Summoners War Chronicles: How to Get Early Game Monsters

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Summoners War Chronicles offers you 5 Methods To get monsters right from the start:

  • L'selective invocation
  • the Summoner's Pass
  • The events
  • L'monster story
  • The spells with increased rates

The top priority when starting up is still selective invocation: it lets you try again until you get the 5-star monster of your choice, for free.

This guide is based on the tutorial shared by Serena, the game's CM Com2uS, and be sure to pick up the codes available to help you get off to a great start.

A screenshot from *Summoners War Chronicles* showing monsters in combat early in the game
Summoners War Chronicles featuring monsters in battle early in the game ©Alucare.fr

Getting Monsters Early in the Game

In Summoners War Chronicles, monsters are your summoner's best allies: you hunt and clear out the dungeons with them. The goal right from the start is simple: to quickly obtain good creatures and build a strong team so you can progress without any roadblocks.

The 5★ monsters are naturally more powerful than the 3★ and 4★, and they become essential late in the game. However, developing them costs significantly more resources.

In the early game, it's therefore best to focus on 3★ and 4★ monsters : They are easier to obtain and require far fewer materials to scale up.

This is the most profitable strategy in free-to-play. If you've already gathered enough resources, there's nothing stopping you from building a 5★ monster for the long term.

A good start rests on three pillars:

  • The 7-Day Challenges : They'll give you three for free 3★ monsters from the very start.
  • Selective invocation : It unlocks after the Chapter 13 of Act 1 and lets you keep trying until you land the 5★ monster you want.
  • Events and Monster Stories : other creatures and useful rewards to collect as you progress.

Tier list Summoners War Chronicles for early game

Here are the Top 5 Monsters to keep in mind when you're just starting out. Check out the complete tier list to explore your options further.

In practice, the top priority is given to the’Imp 3★ Wind : He's the most versatile support in the early game, and you can get him for free through the 7-day missions.

This selection covers the three essential roles for a well-balanced team: support, tank and DPS. Each creature becomes even stronger when equipped with good runes.

3★ Support (Wind attribute)

A support monster very useful as you progress. His abilities inflict negative effects that reduce ATQ and DEF enemies, while increasing ATQ and DEF of your allies.

This is the key item you should build first, right from the start of the game. With good runes As it speeds up, it becomes even more efficient.

Garuda 3★ Knight (Water attribute)

A Garuda a knight-type champion who remains effective in the mid-game with the right runes. He serves as tank, reduces the cooldown time of your monsters' and summoner's abilities, and grants healing proportional to his HP, which makes it valuable in dungeons.

3★ Fairy Mage (Fire attribute)

A Versatile DPS which applies ATK and DEF reductions to enemies depending on the skill used. It can also dispel the opponent's ATK and DEF buffs. Its Skills 1 and 2 are within range, which is a real plus for taking out multiple enemies at once. Equip it with runes offensive moves to maximize his damage.

4★ Martial Cat Assassin (Wind Element)

A Powerful DPS can be used through the mid- and late-game. Its Ability 1 increases the damage sustained by the target and adds an ATQ reduction against boss units. It has a excellent synergy with the’Imp 3★ Wind, making them a formidable duo over the long term.

Howl 4★ Support (Water attribute)

the Howl shines late in the game with a good rune build. All of his skills treat, increase DEF or dispel negative effects. It's perfect against enemies that deal continuous damage or reduce DEF, and its healing power scales with its HP.

Monsters like Konamiya Where Teon play a similar role in the late game if you're looking for support alternatives.

How to Get Monsters

To quickly build a good team on Summoners War Chronicles, you have five methods at your disposal.

Here's how to use each one, starting with the most important:

1. Selective invocation

As we delve deeper into the history of the Kingdom of Rahil, you unlock the’selective invocation after finishing the Chapter 13 of Act 1, once you reach the Summoning Altar with your main summoner.

It can be performed 30 times, with 10 invocations with each attempt. If you use up all 30 attempts, you can reset the counter by completing a special quest that can be repeated indefinitely.

It's the best tool for directly targeting the 5★ monsters of your choice from the start, without spending any crystals. Keep trying until you land the monster that will help you progress the most. That's the best way to play free-to-play.

2. The Summoner's Pass

During your adventures, a red light sometimes appears next to the mini-map. It indicates that daily and weekly challenges for the Summoner's Pass were completed while playing.

This is a season pass published by Com2uS, with a main monster per season. You get his fragments through the regular rewards, and the full monster as a premium reward if you purchase the paid pass.

With the Premium Pass active, you also earn double the rewards on the Path of Growth and in the Essence Dungeons, up to a daily cap. This is a supplementary system, not your main mechanism when you start out.

3. Obtaining through events

There are many events organized on an ongoing basis, and the most profitable ones for beginners are the 7-Day Special Missions to meet the Magical Swordsman.

Just by logging in every day, you'll get three free 3★ monsters:

  • L'Imp 3★ (Wind), also known as Wind Pixie
  • the Garuda 3★ (Water)
  • The 3★ Fairy (Fire)

The other missions also provide you with growth media to improve your creatures. It's the easiest and free way to get started on a solid foundation.

4. The Story of a Monster

Some monster stories Some are unlocked by continent, while others are available regardless of region. Each has its own set of missions and difficulty level.

When you finish them, you'll get the corresponding monster as well as growing media. Some even provide you with specific currencies, such as the History of the Mimick (Light) or that of’Iselia.

The 3★ monsters are obtained at the beginning of the game, while the 5★ monsters come later. Make sure to finish all these stories: some monsters are essential for completing the Exploration Quests in the Region.

5. The Event with the Increased Rate and the Blessing of the Altar

Once you've finished your monster stories, you'll still have the classic spells. Do you use vellums at the Summoning Altar to summon monsters.

There are several types: the mystical parchment, the Fire Parchment, the legendary parchment, etc. You earn them as quest rewards, by completing content, or through purchases with your crystals, and each parchment gives you a monster.

Chronicles always offers a event with an increased rate on certain monsters, which temporarily increases their spawn rate. If the monster you're targeting is on the list, your chances go up significantly.

Above all, after 200 invocations In this event, you defeat the monster in question by guarantee, regardless of the rate. For example, a Queen of the Desert (Fire) automatically drops after 200 invocations of its event.

Note: Each event has its own counter, so focus on only one monster at a time rather than scattering your prayers.

Finally, even outside of events, you can increase the summoning rate of monsters you already own using the Blessing of the Altar. Add up to eight 4★ monsters and three 5★ monsters to maximize their chances of being released.

This feature is available twice a month, and you can reset the altar even if you haven't summoned all the monsters listed there. Do this strategically as soon as you've summoned the ones you wanted.

And for even more useful tips on Summoners War:

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