Guide to Huge Ukko artifact and mastery - Raid Shadow Legends

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Last name Mighty Ukko in English
Notice  Read Alucare's review of : Huge Ukko
Masters  Masters for : Huge Ukko
Graces Graces for : Huge Ukko
Guide masteries, grace and artifact on Huge Ukko (Mighty Ukko) on RSL
Image of the champion: Huge Ukko (Mighty Ukko) on Raid Shadow Legends


NAME: Mighty Ukko
FACTION: Skinwalker
SCARCITY: Legendary
ROLE: Support

Total Stats (6 Stars)

Health points (HP): 18.495
Attack (ATK): 1.233
Defense (DEF): 1.112
Speed (SPD): 109
Critical Rate (C. Rate): 15%
Crit Damage (C. DMG): 50%
Resistance (RESIST): 30
Precision (PRÉ): 10

Battle of the

Campaign :☆☆☆☆
Faction Crypt:
Arena defense:
Arena attack:
Clan Boss:☆☆
Hydra :


Minotaur's Labyrinth :
Spider's lair:
Castle of the Fire Knight :
The dragon's lair:
Ice Golem Peak:
Fort Jumeaux de Fer :
Demon Necropolis:☆☆
Shogun Wood:☆☆☆☆


Wave Tower of Woe:
Magma Dragon:👍
Frost Spider:✔️
Spider of nothingness (poison):
Scarab :✔️

(Doom Tower)

Dragon Eternel :✔️
Griffon :✔️
Dark Fairy :
Secret room :?
Annotations :
"Mandatory - Strongly recommended = ✔️
Usable - recommended = 👍
Unusable - not recommended =

Alucare's review of: Mighty Ukko

What I advise you on the champion:

Super champion and fusion of September 2022 to do!

If you can do it, go go go


You can play it with a stun set

I will use it in: Arena, Faction Crypt, Dragon, Spider, Ice Golem, Vague Doom Tower, Eternal Dragon, Griffin, Bommal, Hydra
Use for : Its "Utility" debuffs (Break Def, Atq, precision, etc...), Rez, Tank
When to use the champion (Playtime): Early, Mid Game, End Game
Champion to ride 6*: Yes
Champion you can book: Yes priority
Book value (skills book) and number of books : Value = 10 and number of books = 10
Book priority (random books): A1 = Mandatory, A2 = Mandatory, A3 = Mandatory
Champion you can master: Yes
Can I feed it: No, we never eat epic or legendary
Other information : If necessary, come to the streams to ask for information or on the discord:

Lexicon of RSL if you do not understand certain words: Glossary on RSL

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The Skills of : Huge Ukko

A1 = Fracas d'Ukko

Attack all enemies. Has 50 % chance to place a debuff [ATQ Reduction] of 50 % for 2 turns.

  • Lvl. 2 Damage +10%
  • Lvl. 3 Buff/Debuff Chance +10%
  • Lvl. 4 Damage +10%
  • Lvl. 5 Buff/Debuff Chance +15%

Damage based on : ATQ
Multiplier: 2.5

A2 = Ukko's Fury | CD = 4 rounds

Attacks all enemies twice. Each strike has a 75% chance to remove 2 random buffs from the target.

Places a debuff [Buff Blocking] and a debuff [Pre Reduction] of 50 % for 2 turns on targets that have no buff after the attack.

  • Lvl. 2 Damage +10%
  • Lvl. 3 Buff/Debuff Chance +10 %
  • Lvl. 4 Damage +10%
  • Lvl. 5 Buff/Debuff Chance +15%

Damage based on : ATQ
Multiplier: 2

A3 = Clémence d'Ukko | CD = 6 tours

Revives all dead allies with 40 % of HP, then places a buff [Block Damage] for 1 turn.

Also places a buff [SPD Increase] 30 TP27T on all allies for 2 turns. Will place the buff [SPD Increase] even if there are no dead allies.

  • Lvl. 2 Cooldown -1
  • Lvl. 3 Cooldown -1

[P] Totem guardian

Has a 50 % chance to steal a random buff from an enemy each time they receive a buff. All stolen buffs become protected.

Aura of SPEED:

Increases SPEED in all battles by 20

Which artifacts / set for : Mighty Ukko

Artifacts BEFORE sets! Always the most important thing to know! We explain it in real detail in the ebook available here:

Which set for : Huge Ukko

Set of equipment that I advise you on the champion: (Finishing a set is a bonus, not an obligation)
  • Speed, Perception, Accuracy, Regeneration, Stun

Which statistics to look for first : Huge Ukko

Priority of stats and sub-stats of artifacts:
  • Speed, HP%, DEF%, Accuracy
    • Weapon (Attack)
    • Helmet (HP)
    • Shield (Defense)
    • Gloves (HP%, DEF%)
    • Torso (HP%, DEF%)
    • Boots (Speed)
    • Ring (HP, DEF)
    • Amulet (HP, DEF)
    • Banner (HP, DEF, Accuracy)

What mastery for Mighty Ukko?

Masteries for: Arena

Masters RSL Array for Mighty Ukko
masters more for the arena with precision.

Masteries for: Dungeon, Clan Boss

Masters RSL Array for Mighty Ukko (Mighty Ukko)
basic pve skills. For

What you need to know about master's degrees.

We give you advice on mastery. These master's degrees will help you in 95 % of cases, but you have to try to understand why a particular choice was made. The best thing would be to understand why certain masteries have been recommended to you, so that you can modify 1 or 2 masteries in your choice according to your needs.

Which Grace for Mighty Ukko?

We advise you :
  • Intimidating presence (Only one per team) Intimidating presence (Only one per team)
  • Polymorph Polymorph
  • Sulfur (2 level 1 ,2 or 3 max per team) Sulfur (2 level 1 ,2 or 3 max per team)

History of Énorme Ukko

Before he became a Skinwalker, Ukko was an important Orc in his tribe, remote in the lush but dangerous Lost Islands, far from the peaceful Kaerok coastline. Ukko was a huge consumer of shamanic wisdom and hearty meals, whose appetite for all forms of power and knowledge led him to a misadventure deep in the dense, mountainous jungle of his native island. Stumbling upon a lost temple, Ukko was attacked by a strange, ancient boar-beast which, though half-mad, seemed intent on guarding the place's impenetrable secrets at all costs. Badly wounded but victorious, Ukko contracted the Skinwalker curse as a result of his wounds and the mixing of the creature's blood with his own. He lost consciousness and his flesh reformed, taking on the appearance of a boar. When he regained his senses, he endured a series of painful rebirths, each followed by the same terrible realization. Whenever he caught sight of his transformation in a puddle or a piece of polished stone, his conscious mind was sent into an atavistic state of rage and panic. Eventually, the beast within him would calm down, allowing Ukko to discover the consequences of yet another frightening rampage he had no memory of.

This cycle could have broken his spirit. Instead, he remembered the lessons in self-control and moderation that his mentors in the shamanic arts had always taught him. He had never understood the true value of their advice until he had to use it during this crisis. Putting them into practice, he finally stopped his unconscious rages, and set eyes on the ruins and the jungle with a mind finally sane and clear again. The now boar-like Ukko was still dying to satisfy his curiosity and discover the truth about the ruined temple, which seemed older than any structure he'd ever seen or touched. So he spent some time in the ruins, coming to terms with the changes in his body and mind, and studying the glyphs and signs within the temple as best he could.

He found no information about his curse, the boar guardian or the temple's builders. But he did glean some valuable magical secrets from this primitive place, enough to elevate his advanced but limited spell mastery. The powers of life and death, the flow and storage of that power, and the totemic works required; the things Ukko had longed for, were finally his, to some extent at least. His curiosity was still not satisfied, and remained keen even when he broke his self-imposed exile in the temple.

But Ukko couldn't bring himself to return to the village of his childhood. He couldn't risk approaching his tight-knit community in this strange new form, which he knew required constant vigilance and control. So, instead of returning, he did something his people had always advised against: he hailed one of Arnoc's merchant ships, which occasionally did business in the Lost Isles. Among the seasoned crew who had sailed far and seen much, this strange native Skinwalker was certainly unusual, but not so strange that they refused to welcome him, especially when Ukko's infusions and songs cured one of their sick. He tasted their rations and found them insipid, but the continental delicacies presented to him were delicious. There were also acquaintances there among the so-called civilized people, and he thought that perhaps, somewhere on the continent of Anhelt, he could find out more about the curse that had transformed him. So, from lively Arnoc, past the ruins of Narbuk and through the treacherous Durham Forest, he wandered north, freely sharing his tales and ideas. He expected the same in return, serving monks and traders in exchange for food and knowledge, and sometimes performing purification rituals.

In time, Ukko's name and reputation began to precede him, and he found that he liked the fame. It seemed only to offer him more and more opportunities to learn. When asked about his shamanic formulas, secrets and ideas, he spoke simply of "Ukko's blessing", "Ukko's wrath" and so on. After all, his mentors had taught him many things, but with all he had learned and overcome, Ukko's magic was truly his own. He made sure that his public persona remained as close as possible to the model of an arrogant, naive, narrow-minded islander, which served to mask his true intellect and ambitions. As a result, tales of the "Mighty Ukko", which their simplicity made all the easier to propagate, began to proliferate, lending ever greater weight to his name. But he had not deviated from his original objective. Having learned much about the Skinwalkers during his travels, but nothing about a cure for the curse, he now approached the illustrious lands of Aravia, home of the High Elves. To what extent their sensibilities and his will clash remains to be seen.

Release date :



How to get Huge Ukko

You can have the champion: Antique Splinters, Primordial Splinters, Sacred Splinters, Temporary Fusion

List of buffs and debuffs of : Huge Ukko

Team buffs list:

The buffs the champion puts on the whole team:
  • Block damage, +30% speed

The champion's debuff list:

The debuffs the champion puts on opponents:
  • -50% Accuracy, -50% Attack, Block Buffs

To return to the other pages of the WIKI:

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