning after warning to her mother, who couldn't hear her. Helplessly, she watched her mother enter a nearby canopy-town. She saw the flickering of dresses, a notched arrow, her mother's eyes as her death approached.
When Raé opened her eyes, she was alone in their hut. Grief swallowed her like an inferno. She desperately wanted it to have been just a terrible dream. The pain drove her to the brink of madness.
Frustration bubbled under her skin and no amount of screaming or tears could free her from it. She destroyed what little furniture she owned, threw the trinkets she'd collected over the years against the wall and pounded the floor with her fists. But the rage she felt towards herself never subsided.
She realized that she was the reason they had fled the Oracles, she was the reason her mother had been killed. Raé didn't stop until she came across her mother's knife. In a fit of madness, an idea formed in her mind. Her visions were her enemy.
She decided to do what, in her childish mind, would forever prevent them from returning. She clenched her stomach, raised the blade and plunged it into her eye, intending to remove the next one immediately afterwards.
But the moment the tip of the knife pierced her eye, Raé received a vision more powerful than any she'd received before. Inside, she was in the frozen wastelands that, curiously, she instinctively knew to be the Winter Lands, shivering in snowdrifts as the mountains loomed above her.
Within the snow squalls were silhouettes, shadows moving inexorably towards an unknown destination. Before she could test the snow with her eyes, the vision vanished. She had to get back there. She had to see more. She had to know if what she'd seen was real.
Raé left her life behind after gouging out her eye, all thoughts of piercing the second one forgotten. She walked briskly to the nearby canopy town and found the Oracle's assassin in an uneasy sleep. In one swift movement, she sliced his eye. To her surprise, her vision returned. The wasteland. The white mountains. The silhouettes, a little closer. When the vision vanished, the man lay dead before her.
Since that day, Raé has sought to reveal the mystery of her visions. She sold her knowledge of the future, paid with the proceeds to educate herself in dark, icy magic, and slowly traveled north.
Still bitter from a lifetime of suffering, she's a ruthless creature who kills long before she speaks. She's determined to learn the truth about the beings who walk in the snowstorms of the Winterlands. It's the only goal she has left.
Creator of the Alucare.fr website launched in December 2018.
Player of Raid Shadow Legends since December 29, 2019, and I became official content creator of RSL in 2020 (one of only 30 people in the world!). This allows me to provide information on the site 24 hours in advance. I cover topics where I can share my expertise to help you.
The aim is for each article to teach you something interesting!
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1 comments sur le forum de discussion pour " Guide sur Raé artefact et maîtrise " (in French)
super a bientot