Capybara Go! : Equipment Tier list

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Capybara Go! is a idle RPG in which you play a capybara on a quest for adventure.

In this article, I invite you to discover the equipment tier list to boost your Capybara's stats and reinforce certain configurations!

In Capybara Go! you can equip: one Weapon, one Armor, two Rings and two Accessories.
In Capybara Go! you can equip: one Weapon, one Armor, two Rings and two Accessories. ©️ Antonin for Alucare.fr

Tier List of equipment on Capybara Go!

S
HAS
B
VS
D

Complete equipment list on Capybara Go!

Weapons

Here is the complete list of weapons available on Capybara Go!

Armed Basic statistics Competence of Rage
Blade of Justice

Blade of Justice (Blade of Justice)

  • ATQ +50
  • Combo rate +12.5 %
Inflicts 230 % of DGT ATQ on enemies and applies 2 rounds of Judgment.

Judgement: Enemies suffer 50 % of Additive Combo DGT.

Ex. : If you have a level 1 Slime King with 3 stacks max and you inflict 100 DGT of final combo, you'll inflict 120 DGT of final combo with Judgment.

Heaven-splitter

Sky Splitter (Skysplitter)

  • ATQ +50
  • Combo rate +12.5 %
Releases 1 Sky Splitter Wave, inflicting 230 % of DGT ATQ.
Nomadic Sword

Nomad Sword (Nomad Sword)

ATQ +10/15/20/25 (depending on rarity level) Inflicts 150/165/180 % of DGT ATQ on enemies (depending on its rarity level).
Warrior Sword

Warrior Sword (Warrior’s Sword)

  • ATQ +20/30/40/50
  • Combo rate +3/4.5/6/7.5 %

(according to its level of rarity)

Inflicts 150/165/180 % of DGT ATQ on enemies (depending on its rarity level).
Warrior Blade

Warrior Blade (Warrior’s Blade)

  • ATQ +20/30/40/50
  • Combo rate +3/4.5/6/7.5 %

(according to its level of rarity)

Inflicts 150/165/180 % of DGT ATQ on enemies (depending on its rarity level).
Shadow Spear

Shadow Spear (Shadow Lance)

  • ATQ +50
  • Counter rate +12.5 %
Inflicts 230 % of DGT ATQ on enemies and poisons them.
Frozen Spear

Frozen Spear (Frostbite Spear)

  • ATQ +20/30/40/50
  • Counter rate +3/4.5/6/7.5 %

(according to its level of rarity)

Summons 1 Icy Spear, inflicting 150/165/180 % of DGT ATQ on enemies (depending on its rarity level).
Mushroom Hammer

Hammer Mushroom (Mushroom Hammer)

  • ATQ +50
  • Counter rate +12.5 %
Summons a mushroom, inflicting 150 % of DGT ATQ on enemies.
Durian hammer

Durian Hammer (Durian Hammer)

  • ATQ +50
  • Counter rate +12.5 %
Summons a durian, inflicting 150 % of DGT ATQ on enemies. Restores 11 % of HP.
Giant's Hammer

Giant's Hammer (Giant’s Hammer)

  • ATQ +20/30/40/50
  • Counter rate +3/4.5/6/7.5 %

(according to its level of rarity)

Inflicts 150/165/180 % of DGT ATQ on enemies (depending on its rarity level).
Whisperer

Whisperer (Whisperer)

  • ATQ +50
  • Weapon Critical Rate +12.5 %
Inflicts 150 % of DGT ATQ on enemies. Throws 3 additional daggers.
Angelic Bow

Angelic Bow (Angel Bow)

  • ATQ +50
  • Weapon Critical Rate +12.5 %
Inflicts 200 % of DGT ATQ on the enemy and launches an Angelic Dagger.

The Angelic Dagger triggers Sacred Light on impact.

Angelic Dagger inflicts 1.5x dagger damage and heals 2 % of the player's HP.

Arc Nomade

Arc Nomade (Nomad Bow)

  • ATQ +20/30/40/50
  • Weapon Critical Rate +3/4.5/6/7.5 %

(according to its level of rarity)

Inflicts 150/165/180 % of DGT ATQ on enemies (depending on its rarity level).
Hawkeye Arch

Hawkeye Bow (Hawkeye Bow)

  • ATQ +20/30/40/50
  • Weapon Critical Rate +3/4.5/6/7.5 %

(according to its level of rarity)

Inflicts 150/165/180 % of DGT ATQ on enemies (depending on its rarity level).
Star stick

Bâton Étoile (Star Staff)

  • ATQ +50
  • Competence DGT +12.5 %
Launches 1 Stellar Fire, inflicting 230 % of DGT ATQ from Fire Strike on enemies and inflicting Burn for 2 turns.
Reaper's Staff

Reaper's Staff (Reaper’s Staff)

  • ATQ +50
  • Competence DGT +12.5 %
Casts 3 Death Bolts, each inflicting 60 % of DGT ATQ.

Lightning DGTs increase by 12 % each time, up to a maximum of 6 times.

Bishop's staff

Bishop's staff (Bishop Staff)

  • ATQ +50
  • Competence DGT +12.5 %
Inflicts 230 % of DGT ATQ on enemies.

+50% of DGT to targets with PV <30 %.

Nomad Stick

Nomad Stick (Nomad Staff)

  • ATQ +20/30/40/50
  • Competence DGT +3/4.5/6/7.5 %

(according to its level of rarity)

Inflicts 150/165/180 % of DGT ATQ on enemies (depending on its rarity level).
Bâton Sylvestre

Baton Sylvestre (Forest Staff)

  • ATQ +20/30/40/50
  • Competence DGT +3/4.5/6/7.5 %

(according to its level of rarity)

Inflicts 150/165/180 % of DGT ATQ on enemies (depending on its rarity level).
Mystic Staff

Mystic Staff (Mystic Staff)

  • ATQ +20/30/40/50
  • Competence DGT +3/4.5/6/7.5 %

(according to its level of rarity)

Inflicts 150/165/180 % of DGT ATQ on enemies (depending on its rarity level).

Armor

Here is the complete list of armors available on Capybara Go!

Armor Basic statistics
Breath of the Dragon armor

Breath of the Dragon armor (Dragon’s Breath Armor)

  • PV +200
Resurrection Cloak

Resurrection Cloak (Revival Cape)

  • PV +200
Tunic

Tunic (Tunic)

  • PV +80/120/160/200 (depending on rarity level)
Heavy armor

Heavy Armor (Hard Armor)

  • PV +80/120/160/200 (depending on rarity level)
Plaque Écailles d'Argent

Plaque Écailles d'Argent (Silverscale Plate)

  • PV +80/120/160/200 (depending on rarity level)

The Rings

Here is the complete list of rings available on Capybara Go!

Ring Basic statistics
Shadow Ring

Shadow Ring (Shadow Ring)

  • ATQ +25
  • DEF +8
Judgment Ring

Ring of Judgment (Judgement Ring)

  • ATQ +25
  • DEF +8
Ring of Heavenly Flame

Ring of Heavenly Flame (Skyflame Ring)

  • ATQ +25
  • DEF +8
Dragon Ball Ring

Dragon Ball Ring (Dragon Ball Ring)

  • ATQ +25
  • DEF +8
Ring of the Guardian

Ring of the Guardian (Guardian’s Ring)

  • ATQ +10/15/20/25
  • DEF +3/5/6/8

(according to rarity level)

Eagle Ring

Eagle Ring (Eagle Ring)

  • ATQ +10/15/20/25
  • DEF +3/5/6/8

(according to rarity level)

Magic Ring

Magic Ring (Magic Ring)

  • ATQ +10/15/20/25
  • DEF +3/5/6/8

(according to rarity level)

Accessories

Here is the complete list of accessories available on Capybara Go!

Accessory Basic statistics
Proof of Glory

Proof of Glory (Proof of Glory)

  • PV +100
  • DEF +8
Bloody Chalice

Bloody Chalice (Bloody Grail)

  • PV +100
  • DEF +8
Judgment Badge

Badge of Judgment (Reckoning Badge)

  • PV +100
  • DEF +8
Vitality Stone

Stone of Vitality (Vitality Stone)

  • PV +40/60/80/100
  • DEF +3/5/6/8

(according to rarity level)

Glacial Wind Horn

Glacial Wind Horn (Frostwind Horn)

  • PV +40/60/80/100
  • DEF +3/5/6/8

(according to rarity level)

Bulle Glacée

Bulle Glacée (Icy Bubble)

  • PV +40/60/80/100
  • DEF +3/5/6/8

(according to rarity level)

How to upgrade your equipment on Capybara Go!

You can upgrade your equipment with Power Stones (Power Stones) and obtain additional basic statistics.

To obtain one, you must :

  • Open equipment boxes (Equipment Chests) ;
  • Recovering random rewards during your travels (Travel) ;
  • Recovering Tower Challenge floor awards (Tower Challenge) ;
  • Recovering offline rewards (AFK).

By default, equipment can only be upgraded to level 10. You'll need Equipment Design (Equipment Designs) to increase the level limit by 10.

Tip: You'll need 7,200 Power Stones and 1,060 Equipment Designs to upgrade equipment to level 70.

How can you improve the rarity of your equipment on Capybara Go!

This idle RPG allows you to improve the rarity of your Capybara's equipment thanks to the merger.

To merge your equipment, you will need :

  • a exact copy of the equipment with the same rarity

OR

  • a equipment of the same type and rarity as fusion material.

Equipment fusion chart on Capybara Go!
Equipment to be improved Melting equipment Merger result
Equipment Common 2x duplicates Common Equipment Superior
Equipment Superior 2x duplicates Superior Equipment Rare
Equipment Rare 2x duplicates Rare Equipment Epic
Equipment Epic 1x equipment Epic of the same type or material Equipment Epic +1
Equipment Epic +1 2x equipment Epic of the same type or material Equipment Epic +2
Equipment Epic +2 2x duplicates Epic +2 Equipment Legendary
Equipment Legendary 1x equipment Legendary of the same type or material Equipment Legendary +1
Equipment Legendary +1 1x equipment Legendary of the same type or material Equipment Legendary +2
Equipment Legendary +2 1x duplicate Legendary Equipment Legendary +3
Equipment Legendary +3 2x duplicates Legendary +3 Equipment Mythical
Equipment Mythical 1x equipment Mythical of the same type or material Equipment Mythical +1
Equipment Mythical +1 1x equipment Mythical of the same type or material Equipment Mythical +2
Equipment Mythical +2 1x equipment Mythical of the same type or material Equipment Mythical +3
Equipment Mythical +3 1x equipment Mythical of the same type or material Equipment Mythical +4

Merged equipment bonuses

After merging your equipment on Capybara Go!, your weapons, armor, rings and accessories will earn bonus according to the level of rarity reached.

Weapons

Armed Bonuses Superior Bonuses Rare Bonuses Epic Bonuses Legendary Bonuses Mythical
Blade of Justice

Blade of Justice (Blade of Justice)

Combo DGT +45 % Basic attacks restore an additional 10 Rage. ATQ Overall +25 % Initial Rage +75 Combo rate on Judgement targets +15 %
Heaven-splitter

Sky Splitter (Skysplitter)

Adds 1 [Sword Energy] during a combo. Basic attacks restore an additional 10 Rage. ATQ Overall +25 % Sword Energy DGT increases Sword Energy also inflicts real DGT equivalent to 5 % of the target's current HP.
Nomadic Sword

Nomad Sword (Nomad Sword)

ATQ Global +10 % Attacks have a 35 % chance of adding 1 Sword Energy ATQ Overall +15 % Restores 5 % of HP after killing a target.
Warrior Sword

Warrior Sword (Warrior’s Sword)

ATQ Global +10 % Combo DGT +30 % ATQ Overall +15 % ATQ +5 % during a Combo. Cumulative. Lasts until the end of the fight.
Warrior Blade

Warrior Blade (Warrior’s Blade)

ATQ Global +10 % DGT Critical +20 % per CRIT, up to 5 stacks. Lasts until the end of the fight. ATQ Overall +15 % Number of accumulations +10
Shadow Spear

Shadow Spear (Shadow Lance)

Attacks have a chance to poison enemies. Basic attacks restore an additional 10 Rage. ATQ Overall +25 % Life Flight Rate +15 % Life theft effect +30 %
Frozen Spear

Frozen Spear (Frostbite Spear)

ATQ Global +10 % Counterattack DGT +30 % ATQ Overall +15 % Restores 5 % of HP during a counterattack.
Mushroom Hammer

Hammer Mushroom (Mushroom Hammer)

Gains a shield of 14 % of Max HP for 3 turns.

Next-turn damage is reduced by 25% after a counter-attack.

Basic attacks restore an additional 10 Rage. Global PV +25 %  

Shield +15 %

Suffers 30 % less damage when you have a shield.
Durian hammer

Durian Hammer (Durian Hammer)

Increases shield by 10 % when counterattacking. Basic attacks restore an additional 10 Rage. Global PV +25% All shields become Durian Shields.

These inflict Counter DGT equal to 25 % of ATQ when attacked.

Durian Shield Counter DGTs increase to 75 % of ATQ.
Giant's Hammer

Giant's Hammer (Giant’s Hammer)

ATQ Global +10 % Counterattack DGT +30 % Global PV +15 % DGT reduction +3 % on the other hand. Cumulative. Lasts until end of combat.
Whisperer

Whisperer (Whisperer)

Throws 2 daggers during a CRIT weapon strike. Basic attacks restore an additional 10 Rage. ATQ Overall +25 % DGT de Dague +35 % Each Dagger strike increases the hero's Weapon Critical Rate by 2 % and Critical DGT by 5%. Max 10 stacks.
Angelic Bow

Angelic Bow (Angel Bow)

Throws 1 dagger each turn. Basic attacks restore an additional 10 Rage. ATQ Global +25% Daggers have a chance to become angelic daggers. Becomes an Angel for 2 turns after throwing 3 angelic daggers.
Arc Nomade

Arc Nomade (Nomad Bow)

ATQ Global +10 % DGT Critical +30 % ATQ Overall +15 % ATQ +10 % during a weapon CRIT. Cumulative. Lasts until end of combat.

+10 % of fixed ATQ per critical hit [Max: 2 accumulations per turn, 1 per basic attack, 1 via Rage].

Hawkeye Arch

Hawkeye Bow (Hawkeye Bow)

ATQ Global +10 % DGT Critical +30 % ATQ Overall +15 % Chance to reduce target's Rage by 10 during a CRIT.
Star stick

Bâton Étoile (Star Staff)

Throws 1 Flame Strike each turn. Basic attacks restore an additional 25 Rage. Burn DGT +35 % Fire DGT +25 % Inflicts 40 % of additional DGT on burning enemies.
Reaper's Staff

Reaper's Staff (Reaper’s Staff)

Casts 1 lightning bolt each turn. Basic attacks restore an additional 25 Rage. DGT des Éclairs +35 % Lightning DGT +25 % All lightning bolts have a chance of becoming Death Bolts.
Bishop's staff

Bishop's staff (Bishop Staff)

Initial Rage +50. Basic attacks restore an additional 25 Rage. Competence DGT +35% Ultimate DGT Bonus +50% Ultimate DGT boost effective on enemies with HP <60 %.
Nomad Stick

Nomad Stick (Nomad Staff)

ATQ Global +10 % Basic attacks restore an additional 10 Rage. Competence DGT +25 % Increases skill damage by 15 % when Rage skill hits. Lasts until end of fight.
Bâton Sylvestre

Baton Sylvestre (Forest Staff)

ATQ Global +10 % Basic attacks restore an additional 10 Rage. Competence DGT +25 % Restores 15 % of HP during an Ultimate strike.
Mystic Staff

Mystic Staff (Mystic Staff)

The Rage skill has a chance to reduce the target's Rage by 10. Basic attacks restore an additional 10 Rage. Competence DGT +25% The Rage skill has a chance to Stun enemies for 1 turn.

Armor

Armor Bonuses Superior Bonuses Rare Bonuses Epic Bonuses Legendary Bonuses Mythical
Breath of the Dragon armor

Breath of the Dragon armor (Dragon’s Breath Armor)

Global PV +10 % Restores 25 % of ATQ to PV each turn. Global PV +25 % Restores 40 % of ATQ to PV each turn. The 1st time PV falls below 40 %, instantly restores PV equivalent to 100 % from ATQ.
Resurrection Cloak

Resurrection Cloak (Revival Cape)

Global PV +10 % Resurrects with 20 % of HP after death, once only. Global PV +25 % Resurrect with 50 % of PV After resurrection, ATQ and DEF +25 % for 3 turns.
Tunic

Tunic (Tunic)

Global PV +10 % Global ATQ +10 % at the end of each action. Cumulative maximum 3 times. Cumulative +2 ATQ Global +15 % after each action
Heavy armor

Heavy Armor (Hard Armor)

Global PV +10 % The 1st time HP falls below 30 %, reduces damage taken by 30 % for 1 turn. DGT reduction +1 turn DGT reduction +15 %
Plaque Écailles d'Argent

Plaque Écailles d'Argent (Silverscale Plate)

Global PV +10 % Counter rate +3 % when attacking. Cumulative maximum 4 times. Counterattack chance +2 % cumulative Cumulative +2

The Rings

Ring Bonuses Superior Bonuses Rare Bonuses Epic Bonuses Legendary Bonuses Mythical
Shadow Ring

Shadow Ring (Shadow Ring)

ATQ Global +10 % Every 4 turns, an Ice Point is thrown at the target. ATQ Overall +25 % DGT de la Pointe Glacée +25 % Recharge time reduced by one turn.
Judgment Ring

Ring of Judgment (Judgement Ring)

ATQ Global +10 % Summons 2 Lightning Bolts every 3 turns and gains 10 % Critical Rate of Skill for 2 turns. ATQ Overall +25 % After activation, the Critical Rate of Competence increases by a further 10 %. Gains 2 % of additional Skill Critical DGT for every 1 % of Skill Critical Rate.
Ring of Heavenly Flame

Ring of Heavenly Flame (Skyflame Ring)

ATQ Global +10 % From turn 4 onwards, launch 1 Fire Strike every turn. ATQ Overall +25 % Fire Strike inflicts additional DGT equivalent to 1.5 % of the target's maximum HP. Fire Strike from turn 3.
Dragon Ball Ring

Dragon Ball Ring (Dragon Ball Ring)

ATQ Global +10 % Summons 1 Spear of Light every 3 turns and Basic Attacks gain 10% Critical Rate for 2 turns. ATQ Overall +25 % When triggered, the Critical Rate of Basic Attacks increases by a further 10 %. Gains 2 % of additional Basic Attack Critical DGT for every 1 % of Basic Attack Critical Rate.
Ring of the Guardian

Ring of the Guardian (Guardian’s Ring)

Global PV +10 % Throws 2 daggers every 4 turns and gains a shield with 10 % of max HP for 2 turns. The value of the shield increases. Recharge time reduced by one turn.
Eagle Ring

Eagle Ring (Eagle Ring)

Global PV +10 % Summons 2 Spears of Light every 4 turns and increases the DGT of Basic Attacks by 25 % for 2 turns. Basic Attack DGT bonus increased to 35 %. Recharge time reduced by one turn.
Magic Ring

Magic Ring (Magic Ring)

Global PV +10 % Throws every 3 turns. Strikes all enemies with 2 lightning bolts. DGT des Éclairs +25 % Recharge time reduced by one turn.

Accessories

Accessory Bonuses Superior Bonuses Rare Bonuses Epic Bonuses Legendary Bonuses Mythical
Proof of Glory

Proof of Glory (Proof of Glory)

Global PV +10 % The Basic Attack inflicts additional real DGT equivalent to 5 % of current HP, up to 10 times the ATQ DGT.

Additional DGTs are displayed in red and depend on the Capybara's current VPs.

Global PV +25 % The Basic Attack inflicts additional real DGT equivalent to 10 % of current HP. Damage reduced by 25 %
Bloody Chalice

Bloody Chalice (Bloody Grail)

Global PV +10 % Inflicts Vulnerability for 2 turns, CRITs against Vulnerable targets inflict +40 % of DGT. Global PV +25 % +60 % of DGT after a CRIT on a Vulnerable target +25 % of DGT
Judgment Badge

Badge of Judgment (Reckoning Badge)

Global PV +10 % Skills inflict an additional 150 % of DGT on targets with HP <50 %. Global PV +25 % Inflicts 210 % of additional damage. Effective on targets with PV <70 %.
Vitality Stone

Stone of Vitality (Vitality Stone)

Global PV +10 % Basic Attacks have a chance to restore 10 % of lost HP. PV recovery +5 % PV recovery +10 %
Glacial Wind Horn

Glacial Wind Horn (Frostwind Horn)

Global PV +10 % +30 % of DGT to frozen or stunned enemies +40 % from DGT +60 % of DGT
Bulle Glacée

Bulle Glacée (Icy Bubble)

Global PV +10 % Basic Attacks have a chance of triggering Icy Spikes. The chance of triggering increases. Pointes Glacées are triggered twice.

Now you know all about Capybara Go! equipment and how to improve it!

If you have any questions, don't hesitate to ask in the comments!

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Capybara GO!

Released on : November 17, 2024

Developed by : Habby

Edited by : Habby

Available on : PC, Mac, Linux, Android, iOS

Genres : RPG