Raé artifact and mastery guide - Raid Shadow Legends

Guide and information on Raé (Rae) equipment, grace and mastery.

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Last name Rae (Rae)
Notice  Find the opinion of Alucare on: Raé (Rae)
Masters  Masteries for: Rae (Rae)
Graces Graces for: Raé (Rae)
 
Guide Masteries, Grace and Artifact on Raé (Rae) on RSL
Image of the champion: Raé (Rae) on Raid Shadow Legends

Overview

NAME: Rae
FACTION: Dark Elves
SCARCITY: Legendary
ROLE: Attack
AFFINITY: Magic

Total Stats (6 Stars)

Health points (HP): 15195
Attack (ATK): 1343
Defense (DEF): 1222
Speed (SPD): 98
Critical Rate (C. Rate): 15%
Crit Damage (C. DMG): 63%
Debuff Resistance (RES): 40
Debuff Accuracy (ACC): 0

Battle of the

Campaign :
Faction Crypt:
Arena defense:
Arena attack:
Clan Boss:☆☆
Hydra :

Dungeons

Minotaur's Labyrinth :
Spider's lair:
Castle of the Fire Knight :☆☆☆
The dragon's lair:
Ice Golem Peak:
Fort Jumeaux de Fer :☆☆☆
Demon Necropolis:☆☆☆
Shogun Wood:☆☆☆

DoomTower

Wave Tower of Woe:
Magma Dragon:👍
Frost Spider:✔️
Spider of nothingness (poison):
Scarab :

(Doom Tower)

Dragon Eternel :👍
Griffon :👍
Bommal:
Dark Fairy :✔️
Secret room :?
Annotations :
"Mandatory - Strongly recommended = ✔️
Usable - recommended = 👍
Unusable - not recommended =

Alucare's review of: Raé (Rae)

What I advise you on the champion:

and mount it 6*. She only does AOE attacks. She can farm the nightmare campaign with food in 12/6.


I will use it in: Arena, Campaign (farm), Clan Boss, Faction Crypt, Dragon, Spider, Ice Golem, Fire Knight, Wave Doom Tower, Molten Dragon, Scarab, Frost Spider, Nether Spider (poison), Eternal Dragon , Griffin, Bommal, Dark Fairy, Hydra, Iron Twins, Demon Necropolis
Use for : Its "Utility" debuffs (Break Def, Atq, precision, etc...), Control Debuff (Stun, Freeze, etc...), Nuker AOE, Support (Heal, Debuff your team, buff)
When to use the champion (Playtime): Early
Champion to ride 6*: Yes
Champion you can book: Yes
Book value (skills book) and number of books : Value = 10 and number of books = 12
Book priority (random books):
Champion you can master: Yes
Can I feed it: No, we never eat epic or legendary
Other information : If necessary, come to the streams to ask for information or on the discord: Discord Alucare.fr
Lexicon of RSL if you do not understand certain words: Glossary on RSL

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Champion Skills: Rae (Rae)

A1 = Corrosion

Attack all enemies. Grants 30% chance to place a [Def Reduction] of 60% for 2 turns.

  • Level 2: Damage + 5%
  • Level 3: Damage + 5%
  • Level 4: Damage + 10%
  • Level 5: Chance of Buff/Debuff + 10%
  • Level 6: Chance of Buff/Debuff + 10%

Damage based on : ATQ
Multiplier: 2.5

A2 = Arcane Waves | CD = 4 turns

Attack all enemies. Deals 50% bonus damage against targets with debuffs.

  • Level 2: Damage + 5%
  • Level 3: Damage + 10%
  • Level 4: Damage + 15%

Damage based on : ATQ
Multiplier: 4.3*ATK,2.15*ATK

A3 = Banishment | CD = 7 turns

Attack all enemies. Removes all buffs. Has a 50% chance of placing a [FREEZE] of one revolution.

  • Level 2: Damage + 10%
  • Level 3: Chance of Buff/Debuff + 10%
  • Level 4: Chance of Buff/Debuff + 10%
  • Level 5: Cooldown -1 turn

Damage based on : ATQ
Multiplier: 5.3

Aura of SPEED:


Increases SPEED in Dungeons by 33

Hero Gear / Artifact / Build Guide: Rae (Rae)

Artifacts BEFORE sets! Always the most important thing to know! We explain it in real detail in the ebook available here:

Which set for : Raé (Rae)

Set of equipment that I advise you on the champion: (Finishing a set is a bonus, not an obligation)
  • Speed, Perception, Accuracy, Lifesteal, Savage, Crit Rate, Attack

Which statistics to look for first : Raé (Rae)

Priority of stats and sub-stats of artifacts:
  • Speed, Critical Rate, Critical Damage, Attack%, Accuracy
    • Weapon (Attack)
    • Helmet (HP)
    • Shield (Defense)
    • Gloves (Critical Rate)
    • Torso (ATK%)
    • Boots (Speed)
    • Ring (ATK)
    • Amulet (Critical Damage)
    • Banner (Accuracy)

Rae Masteries Guide (Rae)

Masteries for: Arena, Dungeon

Masters RSL Array for Raé ((Rae))

What you need to know about master's degrees.

We give you advice on mastery. These master's degrees will help you in 95 % of cases, but you have to try to understand why a particular choice was made. The best thing would be to understand why certain masteries have been recommended to you, so that you can modify 1 or 2 masteries in your choice according to your needs.

Guide to Graces for Raé (Rae), which grace to use?


We advise you :
  • Soul Reapers Soul Reapers
  • Sulfur (2 level 1 ,2 or 3 max per team) Sulfur (2 level 1 ,2 or 3 max per team)

Story of Rae (Rae)

The Oracles de la Somnolence are a sect of Dark Elves who provide a glimpse into the future, although their "visions" often raise more questions than they answer. Raé was born into this cult and, as a child, her visions concerned such things as when the rain would pour down or when a hungry predator might attack. Raé's premonitions were different from the abstract "knowledge" possessed by Oracles. Hers was tangible and real. Raé possessed true prescience. The Oracles feared that Raé's gift would render them obsolete, and several of them claimed to have "seen" that Raé represented a danger to the cult as a whole.

Raé's mother, Masama, needed no foreknowledge to see what the Oracles were planning. Following an instinct foreign to most Dark Elves, she slipped away with her daughter and into the wilds of Durham Forest before the Oracles could strike. Masama set off with nothing but the clothes on her back and her precious bone knife, relying on Raé's prescience to keep them out of danger. Eventually, Raé's dreams led them to a hut perched on an endless patch of twisted brambles, out of reach of the Oracles. For years, they were safe there.

On a day that began like any other, Masama went to wake her daughter, only to find Raé still deep in her dreams. While Raé needed to rest, Masama left the hut to search for food on her own. When she returned, Raé was still asleep, her blanket soaked with sweat. Masama did what she could, but she was no healer. As night fell, she began to panic. Raé was still asleep. Masama left her daughter to seek help.

While Raé slept, she saw everything. Masama's every step was a thread woven into a tapestry of certainty. Her path would lead to her death. In her dream, Raé shouted warning after warning to her mother, who couldn't hear her. Helplessly, she watched her mother enter a nearby canopy-town. She saw the flickering of dresses, a notched arrow, her mother's eyes as her death approached.

When Raé opened her eyes, she was alone in their hut. Grief swallowed her like an inferno. She desperately wanted it to have been just a terrible dream. The pain drove her to the brink of madness. Frustration bubbled under her skin, and no cry or tear could free her from it. She destroyed what little furniture she owned, threw the trinkets she'd collected over the years against the wall and pounded the floor with her fists. But the rage she felt towards herself would not subside. She realized that she was the reason they had fled the Oracles, she was the reason her mother had been killed. Raé didn't stop until she came across her mother's knife. In a fit of madness, an idea formed in her mind. Her visions were her enemy. She decided to do what, in her childlike mind, would prevent them from ever returning. She clutched her stomach, raised the blade and plunged it into her eye, intending to remove the next one immediately afterwards.

But the moment the tip of the knife pierced her eye, Raé received a vision more powerful than any she'd received before. Inside, she found herself in frozen wastelands that, curiously, instinctively, she knew to be the Winter Lands, shivering in snowdrifts as mountains towered above her. Within the snow squalls were silhouettes, shadows moving inexorably towards an unknown destination. Before she could test the snow with her eyes, the vision vanished. She had to get back there. She had to see more. She had to know if what she'd seen was real.

Raé left her life behind after gouging out her eye, all thoughts of piercing the second one forgotten. She walked briskly to the nearby canopy town and found the Oracle's assassin in an uneasy sleep. In one swift movement, she sliced his eye. To her surprise, her vision returned. The wasteland. The white mountains. The silhouettes, a little closer. When the vision vanished, the man lay dead before her.

Since that day, Raé has sought to reveal the mystery of her visions. She sold her knowledge of the future, paid, with the proceeds, to educate herself in dark, icy magic, and slowly traveled north. Still bitter from her life of suffering, she is a ruthless being who kills long before she speaks. She's determined to learn the truth about the beings who walk in the snowstorms of the Winterlands. It's the only goal she has left.

How to get Raé (Rae)

You can have the champion: Antique Splinters, Primordial Splinters, Sacred Splinters



Champion Rae (Rae) Buffs & Debuffs List

The champion's debuff list:

The debuffs the champion puts on opponents:
  • -60% Defense, Freeze



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