To level it up to 6*. I admit that I don't really know what to think of Roxam without having tested it. You have to play it with a character that casts a veil or perfect veil buff to get the best results.
I will use it in:
faction crypt
Dragon
Spider
Ice Golem
Use for :
His "Utility" debuffs (Break Def, Atq, Accuracy, etc.)
Debuff Control (Stun, Freeze, etc.)
ATB Control (Atb Reduction, Speed Reduction)
Boost ATB
Nuker AOE
Nuker MonoTarget
Support (Heal, Debuff your team, buff)
When to use the champion (Playtime):Champion to ride 6*:
Yes
Champion you can book:
Yes
Book value (skills book) and number of books :
Value = 10
Number of books = 14
Book priority (random books):Champion you can master :
Yes
Can I feed it:
No, we never eat epic or legendary
Other information : If necessary, come to the streams to ask for information or on the discord:
Your opinion can help other players understand why this champion deserves (or not) to be mounted 6⭐. Share your experience, your strategy or your feelings: every feedback counts for the community!
Attack an enemy. Has 50% chance to fill this champion's 10% turn counter. Has a 50% chance of placing a buff. [Perfect Veil] on this champion for 1 turn if this attack goes critical.
Level 2: Damage + 5%
Level 3: Damage + 5%
Level 4: Chance of Buff/Debuff + 5%
Level 5: Chance of Buff/Debuff + 5%
Damage based on :
ATQ
Multiplier: 3.6
A2 = Jungle Ambush | CD = 4 rounds
Attacks an enemy. Fills this champion's turn counter by 50%. Has a 75% chance to place a debuff. [Stun] 1 turn on the target during an attack under buff [Sail] Where [Perfect Veil]. Has 75% chance of placing a debuff [Sleep] 1 turn on the target during an attack under buff [Sail] or [Perfect Sail].place a buff [Perfect Veil] 2 turns on this champion after a non-buff attack [Sail] Where [Perfect Veil].
Level 2: Damage + 10%
Level 3: Chance of Buff/Debuff + 5%
Level 4: Chance of Buff/Debuff + 10%
Level 5: Chance of Buff/Debuff + 10%
Level 6: Cooldown -1 turn
Damage based on :
ATQ
Multiplier: 6.1
A3 = Pas Dansant | CD = 5 turns
When the champion is on buff [Sail] Where [Perfect Veil]. Attacks all enemies.75% chance to place a debuff. [Defense reduction] of 60% and a debuff [Weakening] of 25%. Reduces the recharge counter of the Jungle Ambush skill by 2 turns.Attacks an enemy. Has a 75% chance to place a debuff on the target. [Defense reduction] of 60% and a debuff [Weakening] 25% for 2 turns before attacking. Places a buff. [Perfect Veil] 2 rounds on this champion after the attack.
Level 2: Damage + 10%
Level 3: Chance of Buff/Debuff + 5%
Level 4: Chance of Buff/Debuff + 10%
Level 5: Chance of Buff/Debuff + 10%
Level 6: Cooldown -1 turn
Damage based on :
ATQ
Multiplier: 6.4
[P] Chameleon
Place a buff [Debuff Blocking] and a buff [To reinforce] 25% on this champion for 1 turn, as well as a buff [Continuing Care] 15% for 2 turns when he receives a buff [Sail] Where [Perfect Veil].
CRITICAL RATE Aura:
Increases CRITICAL RATE in Doom Tower by 23
Calculate the damage to your Roxam (Roxam)
This form lets you calculate your damage. Fill in the fields to see if your champion will do more damage by adding attack or increasing critical damage.
Watch this video tutorial to optimize your damage by clicking here : Video tutorial alucare (Don't forget to subscribe, it's free!)
What to improve, PV or champion defense?
Remember to calculate the perfect optimization here:
Set of equipment that I advise you on the champion: (Finishing a set is a bonus, not an obligation)
Read below what I advise on each artifact and listen to the video to understand.
Explanatory video in French by Alucare, ideal complement to the page. View video (you can use youtube's automatic translation)
Video tutorial for mastering your champions
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Watch the whole video (best = on youtube) you will understand exactly how to master your champions, you can follow the masteries on the site but try to understand why.
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Mastery for :
Dungeon, Clan Boss
Mastery for :
Arena
What you need to know about master's degrees.
We give you advice on mastery. These master's degrees will help you in 95 % of cases, but you have to try to understand why a particular choice was made. The best thing would be to understand why certain masteries have been recommended to you, so that you can modify 1 or 2 masteries in your choice according to your needs.
What grace for Roxam (Roxam)?
Explanatory video in French by Alucare, ideal complement to the page. View video (you can use youtube's automatic translation)
Video tutorial for choosing your champion's grace
THANK YOU FOR READING :
Watch the video in its entirety (best = on youtube) and you'll understand exactly which grace to choose for your champions. You can follow the grace on the site, but try to understand why and don't use a double grace that serves no purpose!
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We advise you :
Light Cage
Phantom Touch
Brimstone (2 level 1 ,2 or 3 max per team)
History of Roxam
Although the underworld of Arnoc and the putrid Lakes of Sorrow are the main centers of the Lizardmen population, there are enclaves scattered throughout Teleria. One such clan survives in the Lost Isles, on a jungle-covered island that was once a stronghold of Dragon Descendants. Now calling themselves the Speq'chaa, these Lizardmen were isolationists who revered their ancestors. That is, until Roxam was laid.
The day Roxam hatched was full of omens. A comet was seen falling from the heavens into the ocean, and a volcanic eruption on the distant horizon spewed a cloud of ash and debris that settled on the jungle canopy. If these signs weren't obvious enough, it was immediately apparent that Roxam was no ordinary newborn. Small bony bosses protruded from the little Lizard Man's forehead, outgrowths which over time grew into large, curved horns. His naturally iridescent skin could change color to match his surroundings.
Given this peculiarity, it came as no surprise to the Speq'chaa elders that when he was still young, Roxam began prophesying. At first, his predictions were anecdotal. He knew when the deluges that swept the island's jungles would begin to fall, and he predicted whether the fishing coracles would return laden with fresh catches or carrying empty nets.
It wasn't long before, at his own request, Roxam was accepted into the clergy who administered the spiritual needs of the Speq'chaa. He soon spoke of a time of great change, which would threaten the clan's existence while opening up the possibility of a glorious new future. These prophecies were of great concern to the clan leaders, for it was said that Roxam, now known as the Horned Priest, had never been wrong. He had foreseen the epidemic of scale rot, his warning enabling the Speq'chaa to prepare for the awful disease. The great mudslide didn't surprise the clan either, thanks to Roxam's talents, and no lives were lost.
Roxam's prediction came true one morning when sentries posted atop the island's cliffs spotted a ship on the horizon. It was a great edifice of wood and canvas, dwarfing the tiny coracles that were the clan's sole means of navigation. The Speq'chaa gathered around, waiting fearfully, but following Roxam's advice, they took no tears and made no attempt to resist the sailors as they disembarked. They were Humans, creatures who existed in the stories that persisted in the clan's memories, dating back to a time when they had been united with the Descendants of Dragon.
The Humans were adventurers and merchants from the Kingdom of Kaerok, seeking fame and fortune by exploring the lost islands. Most had dealt with the Lizardmen before, but found it hard to equate the wretched criminal gangs infesting the Free City of Arnoc with the proud Speq'chaa, who had managed to maintain vestiges of their imperial past. They were particularly interested in the Speq'chaa's gold, but the Lizardmen were too wise to give it away so easily.
During a debate with the clan elders, Roxam managed to convince them that they should let him accompany the Humans. There was a whole world waiting beyond the islands: these visitors would certainly not be the last, and the Speq'chaa could not live forever in their splendid isolation. For the sake of the clan, they had to learn what was out there. The more they learned, the better prepared they would be when the visitors arrived.
The plan was hatched: Roxam, the horned priest, would travel Teleria as an emissary of the Speq'chaa. He would learn all he could about the world and return with this knowledge to the clan, where his advice could help direct their future. In exchange for a number of gold trinkets, the Kaerok merchants agreed to let him cross with them on their return journey. So Roxam traveled in Teleria, taking with him the headdress that symbolized the mark of priesthood for the Speq'chaa, as well as his Khépesh, his curved double blades.
After landing in Kaerok, Roxam traveled to Arnoc, sneaking in with his chameleon skills, where he discovered the thousands of Lizardmen living in poverty beneath the city. Their plight struck him hard, as did the fate of the clans living in the Lakes of Sorrow when he finally arrived in Petlas. His visions led him to believe that the Speq'chaa had much to teach these peoples about the dignity of unity. During his travels, Roxam scrupulously noted everything he learned, nurturing the hope that when he returned to his native island, he would be able to convince other Speq'chaa to visit their distant cousins in Anhelt and Peltas.
Perhaps the Speq'chaa will be able to show their fellow continentans a society where they are neither oppressed nor powerless, and remind them of a past where the proud Lizardmen held the very destiny of the world in their hands.
Release date :
January 14, 2021
How to get Roxam
We can have the champion:
Ancient Shard
Primal Shard
Sacred Shard
List of buffs and debuff of : Roxam
The list of buffs for himself:
The champion's buffs that he only puts on himself:
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