Hello everyone! On Thursday, June 6, we plan to launch a mixed fusion event with a new champion: The Incarnate.
- Faction – High Elves
- Rarity – Legendary
- Type - DEF
- Affinity – Strength
![]()
In the world of Teleria, the Incarnate is a perfect soldier and an immortal being. Its sole purpose is to serve as a guardian and a determined warrior to the’Arbitrator, a duty that is reflected in her skills, which unlock additional abilities when both are on your team. She will obediently join your Arbiter in the arena or during battles against the Hydra. However, even when not paired with the Arbiter, the Incarnate remains a formidable champion, capable of holding her own and making a valuable contribution to your team of champions.

The Incarnate's A1 attacks the enemy twice, with a chance to provoke on both hits, making her an ideal candidate for provoking. the Decomposition Head. In addition, when the Referee is hit, the Incarnate has a chance to counterattack.
A2 will cause her to attack all enemies and remove all shields and a random buff from them. She will then protect her team with the [Shield] enhancement based on her DEF. This skill is particularly useful against the Head of Malice or enemies with strong shields in the Arena.
The Incarnate's A3 provides a combo [Allied protection] and [Reinforcement] reliable for all its allies.
She also owns two Passives, each with its own CD.
The Incarnate Skills of RSL
Attack the intruder
Attack an enemy twice. Each hit has a 30 % chance of placing a debuff [Provocation] for 1 turn.
Has 10 % counter-attack chance when a Arbitrate is struck. Occurs once per strike.
- Lvl. 2 Damage +5 %
- Lvl. 3 Damage +5 %
- Level 4 Buff/Debuff chance +10 %
- Level 5 Buff/Debuff chance +10 %
Formation: Phalanx | CD = 4 turns
Attacks all enemies. 75 % chance to remove all buffs [Shield] and 1 random buff to all enemies.
Then place a buff [Shield] on all allies for 2 turns. The value of [Shield] is proportional to the Champion's DEF.
- Lvl. 2 Damage +10 %
- Lvl. 3 Damage +10 %
- Level 4 Buff/Debuff chance +10 %
- Level 5 Buff/Debuff chance +15 %
- Lvl. 6 Cooldown -1
Defensive Measures | CD = 5 turns
Place a buff [Ally Protection] 50 % on all allies except this Champion for 2 turns.
Also places a buff [To reinforce] 25 TP27T on all allies for 2 turns.
- Lvl. 2 Cooldown -1
- Lvl. 3 Cooldown -1
Crisis response | CD = 4 turns [Passive]
Increases this Champion's NEP by 20 points for each buffed ally [Ally protection].
When killed, resets the cooldown of the skill Fate's call for the Referees allies. If several Champions in the team have this Skill, the effect will only be activated once.
Supreme goal | CD = 4 rounds [Passive]
Increases this Champion's RES by 20 points for each buffed ally [Ally protection].
This Champion will also receive 20 % of damage from allied Arbiters. If several Champions in the team have this Skill, this effect will only be activated once.
If an allied Arbiter is about to be killed by a critical hit, grant it a buff. [Invincible] for 1 turn. If several Champions in the team have this Skill, the effect is activated only once.









Oh, that's a good idea! I must admit, it appeals to me ^^
What idea?
To release a new champion that combines with one that everyone can unlock for free
Ah yep yes not wrong 🙂