Hi everyone, great news, which will change the game quite a bit once again, the fact of being able to ascend its artifacts. New dungeon, I explain all that to you in the article which is just below.
Ascension of his artifacts + new resource:
One of the novelties, a new dungeon, which allows you to farm oil, with the oil you can improve the artifacts (the main stats).
Oil works like affinity potions.
The dungeon exits after level 38.
Video that explains everything:
Artifacts must be rank 4 minimum (I already think I advise NO rank 4 artifacts will have to be improved, because you will put it in the trash from drake 20!)
And the artifacts must be level 12 minimum.
There are three types of oil, lower, greater (large?) and superior.
lower = 1*2 improvement star
greater = 3*4 improvement stars
Superior = 5*6 improvement stars
Here are the pictures of the oils:
The price will be as follows:
artifact 5* =
- 1* = 45 small
- 2* = 60 small
- 3* = 30 average
- 4* = 45 average
- 5* = 15 higher
artifact 6* =
- 1* = 60 small
- 2* = 80 small
- 3* = 40 average
- 4* = 60 average
- 5* = 20 higher
- 6* = 30 higher
Bonuses:
No money needed for the boosts, just the oils (that's great!)
The bonuses will increase a random stat alongside the main stat (so your speed boots will not necessarily give a speed bonus.
This means that now the chances of having the best speed boots possible = 1/7!!! (Artifact RNG increases by sick!)
This sub stat cannot be changed with a rework. But that may change in the future.
The new dungeon: The Necropolis of the Sand Demon!
The guardian = Al-naemeh the demon of the sands (here is an image).
You need a sleep debuff to beat him.
1st Passive Skill:
- Unable to reduce his turn counters and all control debuffs are blocked (except sleep) + all debuffs (a check)
- 75% damage reduction without sleep debuffs
Once under sleep, you can reduce your turn counters and apply debuffs.
Each debuff reduces the damage reduction by 10% (so it will take 8 debuffs for the last levels)
2nd passive skill:
When you put the sleep debuff on him, and hit him, he doesn't wake up (well, Siphis, you also become god third on this boss!!)
The boss gets a drowsiness counter each time it sleeps, and each hit reduces its counters by 1. As soon as it reaches 0, the boss wakes up.
The counters start at 10 (stages 1–>5) then 7 (stages 6–>15) and finally 5 (stages 16–>25).
So we can place between 10 and 5 moves max.
Once awakened, he is immune to the sleep debuff for 1 turn.
3rd passive skill:
It destroys 10% of the target's max HP each time off. (he only does AOE).
As soon as you reduce the turn counters of the boss, you lose as many max HP as the % of reduced counters.
As soon as the boss is under sleep, each Heal restores part of the HP destroyed at the value of the healing.
1st active skill:
Attacks all enemies, places a 30% Speed Reduction and 50% Accuracy Reduction debuff for 2 turns on all enemies.
2nd active skill:
Removes all debuffs, heals him based on the enemy team's max HP lost. After his heal attacks all enemies. The damage is reduced according to the number of debuffs removed (the more debuffs removed the less damage it does)
3rd active skill:
Attacks all enemies, ignores shields, block damage and unkillable and ignores 100% of defense.
After the attack, places a sleep debuff on the boss for 2 turns.
The cooldown of this attack is increased by 1 turns each time a sleep debuff is placed on the boss by an enemy.
Third god champions:
- Siphi
- Kymar
- Prophetess
- (including all champions who can sleep)
- Cardiel (all champions with rez after death (passive aniri)
- Ongoing care
- Characters who put full debuffs without hitting the boss.
- Tomb lord, dracomorph, bad el kazar will also be a good choice.
I don't list them all.
Once again the composition will be more important and the stuff too. Will have to see the speed of the boss and its stats. Seen the video its A3 one shoot so rez after mandatory death or champions sleep. (Siphi/cardiel should be a great combo already)
Video in English of the new features: