Capybara Go! is a idle RPG in which you play a capybara on a quest for adventure.
In this article, I invite you to discover the equipment tier list to boost your Capybara's stats and reinforce certain configurations!

Tier List of equipment on Capybara Go!
| S | |
| HAS | |
| B | |
| VS | |
| D |
Complete equipment list on Capybara Go!
Weapons
Here is the complete list of weapons available on Capybara Go!
| Armed | Basic statistics | Competence of Rage |
|---|---|---|
Blade of Justice (Blade of Justice) |
|
Inflicts 230 % of DGT ATQ on enemies and applies 2 rounds of Judgment.
Judgement: Enemies suffer 50 % of Additive Combo DGT. Ex. : If you have a level 1 Slime King with 3 stacks max and you inflict 100 DGT of final combo, you'll inflict 120 DGT of final combo with Judgment. |
Sky Splitter (Skysplitter) |
|
Releases 1 Sky Splitter Wave, inflicting 230 % of DGT ATQ. |
Nomad Sword (Nomad Sword) |
ATQ +10/15/20/25 (depending on rarity level) | Inflicts 150/165/180 % of DGT ATQ on enemies (depending on its rarity level). |
Warrior Sword (Warrior’s Sword) |
(according to its level of rarity) |
Inflicts 150/165/180 % of DGT ATQ on enemies (depending on its rarity level). |
Warrior Blade (Warrior’s Blade) |
(according to its level of rarity) |
Inflicts 150/165/180 % of DGT ATQ on enemies (depending on its rarity level). |
Shadow Spear (Shadow Lance) |
|
Inflicts 230 % of DGT ATQ on enemies and poisons them. |
Frozen Spear (Frostbite Spear) |
(according to its level of rarity) |
Summons 1 Icy Spear, inflicting 150/165/180 % of DGT ATQ on enemies (depending on its rarity level). |
Hammer Mushroom (Mushroom Hammer) |
|
Summons a mushroom, inflicting 150 % of DGT ATQ on enemies. |
Durian Hammer (Durian Hammer) |
|
Summons a durian, inflicting 150 % of DGT ATQ on enemies. Restores 11 % of HP. |
Giant's Hammer (Giant’s Hammer) |
(according to its level of rarity) |
Inflicts 150/165/180 % of DGT ATQ on enemies (depending on its rarity level). |
Whisperer (Whisperer) |
|
Inflicts 150 % of DGT ATQ on enemies. Throws 3 additional daggers. |
Angelic Bow (Angel Bow) |
|
Inflicts 200 % of DGT ATQ on the enemy and launches an Angelic Dagger.
The Angelic Dagger triggers Sacred Light on impact. Angelic Dagger inflicts 1.5x dagger damage and heals 2 % of the player's HP. |
Arc Nomade (Nomad Bow) |
(according to its level of rarity) |
Inflicts 150/165/180 % of DGT ATQ on enemies (depending on its rarity level). |
Hawkeye Bow (Hawkeye Bow) |
(according to its level of rarity) |
Inflicts 150/165/180 % of DGT ATQ on enemies (depending on its rarity level). |
Bâton Étoile (Star Staff) |
|
Launches 1 Stellar Fire, inflicting 230 % of DGT ATQ from Fire Strike on enemies and inflicting Burn for 2 turns. |
Reaper's Staff (Reaper’s Staff) |
|
Casts 3 Death Bolts, each inflicting 60 % of DGT ATQ.
Lightning DGTs increase by 12 % each time, up to a maximum of 6 times. |
Bishop's staff (Bishop Staff) |
|
Inflicts 230 % of DGT ATQ on enemies.
+50% of DGT to targets with PV <30 %. |
Nomad Stick (Nomad Staff) |
(according to its level of rarity) |
Inflicts 150/165/180 % of DGT ATQ on enemies (depending on its rarity level). |
Baton Sylvestre (Forest Staff) |
(according to its level of rarity) |
Inflicts 150/165/180 % of DGT ATQ on enemies (depending on its rarity level). |
Mystic Staff (Mystic Staff) |
(according to its level of rarity) |
Inflicts 150/165/180 % of DGT ATQ on enemies (depending on its rarity level). |
Armor
Here is the complete list of armors available on Capybara Go!
| Armor | Basic statistics |
|---|---|
Breath of the Dragon armor (Dragon’s Breath Armor) |
|
Resurrection Cloak (Revival Cape) |
|
Tunic (Tunic) |
|
Heavy Armor (Hard Armor) |
|
Plaque Écailles d'Argent (Silverscale Plate) |
|
The Rings
Here is the complete list of rings available on Capybara Go!
| Ring | Basic statistics |
|---|---|
Shadow Ring (Shadow Ring) |
|
Ring of Judgment (Judgement Ring) |
|
Ring of Heavenly Flame (Skyflame Ring) |
|
Dragon Ball Ring (Dragon Ball Ring) |
|
Ring of the Guardian (Guardian’s Ring) |
(according to rarity level) |
Eagle Ring (Eagle Ring) |
(according to rarity level) |
Magic Ring (Magic Ring) |
(according to rarity level) |
Accessories
Here is the complete list of accessories available on Capybara Go!
| Accessory | Basic statistics |
|---|---|
Proof of Glory (Proof of Glory) |
|
Bloody Chalice (Bloody Grail) |
|
Badge of Judgment (Reckoning Badge) |
|
Stone of Vitality (Vitality Stone) |
(according to rarity level) |
Glacial Wind Horn (Frostwind Horn) |
(according to rarity level) |
Bulle Glacée (Icy Bubble) |
(according to rarity level) |
How to upgrade your equipment on Capybara Go!
You can upgrade your equipment with Power Stones (Power Stones) and obtain additional basic statistics.
To obtain one, you must :
- Open equipment boxes (Equipment Chests) ;
- Recovering random rewards during your travels (Travel) ;
- Recovering Tower Challenge floor awards (Tower Challenge) ;
- Recovering offline rewards (AFK).
By default, equipment can only be upgraded to level 10. You'll need Equipment Design (Equipment Designs) to increase the level limit by 10.
Tip: You'll need 7,200 Power Stones and 1,060 Equipment Designs to upgrade equipment to level 70.
How can you improve the rarity of your equipment on Capybara Go!
This idle RPG allows you to improve the rarity of your Capybara's equipment thanks to the merger.
To merge your equipment, you will need :
- a exact copy of the equipment with the same rarity
OR
- a equipment of the same type and rarity as fusion material.
| Equipment fusion chart on Capybara Go! | ||
|---|---|---|
| Equipment to be improved | Melting equipment | Merger result |
| Equipment Common | 2x duplicates Common | Equipment Superior |
| Equipment Superior | 2x duplicates Superior | Equipment Rare |
| Equipment Rare | 2x duplicates Rare | Equipment Epic |
| Equipment Epic | 1x equipment Epic of the same type or material | Equipment Epic +1 |
| Equipment Epic +1 | 2x equipment Epic of the same type or material | Equipment Epic +2 |
| Equipment Epic +2 | 2x duplicates Epic +2 | Equipment Legendary |
| Equipment Legendary | 1x equipment Legendary of the same type or material | Equipment Legendary +1 |
| Equipment Legendary +1 | 1x equipment Legendary of the same type or material | Equipment Legendary +2 |
| Equipment Legendary +2 | 1x duplicate Legendary | Equipment Legendary +3 |
| Equipment Legendary +3 | 2x duplicates Legendary +3 | Equipment Mythical |
| Equipment Mythical | 1x equipment Mythical of the same type or material | Equipment Mythical +1 |
| Equipment Mythical +1 | 1x equipment Mythical of the same type or material | Equipment Mythical +2 |
| Equipment Mythical +2 | 1x equipment Mythical of the same type or material | Equipment Mythical +3 |
| Equipment Mythical +3 | 1x equipment Mythical of the same type or material | Equipment Mythical +4 |
Merged equipment bonuses
After merging your equipment on Capybara Go!, your weapons, armor, rings and accessories will earn bonus according to the level of rarity reached.
Weapons
| Armed | Bonuses Superior | Bonuses Rare | Bonuses Epic | Bonuses Legendary | Bonuses Mythical |
|---|---|---|---|---|---|
Blade of Justice (Blade of Justice) |
Combo DGT +45 % | Basic attacks restore an additional 10 Rage. | ATQ Overall +25 % | Initial Rage +75 | Combo rate on Judgement targets +15 % |
Sky Splitter (Skysplitter) |
Adds 1 [Sword Energy] during a combo. | Basic attacks restore an additional 10 Rage. | ATQ Overall +25 % | Sword Energy DGT increases | Sword Energy also inflicts real DGT equivalent to 5 % of the target's current HP. |
Nomad Sword (Nomad Sword) |
ATQ Global +10 % | Attacks have a 35 % chance of adding 1 Sword Energy | ATQ Overall +15 % | Restores 5 % of HP after killing a target. | |
Warrior Sword (Warrior’s Sword) |
ATQ Global +10 % | Combo DGT +30 % | ATQ Overall +15 % | ATQ +5 % during a Combo. Cumulative. Lasts until the end of the fight. | |
Warrior Blade (Warrior’s Blade) |
ATQ Global +10 % | DGT Critical +20 % per CRIT, up to 5 stacks. Lasts until the end of the fight. | ATQ Overall +15 % | Number of accumulations +10 | |
Shadow Spear (Shadow Lance) |
Attacks have a chance to poison enemies. | Basic attacks restore an additional 10 Rage. | ATQ Overall +25 % | Life Flight Rate +15 % | Life theft effect +30 % |
Frozen Spear (Frostbite Spear) |
ATQ Global +10 % | Counterattack DGT +30 % | ATQ Overall +15 % | Restores 5 % of HP during a counterattack. | |
Hammer Mushroom (Mushroom Hammer) |
Gains a shield of 14 % of Max HP for 3 turns.
Next-turn damage is reduced by 25% after a counter-attack. |
Basic attacks restore an additional 10 Rage. | Global PV +25 % |
Shield +15 % |
Suffers 30 % less damage when you have a shield. |
Durian Hammer (Durian Hammer) |
Increases shield by 10 % when counterattacking. | Basic attacks restore an additional 10 Rage. | Global PV +25% | All shields become Durian Shields.
These inflict Counter DGT equal to 25 % of ATQ when attacked. |
Durian Shield Counter DGTs increase to 75 % of ATQ. |
Giant's Hammer (Giant’s Hammer) |
ATQ Global +10 % | Counterattack DGT +30 % | Global PV +15 % | DGT reduction +3 % on the other hand. Cumulative. Lasts until end of combat. | |
Whisperer (Whisperer) |
Throws 2 daggers during a CRIT weapon strike. | Basic attacks restore an additional 10 Rage. | ATQ Overall +25 % | DGT de Dague +35 % | Each Dagger strike increases the hero's Weapon Critical Rate by 2 % and Critical DGT by 5%. Max 10 stacks. |
Angelic Bow (Angel Bow) |
Throws 1 dagger each turn. | Basic attacks restore an additional 10 Rage. | ATQ Global +25% | Daggers have a chance to become angelic daggers. | Becomes an Angel for 2 turns after throwing 3 angelic daggers. |
Arc Nomade (Nomad Bow) |
ATQ Global +10 % | DGT Critical +30 % | ATQ Overall +15 % | ATQ +10 % during a weapon CRIT. Cumulative. Lasts until end of combat.
+10 % of fixed ATQ per critical hit [Max: 2 accumulations per turn, 1 per basic attack, 1 via Rage]. |
|
Hawkeye Bow (Hawkeye Bow) |
ATQ Global +10 % | DGT Critical +30 % | ATQ Overall +15 % | Chance to reduce target's Rage by 10 during a CRIT. | |
Bâton Étoile (Star Staff) |
Throws 1 Flame Strike each turn. | Basic attacks restore an additional 25 Rage. | Burn DGT +35 % | Fire DGT +25 % | Inflicts 40 % of additional DGT on burning enemies. |
Reaper's Staff (Reaper’s Staff) |
Casts 1 lightning bolt each turn. | Basic attacks restore an additional 25 Rage. | DGT des Éclairs +35 % | Lightning DGT +25 % | All lightning bolts have a chance of becoming Death Bolts. |
Bishop's staff (Bishop Staff) |
Initial Rage +50. | Basic attacks restore an additional 25 Rage. | Competence DGT +35% | Ultimate DGT Bonus +50% | Ultimate DGT boost effective on enemies with HP <60 %. |
Nomad Stick (Nomad Staff) |
ATQ Global +10 % | Basic attacks restore an additional 10 Rage. | Competence DGT +25 % | Increases skill damage by 15 % when Rage skill hits. Lasts until end of fight. | |
Baton Sylvestre (Forest Staff) |
ATQ Global +10 % | Basic attacks restore an additional 10 Rage. | Competence DGT +25 % | Restores 15 % of HP during an Ultimate strike. | |
Mystic Staff (Mystic Staff) |
The Rage skill has a chance to reduce the target's Rage by 10. | Basic attacks restore an additional 10 Rage. | Competence DGT +25% | The Rage skill has a chance to Stun enemies for 1 turn. |
Armor
| Armor | Bonuses Superior | Bonuses Rare | Bonuses Epic | Bonuses Legendary | Bonuses Mythical |
|---|---|---|---|---|---|
Breath of the Dragon armor (Dragon’s Breath Armor) |
Global PV +10 % | Restores 25 % of ATQ to PV each turn. | Global PV +25 % | Restores 40 % of ATQ to PV each turn. | The 1st time PV falls below 40 %, instantly restores PV equivalent to 100 % from ATQ. |
Resurrection Cloak (Revival Cape) |
Global PV +10 % | Resurrects with 20 % of HP after death, once only. | Global PV +25 % | Resurrect with 50 % of PV | After resurrection, ATQ and DEF +25 % for 3 turns. |
Tunic (Tunic) |
Global PV +10 % | Global ATQ +10 % at the end of each action. Cumulative maximum 3 times. | Cumulative +2 | ATQ Global +15 % after each action | |
Heavy Armor (Hard Armor) |
Global PV +10 % | The 1st time HP falls below 30 %, reduces damage taken by 30 % for 1 turn. | DGT reduction +1 turn | DGT reduction +15 % | |
Plaque Écailles d'Argent (Silverscale Plate) |
Global PV +10 % | Counter rate +3 % when attacking. Cumulative maximum 4 times. | Counterattack chance +2 % cumulative | Cumulative +2 |
The Rings
| Ring | Bonuses Superior | Bonuses Rare | Bonuses Epic | Bonuses Legendary | Bonuses Mythical |
|---|---|---|---|---|---|
Shadow Ring (Shadow Ring) |
ATQ Global +10 % | Every 4 turns, an Ice Point is thrown at the target. | ATQ Overall +25 % | DGT de la Pointe Glacée +25 % | Recharge time reduced by one turn. |
Ring of Judgment (Judgement Ring) |
ATQ Global +10 % | Summons 2 Lightning Bolts every 3 turns and gains 10 % Critical Rate of Skill for 2 turns. | ATQ Overall +25 % | After activation, the Critical Rate of Competence increases by a further 10 %. | Gains 2 % of additional Skill Critical DGT for every 1 % of Skill Critical Rate. |
Ring of Heavenly Flame (Skyflame Ring) |
ATQ Global +10 % | From turn 4 onwards, launch 1 Fire Strike every turn. | ATQ Overall +25 % | Fire Strike inflicts additional DGT equivalent to 1.5 % of the target's maximum HP. | Fire Strike from turn 3. |
Dragon Ball Ring (Dragon Ball Ring) |
ATQ Global +10 % | Summons 1 Spear of Light every 3 turns and Basic Attacks gain 10% Critical Rate for 2 turns. | ATQ Overall +25 % | When triggered, the Critical Rate of Basic Attacks increases by a further 10 %. | Gains 2 % of additional Basic Attack Critical DGT for every 1 % of Basic Attack Critical Rate. |
Ring of the Guardian (Guardian’s Ring) |
Global PV +10 % | Throws 2 daggers every 4 turns and gains a shield with 10 % of max HP for 2 turns. | The value of the shield increases. | Recharge time reduced by one turn. | |
Eagle Ring (Eagle Ring) |
Global PV +10 % | Summons 2 Spears of Light every 4 turns and increases the DGT of Basic Attacks by 25 % for 2 turns. | Basic Attack DGT bonus increased to 35 %. | Recharge time reduced by one turn. | |
Magic Ring (Magic Ring) |
Global PV +10 % | Throws every 3 turns. Strikes all enemies with 2 lightning bolts. | DGT des Éclairs +25 % | Recharge time reduced by one turn. |
Accessories
| Accessory | Bonuses Superior | Bonuses Rare | Bonuses Epic | Bonuses Legendary | Bonuses Mythical |
|---|---|---|---|---|---|
Proof of Glory (Proof of Glory) |
Global PV +10 % | The Basic Attack inflicts additional real DGT equivalent to 5 % of current HP, up to 10 times the ATQ DGT.
Additional DGTs are displayed in red and depend on the Capybara's current VPs. |
Global PV +25 % | The Basic Attack inflicts additional real DGT equivalent to 10 % of current HP. | Damage reduced by 25 % |
Bloody Chalice (Bloody Grail) |
Global PV +10 % | Inflicts Vulnerability for 2 turns, CRITs against Vulnerable targets inflict +40 % of DGT. | Global PV +25 % | +60 % of DGT after a CRIT on a Vulnerable target | +25 % of DGT |
Badge of Judgment (Reckoning Badge) |
Global PV +10 % | Skills inflict an additional 150 % of DGT on targets with HP <50 %. | Global PV +25 % | Inflicts 210 % of additional damage. | Effective on targets with PV <70 %. |
Stone of Vitality (Vitality Stone) |
Global PV +10 % | Basic Attacks have a chance to restore 10 % of lost HP. | PV recovery +5 % | PV recovery +10 % | |
Glacial Wind Horn (Frostwind Horn) |
Global PV +10 % | +30 % of DGT to frozen or stunned enemies | +40 % from DGT | +60 % of DGT | |
Bulle Glacée (Icy Bubble) |
Global PV +10 % | Basic Attacks have a chance of triggering Icy Spikes. | The chance of triggering increases. | Pointes Glacées are triggered twice. |
Now you know all about Capybara Go! equipment and how to improve it!
If you have any questions, don't hesitate to ask in the comments!






