Vergumkaar artifact and mastery guide - Raid Shadow Legends
Guide and information about Vergumkaar equipment, grace and mastery.
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Mastery, grace and artifact guide to Vergumkaar on RSL
e do not mount it 6 *. Update: Rebalance January 2023, now it puts an area def break, removes one more debuff. For once it's already better for the waves. So faction crypt and wave DT if you need it + Void, strength and spirit affinity dungeon.
I will use it in: faction crypt Use for : Its "Utility" debuffs (Break Def, Atq, precision, etc...), Area Break Def, Control Debuff (Stun, Freeze, etc...), Boost ATB, Support (Heal, Debuff your team, buff) When to use the champion (Playtime): End Game Champion to ride 6*: Nope Champion you can book: Nope
Book value (skills book) and number of books : Value = 7 and number of books = 13 Book priority (random books): Champion you can master: Nope Can I feed it: No, we never eat epic or legendary Other information : If necessary, come to the streams to ask for information or on the discord: Discord Alucare.fr Lexicon of RSL if you do not understand certain words:Glossary on RSL
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Attack an enemy. Has a 35% chance to place a debuff [Stun] for 1 turn. Chance increases by 15% for each debuff the target is afflicted with.
Tier 2: Damage +5%
Tier 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%
Damage based on :
ATQ
Multiplier: 5
A2 = Ancien Honoré | CD = 4 tours
Removes all debuffs [Provocation] and a random debuff on all allies. Place a buff [Def Increase] of 60% on all allies for 2 turns. Also places a buff on all allies [Shield] equivalent to 20% of that champion's MAX HP for 2 turns.
Level 2: Shield + 5%
Level 3: Shield + 5%
Level 4: Shield + 10%
Level 5: Cooldown -1
A3 = Treading on the ground | CD = 5 turns
Attack all enemies. Removes 1 random buff from each enemy. Has a 75% chance to remove 2 random buffs from each enemy. Also has 75% chance to place a debuff [Healing Reduction] of 100% and a [Discount# of Def] of 60% for 2 rounds.
Level 2: Damage + 5%
Level 3: Damage + 5%
Level 4: Damage + 10%
Level 5: Cooldown -1
Level 6: Cooldown -1
Damage based on :
ATQ
Multiplier: 4.85
[P] Stoic Saurian
Immune to [Provocation]. Fills this champion's turn meter with 20% each time an enemy attempts to place a [Provocation] on this champ.
Aura of RESISTANCE:
Increases RESISTANCE in all battles by 55
Hero Gear / Artifact / Build Guide: Vergumkaar
Artifacts BEFORE sets! Always the most important thing to know! We explain it in real detail in the ebook available here:
Which statistics should I look for in : Vergumkaar
Priority of stats and sub-stats of artifacts:
Speed, HP%, DEF%, Accuracy
Weapon (Attack)
Helmet (HP)
Shield (Defense)
Gloves (HP%, DEF%)
Torso (HP%, DEF%)
Boots (Speed)
Ring (HP, DEF)
Amulet (HP, DEF)
Banner (Accuracy)
Vergumkaar Masteries Guide
Masteries for: Arena
What you need to know about master's degrees.
We give you advice on mastery. These master's degrees will help you in 95 % of cases, but you have to try to understand why a particular choice was made. The best thing would be to understand why certain masteries have been recommended to you, so that you can modify 1 or 2 masteries in your choice according to your needs.
Grace guide for Vergumkaar , which grace to use?
We advise you :
Intimidating presence (Only one per team)
Polymorph
Sulfur (2 level 1 ,2 or 3 max per team)
History of Vergumkaar
Although many regard Vergumkaar as a mere workhorse – exotic as it is – it would be foolish to underestimate the intelligence that lies beneath this magnificent mass. Indeed, he may not be able to speak, but, like the mighty dragons he is kindred to, Vergumkaar is fully conscious and possesses wisdom acquired over centuries – you only need to open your eyes to see it. Its origins lie in the northeast, where remnants of a once grand civilization dot the jungle beyond Godfrey's Crossing. It was here that Vergumkaar was born, the last scion of an ancient caste of Dragonkin warriors. Once fashioned by lizardman priests, these noble defenders have regressed to a half-beast state through the millennia of neglect and savagery brought about by the fall of their people's empire. Vergumkaar was not alone when he hatched into the unforgiving world of Teleria. A tribe of his distant ancestors, primitive and attached to traditions they no longer understood, venerated him as a demi-god; they catered to his every whim and ensured that the drakeling grew into a powerful and sturdy creature. Hundreds of years passed in generous happiness, but it could not last forever. Slowly the tribe died out and Vergumkaar was left alone amidst the ruins. He stayed there for years, hunting, defending the crumbling walls of the temple against intruders and treasure hunters. Time had begun to do its work, and Vergumkaar soon found his mind slipping, his sensitivity weakening and giving way to blind instincts. It would take a momentous encounter to pull the former drake out of this mess. One day, a brazen barbarian warrior named Ursuga ventured into the Lizardmen-infested jungle in search of wealth and glory. She had faced many challenges during her adventures and was not deterred by an ancient drake standing in her way. It was a big challenge! And for Vergumkaar, it was just another intruder defiling his land. And that's how they fought. Three dawns and three sunsets passed, witnessing the heroic clash between the barbarian and the dragon, until both collapsed from exhaustion. Meanwhile, Ursuga realized that this was no mere beast she was facing, and she had gained a newfound respect for her opponent - much like Vergumkaar. Seeing the intelligence in the drake's eyes, Ursuga chose to communicate rather than attack once more and, to his surprise, the creature proved more than capable of understanding him. With nothing really holding him back, Vergumkaar had chosen to follow the strange human, thus strengthening the bond they had forged by testing their strength against each other. Together they traveled many paths and overcame many dangers. Tales of Ursuga's glory multiplied, and Vergumkaar remained by his side, his stoic determination balancing the barbarian's rambunctious and impatient temper. Neither the haughty high elf nobles of Aravia nor the dark-hearted apostates wandering the abandoned crypts of the Stormwind Lands could stop the pair from adventuring in their domains. The riches they earned, the enemies they defeated contributed to the illustrious reputation of Ursuga and Vergumkaar. Even today, the inhabitants of the Aravian taverns love to tell of the strange adventures of a barbarian from the East and her faithful dragon steed, whose amber eyes burn with fierce intelligence and whose scaled mass bears the fruits of countless successful enterprises. If you ever meet this mountain of a woman and her saurian friend, you would do well to show them the respect they are due: it is better to have them as allies than as enemies.
How to get Vergumkaar
You can have the champion: Antique Splinters, Primordial Splinters, Sacred Splinters
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