Patch Notes (05.10.21) Update 4.70

Patch Notes (05.10.21) Update 4.70 Raid Shadow Legends

boss Guides, Champion Balance Changes, and More!
This update brings a new boss Guides feature and several quality of life improvements, as well as champion balance changes to help you overcome some common obstacles in PvP and PvE. Read on to find out more!

Guide to boss:

We're introducing a new feature that tells you about the different raid bosss and how to beat them before jumping into a fight. Each dungeon, each boss stage in the Tower of Woe, Faction Wars, and even the Clan boss will have a special context menu that will contain a full description of the boss's skills and the overall strategy you'll need to take on it. The context menu will be accessible via a special button on the team selection screen.

If that's not enough, the second tab of each boss guide will list the 10 fastest teams of the week that beat that boss. For the Clan Boss, the Teams that inflicted the maximum damage using a Clan Boss key will be displayed there.

This extra information will allow you to plan and adjust your teams properly before heading into a tough battle and give you a much better chance of success!

Up and nerf champions:

We've made changes to some champions. Here's everything you need to know:

For the buff and nerf:

https://www.alucare.fr/changement-up-et-nerf-des-champions-rsl-octobre/

PS: It does not put geomancer change in this category. Read on to understand

Fixes for champions and fights:

– We fixed some issues that occurred with certain passive skills that caused the game to freeze, freeze and crash. These issues affected the Geomancer's Stone Guard passive skill, and to avoid this issue, his skill no longer triggers some masteries (Warmaster, Giant Slayer). Instead, this damage will now ignore the target's DEF (please note that this ignoring of DEF is not specified in the skill description in-game, but we will fix that). Additionally, to compensate for this change, we've updated his passive skill to deal bonus damage, which increases based on the enemy's max HP, to maintain his power level and ensure that Geomancer is as effective as it was before the current rebalance. (we'll see but I don't really believe it).

– We have adjusted the AI usage of Septimus' Stripper skill, Kalvalax's Center of Corruption skill, and Roric's Dragon's Rage and Scalebreaker skills.

– Champions that hit diagonally placed targets no longer do so from the side in rounds before boss in Ice Golem Peak.

– The game no longer freezes when Achak the Wendarin and Sicia Flametongue fight the Spider in the Spider's Lair.

– Fixed a bug where buff and debuff icons were not displaying correctly in combat after reviving a champion.

– Fixed a bug where Reaction Attachments did not work properly when equipped on Duchess Lilitu.

– Fixed a bug where you couldn't directly hit the Fire Knight to target it on multiple devices.

Game experience improvements

– Added 300 more slots in artifact and accessory stores.

– The buy button is now disabled when there are not enough materials to craft artifacts from the Letal or Fortitude artifact sets.

– Fixed an issue that occurred on some players' accounts when completing the clan quest "Finish in one of the top three positions in a tournament group".

– Fixed an issue that caused clan quests to count ascending champions as new champions.

– Fixed an error that occurred when changing saved team presets in the Tower of Woe and starting a new battle.

– Fixed a bug due to which your saved team configuration was reset after replaying and losing battles against Bomal.

– Fixed an error that occurred when there was not enough energy for the next battle in Multi-Battle mode when Super Raids were enabled.

That's all we have for you! We hope these balance changes help you overcome some of the most common obstacles in raids, so please let us know your thoughts on the official raid forums.

 

 

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